]> git.mxchange.org Git - simgear.git/blobdiff - simgear/scene/material/mat.cxx
Random buildings - initial commit.
[simgear.git] / simgear / scene / material / mat.cxx
index defab591f6992cdf932c43a2174c1cf7780d99cc..2082fd47e83d0485acd51ccad8d439fb51325e51 100644 (file)
@@ -40,6 +40,7 @@
 #include <osg/ShadeModel>
 #include <osg/StateSet>
 #include <osg/TexEnv>
+#include <osg/Texture>
 #include <osg/Texture2D>
 #include <osgDB/ReaderWriter>
 #include <osgDB/ReadFile>
@@ -87,22 +88,23 @@ void SGMaterial::_internal_state::add_texture(const std::string &t, int i)
 }
 
 SGMaterial::SGMaterial( const SGReaderWriterOptions* options,
-                        const SGPropertyNode *props )
+                        const SGPropertyNode *props,
+                        SGPropertyNode *prop_root )
 {
     init();
-    read_properties( options, props );
+    read_properties( options, props, prop_root );
     buildEffectProperties(options);
 }
 
-SGMaterial::SGMaterial( const osgDB::ReaderWriter::Options* options,
-                        const SGPropertyNode *props )
+SGMaterial::SGMaterial( const osgDB::Options* options,
+                        const SGPropertyNode *props, 
+                        SGPropertyNode *prop_root)
 {
-    osg::ref_ptr<const SGReaderWriterOptions> sgOptions;
-    if (options)
-        sgOptions = new SGReaderWriterOptions(*options);
+    osg::ref_ptr<SGReaderWriterOptions> opt;
+    opt = SGReaderWriterOptions::copyOrCreate(options);
     init();
-    read_properties( sgOptions.get(), props );
-    buildEffectProperties(sgOptions.get());
+    read_properties(opt.get(), props, prop_root);
+    buildEffectProperties(opt.get());
 }
 
 SGMaterial::~SGMaterial (void)
@@ -116,199 +118,270 @@ SGMaterial::~SGMaterial (void)
 
 void
 SGMaterial::read_properties(const SGReaderWriterOptions* options,
-                            const SGPropertyNode *props)
+                            const SGPropertyNode *props,
+                            SGPropertyNode *prop_root)
 {
-  std::vector<bool> dds;
-  std::vector<SGPropertyNode_ptr> textures = props->getChildren("texture");
-  for (unsigned int i = 0; i < textures.size(); i++)
-  {
-    string tname = textures[i]->getStringValue();
-    
-    if (tname.empty()) {
-        tname = "unknown.rgb";
-    }
-    
-    SGPath tpath("Textures.high");
-    tpath.append(tname);
-    string fullTexPath = SGModelLib::findDataFile(tpath.str(), options);
-    if (fullTexPath.empty()) {
-      tpath = SGPath("Textures");
-      tpath.append(tname);
-      fullTexPath = SGModelLib::findDataFile(tpath.str(), options);
-    }
-    
-    if (tpath.lower_extension() == "dds") {
-      dds.push_back(true);
-    } else {
-      dds.push_back(false);      
-    }  
-    
-    if (!fullTexPath.empty() ) {
-      _internal_state st( NULL, fullTexPath, false, options );
-      _status.push_back( st );
-    }
-  }
-
-  std::vector<SGPropertyNode_ptr> texturesets = props->getChildren("texture-set");
-  for (unsigned int i = 0; i < texturesets.size(); i++)
-  {
-    _internal_state st( NULL, false, options );
-    std::vector<SGPropertyNode_ptr> textures = texturesets[i]->getChildren("texture");
-    for (unsigned int j = 0; j < textures.size(); j++)
+    std::vector<bool> dds;
+    std::vector<SGPropertyNode_ptr> textures = props->getChildren("texture");
+    for (unsigned int i = 0; i < textures.size(); i++)
     {
-      string tname = textures[j]->getStringValue();
-      if (tname.empty()) {
-          tname = "unknown.rgb";
-      }
-
-      SGPath tpath("Textures.high");
-      tpath.append(tname);
-      string fullTexPath = SGModelLib::findDataFile(tpath.str(), options);
-      if (fullTexPath.empty()) {
-        tpath = SGPath("Textures");
+        string tname = textures[i]->getStringValue();
+
+        if (tname.empty()) {
+            tname = "unknown.rgb";
+        }
+
+        SGPath tpath("Textures.high");
         tpath.append(tname);
-        fullTexPath = SGModelLib::findDataFile(tpath.str(), options);
-      }
-      
-      if (j == 0) {
+        string fullTexPath = SGModelLib::findDataFile(tpath.str(), options);
+        if (fullTexPath.empty()) {
+            tpath = SGPath("Textures");
+            tpath.append(tname);
+            fullTexPath = SGModelLib::findDataFile(tpath.str(), options);
+            if (fullTexPath.empty()) {
+                SG_LOG(SG_GENERAL, SG_ALERT, "Cannot find texture \""
+                        << tname << "\" in Textures or Textures.high folders.");
+            }
+        }
+
         if (tpath.lower_extension() == "dds") {
-          dds.push_back(true);
+            dds.push_back(true);
         } else {
-          dds.push_back(false);      
-        }  
-      }
-      
-      st.add_texture(fullTexPath, textures[j]->getIndex());
+            dds.push_back(false);
+        }
+
+        if (!fullTexPath.empty() ) {
+            _internal_state st( NULL, fullTexPath, false, options );
+            _status.push_back( st );
+        }
     }
 
