#include <boost/tuple/tuple.hpp>
#include <boost/tuple/tuple_comparison.hpp>
+#include <simgear/scene/model/SGReaderWriterXMLOptions.hxx>
#include <simgear/scene/util/SGSceneFeatures.hxx>
#include <simgear/scene/util/StateAttributeFactory.hxx>
#include <simgear/math/SGMath.hxx>
using namespace effect;
TexEnvCombine* buildTexEnvCombine(Effect* effect,
- const SGPropertyNode* envProp);
+ const SGPropertyNode* envProp,
+ const SGReaderWriterXMLOptions* options);
TexGen* buildTexGen(Effect* Effect, const SGPropertyNode* tgenProp);
// Hack to force inclusion of TextureBuilder.cxx in library
osg::Texture* TextureBuilder::buildFromType(Effect* effect, const string& type,
const SGPropertyNode*props,
- const osgDB::ReaderWriter::Options*
+ const SGReaderWriterXMLOptions*
options)
{
return EffectBuilder<Texture>::buildFromType(effect, type, props, options);
void TextureUnitBuilder::buildAttribute(Effect* effect, Pass* pass,
const SGPropertyNode* prop,
- const osgDB::ReaderWriter::Options* options)
+ const SGReaderWriterXMLOptions* options)
{
if (!isAttributeActive(effect, prop))
return;
}
const SGPropertyNode* combineProp = prop->getChild("texenv-combine");
TexEnvCombine* combiner = 0;
- if (combineProp && ((combiner = buildTexEnvCombine(effect, combineProp))))
+ if (combineProp && ((combiner = buildTexEnvCombine(effect, combineProp,
+ options))))
pass->setTextureAttributeAndModes(unit, combiner);
const SGPropertyNode* tgenProp = prop->getChild("texgen");
TexGen* tgen = 0;
TexTuple makeTexTuple(Effect* effect, const SGPropertyNode* props,
- const osgDB::ReaderWriter::Options* options,
+ const SGReaderWriterXMLOptions* options,
const string& texType)
{
Texture::FilterMode minFilter = Texture::LINEAR_MIPMAP_LINEAR;
}
void setAttrs(const TexTuple& attrs, Texture* tex,
- const osgDB::ReaderWriter::Options* options)
+ const SGReaderWriterXMLOptions* options)
{
const string& imageName = attrs.get<0>();
if (imageName.empty()) {
public:
TexBuilder(const string& texType) : _type(texType) {}
Texture* build(Effect* effect, const SGPropertyNode*,
- const osgDB::ReaderWriter::Options* options);
+ const SGReaderWriterXMLOptions* options);
protected:
typedef map<TexTuple, ref_ptr<T> > TexMap;
TexMap texMap;
template<typename T>
Texture* TexBuilder<T>::build(Effect* effect, const SGPropertyNode* props,
- const osgDB::ReaderWriter::Options* options)
+ const SGReaderWriterXMLOptions* options)
{
TexTuple attrs = makeTexTuple(effect, props, options, _type);
typename TexMap::iterator itr = texMap.find(attrs);
{
public:
Texture* build(Effect* effect, const SGPropertyNode*,
- const osgDB::ReaderWriter::Options* options);
+ const SGReaderWriterXMLOptions* options);
};
Texture* WhiteTextureBuilder::build(Effect* effect, const SGPropertyNode*,
- const osgDB::ReaderWriter::Options* options)
+ const SGReaderWriterXMLOptions* options)
{
return StateAttributeFactory::instance()->getWhiteTexture();
}
{
public:
Texture* build(Effect* effect, const SGPropertyNode*,
- const osgDB::ReaderWriter::Options* options);
+ const SGReaderWriterXMLOptions* options);
};
Texture* TransparentTextureBuilder::build(Effect* effect, const SGPropertyNode*,
- const osgDB::ReaderWriter::Options* options)
+ const SGReaderWriterXMLOptions* options)
{
return StateAttributeFactory::instance()->getTransparentTexture();
}
{
public:
Texture* build(Effect* effect, const SGPropertyNode*,
- const osgDB::ReaderWriter::Options* options);
+ const SGReaderWriterXMLOptions* options);
protected:
typedef map<int, ref_ptr<Texture3D> > NoiseMap;
NoiseMap _noises;
};
Texture* NoiseBuilder::build(Effect* effect, const SGPropertyNode* props,
- const osgDB::ReaderWriter::Options* options)
+ const SGReaderWriterXMLOptions* options)
{
int texSize = 64;
const SGPropertyNode* sizeProp = getEffectPropertyChild(effect, props,
EffectPropertyMap<TexEnvCombine::OperandParam> operandParams(opParamInit);
-TexEnvCombine* buildTexEnvCombine(Effect* effect, const SGPropertyNode* envProp)
+TexEnvCombine* buildTexEnvCombine(Effect* effect, const SGPropertyNode* envProp,
+ const SGReaderWriterXMLOptions* options)
{
if (!isAttributeActive(effect, envProp))
return 0;
const SGPropertyNode* colorNode = envProp->getChild("constant-color");
if (colorNode)
initFromParameters(effect, colorNode, result,
- &TexEnvCombine::setConstantColor, colorFields);
+ &TexEnvCombine::setConstantColor, colorFields,
+ options);
return result;
}