]> git.mxchange.org Git - simgear.git/blobdiff - simgear/scene/material/TextureBuilder.cxx
Remove debugging messages
[simgear.git] / simgear / scene / material / TextureBuilder.cxx
index c2723eaa3b35097bbd1e222c2cc4da0ba63d1bc9..a875b681fc75b03d45674c1f861456e4b84681cb 100644 (file)
@@ -96,7 +96,7 @@ TexEnv* buildTexEnv(Effect* effect, const SGPropertyNode* prop)
     if (colorProp)
         env->setColor(toOsg(colorProp->getValue<SGVec4d>()));
     return env;
- }
+}
 
 
 void TextureUnitBuilder::buildAttribute(Effect* effect, Pass* pass,
@@ -131,8 +131,10 @@ void TextureUnitBuilder::buildAttribute(Effect* effect, Pass* pass,
         texture = TextureBuilder::buildFromType(effect, type, prop,
                                                 options);
     }
-    catch (BuilderException& e) {
-        SG_LOG(SG_INPUT, SG_ALERT, "No image file for texture, using white ");
+    catch (BuilderException& ) {
+        SG_LOG(SG_INPUT, SG_ALERT, "No image file, "
+            << "maybe the reader did not set the filename attribute, "
+            << "using white on " << pass->getName());
         texture = StateAttributeFactory::instance()->getWhiteTexture();
     }
     pass->setTextureAttributeAndModes(unit, texture);
@@ -406,6 +408,7 @@ TextureBuilder::Registrar installNoise("noise", new NoiseBuilder);
 }
 
 
+
 // Image names for all sides
 typedef boost::tuple<string, string, string, string, string, string> CubeMapTuple;
 
@@ -442,77 +445,192 @@ public:
                    const SGReaderWriterXMLOptions* options);
 protected:
     typedef map<CubeMapTuple, ref_ptr<TextureCubeMap> > CubeMap;
+    typedef map<string, ref_ptr<TextureCubeMap> > CrossCubeMap;
     CubeMap _cubemaps;
+    CrossCubeMap _crossmaps;
 };
 
-Texture* CubeMapBuilder::build(Effect* effect, const SGPropertyNode* props,
-                             const SGReaderWriterXMLOptions* options)
+// I use this until osg::CopyImage is fixed
+// This one assumes images are the same format and sizes are correct
+void copySubImage(const osg::Image* srcImage, int src_s, int src_t, int width, int height, 
+                 osg::Image* destImage, int dest_s, int dest_t)
 {
-    // First check that there is a <images> tag
-    const SGPropertyNode* texturesProp = getEffectPropertyChild(effect, props, "images");
-    if (!texturesProp) {
-        throw BuilderException("no <images> for cube map");
-        return NULL; // This is redundant
-    }
-
-    CubeMapTuple _tuple = makeCubeMapTuple(effect, texturesProp);
-
-    CubeMap::iterator itr = _cubemaps.find(_tuple);
-    if (itr != _cubemaps.end())
-        return itr->second.get();
-
-    TextureCubeMap* cubeTexture = new osg::TextureCubeMap;
-
-    // TODO: Read these from effect file? Maybe these are sane for all cuebmaps?
-    cubeTexture->setFilter(osg::Texture3D::MIN_FILTER, osg::Texture::LINEAR_MIPMAP_LINEAR);
-    cubeTexture->setFilter(osg::Texture3D::MAG_FILTER, osg::Texture::LINEAR);
-    cubeTexture->setWrap(osg::Texture3D::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
-    cubeTexture->setWrap(osg::Texture3D::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
-    cubeTexture->setWrap(osg::Texture3D::WRAP_R, osg::Texture::CLAMP_TO_EDGE);
-
-    osgDB::ReaderWriter::ReadResult result =
-                osgDB::Registry::instance()->readImage(_tuple.get<0>(), options);
-    if(result.success()) {
-        osg::Image* image = result.getImage();
-        cubeTexture->setImage(TextureCubeMap::POSITIVE_X, image);
-    }
-    result = osgDB::Registry::instance()->readImage(_tuple.get<1>(), options);
-    if(result.success()) {
-        osg::Image* image = result.getImage();
-        cubeTexture->setImage(TextureCubeMap::NEGATIVE_X, image);
-    }
-    result = osgDB::Registry::instance()->readImage(_tuple.get<2>(), options);
-    if(result.success()) {
-        osg::Image* image = result.getImage();
-        cubeTexture->setImage(TextureCubeMap::POSITIVE_Y, image);
-    }
-    result = osgDB::Registry::instance()->readImage(_tuple.get<3>(), options);
-    if(result.success()) {
-        osg::Image* image = result.getImage();
-        cubeTexture->setImage(TextureCubeMap::NEGATIVE_Y, image);
-    }
-    result = osgDB::Registry::instance()->readImage(_tuple.get<4>(), options);
-    if(result.success()) {
-        osg::Image* image = result.getImage();
-        cubeTexture->setImage(TextureCubeMap::POSITIVE_Z, image);
-    }
-    result = osgDB::Registry::instance()->readImage(_tuple.get<5>(), options);
-    if(result.success()) {
-        osg::Image* image = result.getImage();
-        cubeTexture->setImage(TextureCubeMap::NEGATIVE_Z, image);
+    for(int row = 0; row<height; ++row)
+    {
+        const unsigned char* srcData = srcImage->data(src_s, src_t+row, 0);
+        unsigned char* destData = destImage->data(dest_s, dest_t+row, 0);
+        memcpy(destData, srcData, (width*destImage->getPixelSizeInBits())/8);
     }
+}
 