-    if (!st.texture_paths.empty() ) {
-      _status.push_back( st );
+    std::vector<SGPropertyNode_ptr> texturesets = props->getChildren("texture-set");
+    for (unsigned int i = 0; i < texturesets.size(); i++)
+    {
+        _internal_state st( NULL, false, options );
+        std::vector<SGPropertyNode_ptr> textures = texturesets[i]->getChildren("texture");
+        for (unsigned int j = 0; j < textures.size(); j++)
+        {
+            string tname = textures[j]->getStringValue();
+            if (tname.empty()) {
+                tname = "unknown.rgb";
+            }
+
+            SGPath tpath("Textures.high");
+            tpath.append(tname);
+            string fullTexPath = SGModelLib::findDataFile(tpath.str(), options);
+            if (fullTexPath.empty()) {
+                tpath = SGPath("Textures");
+                tpath.append(tname);
+                fullTexPath = SGModelLib::findDataFile(tpath.str(), options);
+                if (fullTexPath.empty() ) {
+                    SG_LOG(SG_GENERAL, SG_ALERT, "Cannot find texture \""
+                            << tname << "\" in Textures or Textures.high folders.");
+                }
+            }
+
+            if (j == 0) {
+                if (tpath.lower_extension() == "dds") {
+                    dds.push_back(true);
+                } else {
+                    dds.push_back(false);
+                }
+            }
+
+            st.add_texture(fullTexPath, textures[j]->getIndex());
+        }
+
+        if (!st.texture_paths.empty() ) {
+            _status.push_back( st );
+        }
     }
-  }
-
-  if (textures.size() == 0 && texturesets.size() == 0) {
-    SGPath tpath("Textures");
-    tpath.append("Terrain");
-    tpath.append("unknown.rgb");
-    _internal_state st( NULL, tpath.str(), true, options );
-    _status.push_back( st );
-  }
-  
-  std::vector<SGPropertyNode_ptr> masks = props->getChildren("object-mask");
-  for (unsigned int i = 0; i < masks.size(); i++)
-  {
-    string omname = masks[i]->getStringValue();
+
+    if (textures.size() == 0 && texturesets.size() == 0) {
+        SGPath tpath("Textures");
+        tpath.append("Terrain");
+        tpath.append("unknown.rgb");
+        _internal_state st( NULL, tpath.str(), true, options );
+        _status.push_back( st );
+    }
+    
+    std::vector<SGPropertyNode_ptr> masks = props->getChildren("object-mask");
+    for (unsigned int i = 0; i < masks.size(); i++)
+    {
+        string omname = masks[i]->getStringValue();
+
+        if (! omname.empty()) {
+            SGPath ompath("Textures.high");
+            ompath.append(omname);
+            string fullMaskPath = SGModelLib::findDataFile(ompath.str(), options);
+
+            if (fullMaskPath.empty()) {
+                ompath = SGPath("Textures");
+                ompath.append(omname);
+                fullMaskPath = SGModelLib::findDataFile(ompath.str(), options);
+            }
+
+            if (fullMaskPath.empty()) {
+                SG_LOG(SG_GENERAL, SG_ALERT, "Cannot find texture \""
+                        << omname << "\" in Textures or Textures.high folders.");
+            }
+            else
+            {
+                osg::Image* image = osgDB::readImageFile(fullMaskPath, options);
+                if (image && image->valid())
+                {
+                    osg::Texture2D* object_mask = new osg::Texture2D;
+
+                    bool dds_mask = (ompath.lower_extension() == "dds");
+
+                    if (dds[i] != dds_mask) {
+                        // Texture format does not match mask format. This is relevant for
+                        // the object mask, as DDS textures have an origin at the bottom
+                        // left rather than top left, therefore we flip the object mask
+                        // vertically.
+                        image->flipVertical();
+                    }
+
+                    object_mask->setImage(image);
+
+                    // We force the filtering to be nearest, as the red channel (rotation)
+                    // in particular, doesn't make sense to be interpolated between pixels.
+                    object_mask->setFilter(osg::Texture::MIN_FILTER, osg::Texture::NEAREST);
+                    object_mask->setFilter(osg::Texture::MAG_FILTER, osg::Texture::NEAREST);
+
+                    object_mask->setDataVariance(osg::Object::STATIC);
+                    object_mask->setWrap(osg::Texture::WRAP_S, osg::Texture::REPEAT);
+                    object_mask->setWrap(osg::Texture::WRAP_T, osg::Texture::REPEAT);
+                    _masks.push_back(object_mask);
+                }
+            }
+        }
+    }
+
+    xsize = props->getDoubleValue("xsize", 0.0);
+    ysize = props->getDoubleValue("ysize", 0.0);
+    wrapu = props->getBoolValue("wrapu", true);
+    wrapv = props->getBoolValue("wrapv", true);
+    mipmap = props->getBoolValue("mipmap", true);
+    light_coverage = props->getDoubleValue("light-coverage", 0.0);
+    
+    // Building properties
+    building_coverage = props->getDoubleValue("building-coverage", 0.0);
+    building_spacing = props->getDoubleValue("building-spacing-m", 5.0);
+    
+    string bt = props->getStringValue("building-texture", "Textures/buildings.png");
+    building_texture = SGModelLib::findDataFile(bt, options);    
     
