// Using 6 separate images
if(texturesProp) {
- SG_LOG(SG_INPUT, SG_ALERT, "try 6 images ");
+ SG_LOG(SG_INPUT, SG_DEBUG, "try 6 images ");
CubeMapTuple _tuple = makeCubeMapTuple(effect, texturesProp);
// Using 1 cross image
else if(crossProp) {
- SG_LOG(SG_INPUT, SG_ALERT, "try cross map ");
+ SG_LOG(SG_INPUT, SG_DEBUG, "try cross map ");
std::string texname = crossProp->getStringValue();