// Hack to force inclusion of TextureBuilder.cxx in library
static osg::Texture* buildFromType(Effect* effect, const std::string& type,
const SGPropertyNode*props,
- const osgDB::ReaderWriter::Options* options);
+ const SGReaderWriterXMLOptions* options);
};
struct TextureUnitBuilder : public PassAttributeBuilder
{
void buildAttribute(Effect* effect, Pass* pass, const SGPropertyNode* prop,
- const osgDB::ReaderWriter::Options* options);
+ const SGReaderWriterXMLOptions* options);
};