-    _cubemaps[_tuple] = cubeTexture;
 
-    return cubeTexture;
+Texture* CubeMapBuilder::build(Effect* effect, const SGPropertyNode* props,
+                                                          const SGReaderWriterXMLOptions* options)
+{
+       // First check that there is a <images> tag
+       const SGPropertyNode* texturesProp = getEffectPropertyChild(effect, props, "images");
+       const SGPropertyNode* crossProp = getEffectPropertyChild(effect, props, "image");
+       if (!texturesProp && !crossProp) {
+               throw BuilderException("no images defined for cube map");
+               return NULL; // This is redundant
+       }
+
+       // Using 6 separate images
+       if(texturesProp) {
+
+               SG_LOG(SG_INPUT, SG_DEBUG, "try 6 images ");
+
+               CubeMapTuple _tuple = makeCubeMapTuple(effect, texturesProp);
+
+               CubeMap::iterator itr = _cubemaps.find(_tuple);
+               if (itr != _cubemaps.end())
+                       return itr->second.get();
+
+               TextureCubeMap* cubeTexture = new osg::TextureCubeMap;
+
+               // TODO: Read these from effect file? Maybe these are sane for all cuebmaps?
+               cubeTexture->setFilter(osg::Texture3D::MIN_FILTER, osg::Texture::LINEAR_MIPMAP_LINEAR);
+               cubeTexture->setFilter(osg::Texture3D::MAG_FILTER, osg::Texture::LINEAR);
+               cubeTexture->setWrap(osg::Texture3D::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
+               cubeTexture->setWrap(osg::Texture3D::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
+               cubeTexture->setWrap(osg::Texture3D::WRAP_R, osg::Texture::CLAMP_TO_EDGE);
+
+               osgDB::ReaderWriter::ReadResult result =
+                       osgDB::Registry::instance()->readImage(_tuple.get<0>(), options);
+               if(result.success()) {
+                       osg::Image* image = result.getImage();
+                       cubeTexture->setImage(TextureCubeMap::POSITIVE_X, image);
+               }
+               result = osgDB::Registry::instance()->readImage(_tuple.get<1>(), options);
+               if(result.success()) {
+                       osg::Image* image = result.getImage();
+                       cubeTexture->setImage(TextureCubeMap::NEGATIVE_X, image);
+               }
+               result = osgDB::Registry::instance()->readImage(_tuple.get<2>(), options);
+               if(result.success()) {
+                       osg::Image* image = result.getImage();
+                       cubeTexture->setImage(TextureCubeMap::POSITIVE_Y, image);
+               }
+               result = osgDB::Registry::instance()->readImage(_tuple.get<3>(), options);
+               if(result.success()) {
+                       osg::Image* image = result.getImage();
+                       cubeTexture->setImage(TextureCubeMap::NEGATIVE_Y, image);
+               }
+               result = osgDB::Registry::instance()->readImage(_tuple.get<4>(), options);
+               if(result.success()) {
+                       osg::Image* image = result.getImage();
+                       cubeTexture->setImage(TextureCubeMap::POSITIVE_Z, image);
+               }
+               result = osgDB::Registry::instance()->readImage(_tuple.get<5>(), options);
+               if(result.success()) {
+                       osg::Image* image = result.getImage();
+                       cubeTexture->setImage(TextureCubeMap::NEGATIVE_Z, image);
+               }
+
+               _cubemaps[_tuple] = cubeTexture;
+
+               return cubeTexture;
+       }
+
+
+       // Using 1 cross image
+       else if(crossProp) {
+               SG_LOG(SG_INPUT, SG_DEBUG, "try cross map ");
+
+               std::string texname = crossProp->getStringValue();
+
+               // Try to find existing cube map
+               CrossCubeMap::iterator itr = _crossmaps.find(texname);
+               if (itr != _crossmaps.end())
+                       return itr->second.get();
+
+               osgDB::ReaderWriter::ReadResult result =
+                       osgDB::Registry::instance()->readImage(texname, options);
+               if(result.success()) {
+                       osg::Image* image = result.getImage();
+                       image->flipVertical();   // Seems like the image coordinates are somewhat funny, flip to get better ones
+
+                       //cubeTexture->setResizeNonPowerOfTwoHint(false);
+
+                       // Size of a single image, 4 rows and 3 columns
+                       int width = image->s() / 3;
+                       int height = image->t() / 4;
+                       int depth = image->r();
+
+                       TextureCubeMap* cubeTexture = new osg::TextureCubeMap;
+
+                       // Copy the 6 sub-images and push them
+                       for(int n=0; n<6; n++) {
+
+                               SG_LOG(SG_INPUT, SG_DEBUG, "Copying the " << n << "th sub-images and pushing it" );
+
+                               osg::ref_ptr<osg::Image> subimg = new osg::Image();
