#include "Technique.hxx"
#include "Pass.hxx"
+#include "EffectCullVisitor.hxx"
#include <boost/foreach.hpp>
#include <osg/GLExtensions>
#include <osg/GL2Extensions>
#include <osg/Math>
+#include <osg/Texture2D>
+#include <osg/CopyOp>
#include <osgUtil/CullVisitor>
#include <osgDB/Registry>
}
Technique::Technique(const Technique& rhs, const osg::CopyOp& copyop) :
+ osg::Object(rhs,copyop),
_contextMap(rhs._contextMap), _alwaysValid(rhs._alwaysValid),
_shadowingStateSet(copyop(rhs._shadowingStateSet.get())),
_validExpression(rhs._validExpression),
if (isNaN(depth[i]))
depth[i] = FLT_MAX;
}
+ EffectCullVisitor* ecv = dynamic_cast<EffectCullVisitor*>( cv );
EffectGeode::DrawablesIterator drawablesEnd = itr;
BOOST_FOREACH(ref_ptr<Pass>& pass, passes)
{
- cv->pushStateSet(pass.get());
+ osg::ref_ptr<osg::StateSet> ss = pass;
+ if (ecv && ( pass->getBufferUnitList().size() != 0 || pass->getPositionedUniformMap().size() != 0 ) ) {
+ ss = static_cast<osg::StateSet*>(
+ pass->clone( osg::CopyOp( ( pass->getBufferUnitList().size() != 0 ?
+ osg::CopyOp::DEEP_COPY_TEXTURES :
+ osg::CopyOp::SHALLOW_COPY ) |
+ ( pass->getPositionedUniformMap().size() != 0 ?
+ osg::CopyOp::DEEP_COPY_UNIFORMS :
+ osg::CopyOp::SHALLOW_COPY ) )
+ )
+ );
+ for (Pass::BufferUnitList::const_iterator ii = pass->getBufferUnitList().begin();
+ ii != pass->getBufferUnitList().end();
+ ++ii) {
+ osg::Texture2D* tex = ecv->getBuffer(ii->second);
+ if (tex != 0)
+ ss->setTextureAttributeAndModes( ii->first, tex );
+ }
+ for (Pass::PositionedUniformMap::const_iterator ii = pass->getPositionedUniformMap().begin();
+ ii != pass->getPositionedUniformMap().end();
+ ++ii) {
+ osg::RefMatrix* mv = cv->getModelViewMatrix();
+ osg::Vec4 v = ii->second * *mv;
+ ss->getUniform(ii->first)->set( v );
+ }
+ }
+ cv->pushStateSet(ss);
int i = 0;
for (itr = begin; itr != drawablesEnd; ++itr, ++i) {
if (depth[i] != FLT_MAX)