-    if (! omname.empty()) {
-      SGPath ompath("Textures.high");
-      ompath.append(omname);
-      string fullMaskPath = SGModelLib::findDataFile(ompath.str(), options);
-      
-      if (fullMaskPath.empty()) {
-        ompath = SGPath("Textures");
-        ompath.append(omname);
-        fullMaskPath = SGModelLib::findDataFile(ompath.str(), options);
-      }    
-      
-      osg::Image* image = osgDB::readImageFile(fullMaskPath, options);
-      if (image->valid())
-      {
-        osg::Texture2D* object_mask = new osg::Texture2D;
+    if (building_texture.empty()) {
+        SG_LOG(SG_GENERAL, SG_ALERT, "Cannot find texture \"" << bt);
+    }    
         
-        bool dds_mask = (ompath.lower_extension() == "dds");
+    building_small_ratio = props->getDoubleValue("building-small-ratio", 0.8);
+    building_medium_ratio = props->getDoubleValue("building-medium-ratio", 0.15);
+    building_large_ratio =  props->getDoubleValue("building-large-ratio", 0.05);
+    
+    building_small_pitch =  props->getDoubleValue("building-small-pitch", 0.8);
+    building_medium_pitch =  props->getDoubleValue("building-medium-pitch", 0.2);
+    building_large_pitch =  props->getDoubleValue("building-large-pitch", 0.1);
+
+    building_small_min_floors = props->getIntValue("building-small-min-floors", 1);
+    building_small_max_floors = props->getIntValue("building-small-max-floors", 3);
+    building_medium_min_floors = props->getIntValue("building-medium-min-floors", 3);
+    building_medium_max_floors = props->getIntValue("building-medium-max-floors", 8);
+    building_large_min_floors = props->getIntValue("building-large-min-floors", 5);
+    building_large_max_floors = props->getIntValue("building-large-max-floors", 20);
+    
+    building_small_min_width = props->getFloatValue("building-small-min-width-m", 15.0);
+    building_small_max_width = props->getFloatValue("building-small-max-width-m", 60.0);
+    building_small_min_depth = props->getFloatValue("building-small-min-depth-m", 10.0);
+    building_small_max_depth = props->getFloatValue("building-small-max-depth-m", 20.0);
+    
+    building_medium_min_width = props->getFloatValue("building-medium-min-width-m", 25.0);
+    building_medium_max_width = props->getFloatValue("building-medium-max-width-m", 50.0);
+    building_medium_min_depth = props->getFloatValue("building-medium-min-depth-m", 20.0);
+    building_medium_max_depth = props->getFloatValue("building-medium-max-depth-m", 50.0);
+    
+    building_large_min_width = props->getFloatValue("building-large-min-width-m", 50.0);
+    building_large_max_width = props->getFloatValue("building-large-max-width-m", 75.0);
+    building_large_min_depth = props->getFloatValue("building-large-min-depth-m", 50.0);
+    building_large_max_depth = props->getFloatValue("building-large-max-depth-m", 75.0);
         