+                               subimg->allocateImage(width, height, depth, image->getPixelFormat(), image->getDataType());  // Copy attributes
+
+                               // Choose correct image
+                               switch(n) {
+                               case 0:  // Front
+                                       copySubImage(image, width, 0, width, height, subimg, 0, 0);
+                                       cubeTexture->setImage(TextureCubeMap::POSITIVE_Y, subimg);
+                                       cubeTexture->setWrap(osg::Texture3D::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
+                                       cubeTexture->setWrap(osg::Texture3D::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
+                                       cubeTexture->setWrap(osg::Texture3D::WRAP_R, osg::Texture::CLAMP_TO_EDGE);
+                                       break;
+                               case 1:  // Left
+                                       copySubImage(image, 0, height, width, height, subimg, 0, 0);
+                                       cubeTexture->setImage(TextureCubeMap::NEGATIVE_X, subimg);
+                                       cubeTexture->setWrap(osg::Texture2D::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
+                                       cubeTexture->setWrap(osg::Texture3D::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
+                                       cubeTexture->setWrap(osg::Texture3D::WRAP_R, osg::Texture::CLAMP_TO_EDGE);
+                                       break;
+                               case 2:  // Top
+                                       copySubImage(image, width, height, width, height, subimg, 0, 0);
+                                       cubeTexture->setImage(TextureCubeMap::POSITIVE_Z, subimg);
+                                       cubeTexture->setWrap(osg::Texture3D::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
+                                       cubeTexture->setWrap(osg::Texture3D::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
+                                       cubeTexture->setWrap(osg::Texture3D::WRAP_R, osg::Texture::CLAMP_TO_EDGE);
+                                       break;
+                               case 3:  // Right
+                                       copySubImage(image, width*2, height, width, height, subimg, 0, 0);
+                                       cubeTexture->setImage(TextureCubeMap::POSITIVE_X, subimg);
+                                       cubeTexture->setWrap(osg::Texture3D::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
+                                       cubeTexture->setWrap(osg::Texture3D::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
+                                       cubeTexture->setWrap(osg::Texture3D::WRAP_R, osg::Texture::CLAMP_TO_EDGE);
+                                       break;
+                               case 4:  // Back
+                                       copySubImage(image, width, height*2, width, height, subimg, 0, 0);
+                                       cubeTexture->setImage(TextureCubeMap::NEGATIVE_Y, subimg);
+                                       cubeTexture->setWrap(osg::Texture3D::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
+                                       cubeTexture->setWrap(osg::Texture3D::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
+                                       cubeTexture->setWrap(osg::Texture3D::WRAP_R, osg::Texture::CLAMP_TO_EDGE);
+                                       break;
+                               case 5:  // Bottom
+                                       copySubImage(image, width, height*3, width, height, subimg, 0, 0);
+                                       cubeTexture->setImage(TextureCubeMap::NEGATIVE_Z, subimg);
+                                       cubeTexture->setWrap(osg::Texture3D::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
+                                       cubeTexture->setWrap(osg::Texture3D::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
+                                       cubeTexture->setWrap(osg::Texture3D::WRAP_R, osg::Texture::CLAMP_TO_EDGE);
+                                       break;
+                               };
+
+                       }
+
+                       _crossmaps[texname] = cubeTexture;
+
+                       return cubeTexture;
+
+               } else {
+                       throw BuilderException("Could not load cube cross");
+               }
+       }
+
+       return NULL;
 }
 
 namespace {
 TextureBuilder::Registrar installCubeMap("cubemap", new CubeMapBuilder);
 }
 
-
-
 EffectNameValue<TexEnvCombine::CombineParam> combineParamInit[] =
 {
     {"replace", TexEnvCombine::REPLACE},
@@ -682,7 +800,6 @@ TexGen* buildTexGen(Effect* effect, const SGPropertyNode* tgenProp)
     if (!isAttributeActive(effect, tgenProp))
         return 0;
     TexGen* result = new TexGen;
-    const SGPropertyNode* p = 0;
     TexGen::Mode mode = TexGen::OBJECT_LINEAR;
     findAttr(tgenModes, getEffectPropertyChild(effect, tgenProp, "mode"), mode);
     result->setMode(mode);