-        if (dds[i] != dds_mask) {
-          // Texture format does not match mask format. This is relevant for 
-          // the object mask, as DDS textures have an origin at the bottom 
-          // left rather than top left, therefore we flip the object mask 
-          // vertically.
-          image->flipVertical();          
+    // Random vegetation properties
+    wood_coverage = props->getDoubleValue("wood-coverage", 0.0);
+    tree_height = props->getDoubleValue("tree-height-m", 0.0);
+    tree_width = props->getDoubleValue("tree-width-m", 0.0);
+    tree_range = props->getDoubleValue("tree-range-m", 0.0);
+    tree_varieties = props->getIntValue("tree-varieties", 1);
+
+    const SGPropertyNode* treeTexNode = props->getChild("tree-texture");
+    
+    if (treeTexNode) {
+        string treeTexPath = props->getStringValue("tree-texture");
+
+        if (! treeTexPath.empty()) {
+            SGPath treePath("Textures.high");
+            treePath.append(treeTexPath);
+            tree_texture = SGModelLib::findDataFile(treePath.str(), options);
+
+            if (tree_texture.empty()) {
+                treePath = SGPath("Textures");
+                treePath.append(treeTexPath);
+                tree_texture = SGModelLib::findDataFile(treePath.str(), options);
+            }
         }
-        
-        object_mask->setImage(image);
-        object_mask->setDataVariance(osg::Object::STATIC);
-        object_mask->setWrap(osg::Texture::WRAP_S, osg::Texture::REPEAT);
-        object_mask->setWrap(osg::Texture::WRAP_T, osg::Texture::REPEAT);
-        _masks.push_back(object_mask);
-      } 
     }
-  } 
-
-  xsize = props->getDoubleValue("xsize", 0.0);
-  ysize = props->getDoubleValue("ysize", 0.0);
-  wrapu = props->getBoolValue("wrapu", true);
-  wrapv = props->getBoolValue("wrapv", true);
-  mipmap = props->getBoolValue("mipmap", true);
-  light_coverage = props->getDoubleValue("light-coverage", 0.0);
-  wood_coverage = props->getDoubleValue("wood-coverage", 0.0);
-  tree_height = props->getDoubleValue("tree-height-m", 0.0);
-  tree_width = props->getDoubleValue("tree-width-m", 0.0);
-  tree_range = props->getDoubleValue("tree-range-m", 0.0);
-  tree_varieties = props->getIntValue("tree-varieties", 1);
-
-  const SGPropertyNode* treeTexNode = props->getChild("tree-texture");
-  
-  if (treeTexNode) {
-    string treeTexPath = props->getStringValue("tree-texture");
-    
-    if (! treeTexPath.empty()) {
-      SGPath treePath("Textures.high");
-      treePath.append(treeTexPath);
-      tree_texture = SGModelLib::findDataFile(treePath.str(), options);
-      
-      if (tree_texture.empty()) {
-        treePath = SGPath("Textures");
-        treePath.append(treeTexPath);
-        tree_texture = SGModelLib::findDataFile(treePath.str(), options);
-      }    
+
+    // surface values for use with ground reactions
+    solid = props->getBoolValue("solid", true);
+    friction_factor = props->getDoubleValue("friction-factor", 1.0);
+    rolling_friction = props->getDoubleValue("rolling-friction", 0.02);
+    bumpiness = props->getDoubleValue("bumpiness", 0.0);
+    load_resistance = props->getDoubleValue("load-resistance", 1e30);
+
+    // Taken from default values as used in ac3d
+    ambient[0] = props->getDoubleValue("ambient/r", 0.2);
+    ambient[1] = props->getDoubleValue("ambient/g", 0.2);
+    ambient[2] = props->getDoubleValue("ambient/b", 0.2);
+    ambient[3] = props->getDoubleValue("ambient/a", 1.0);
+
+    diffuse[0] = props->getDoubleValue("diffuse/r", 0.8);
+    diffuse[1] = props->getDoubleValue("diffuse/g", 0.8);
+    diffuse[2] = props->getDoubleValue("diffuse/b", 0.8);
+    diffuse[3] = props->getDoubleValue("diffuse/a", 1.0);
+
+    specular[0] = props->getDoubleValue("specular/r", 0.0);
+    specular[1] = props->getDoubleValue("specular/g", 0.0);
+    specular[2] = props->getDoubleValue("specular/b", 0.0);
+    specular[3] = props->getDoubleValue("specular/a", 1.0);
+
+    emission[0] = props->getDoubleValue("emissive/r", 0.0);
+    emission[1] = props->getDoubleValue("emissive/g", 0.0);
+    emission[2] = props->getDoubleValue("emissive/b", 0.0);
+    emission[3] = props->getDoubleValue("emissive/a", 1.0);
+
+    shininess = props->getDoubleValue("shininess", 1.0);
+
+    if (props->hasChild("effect"))
+        effect = props->getStringValue("effect");
+
+    std::vector<SGPropertyNode_ptr> object_group_nodes =
+            ((SGPropertyNode *)props)->getChildren("object-group");
+    for (unsigned int i = 0; i < object_group_nodes.size(); i++)
+        object_groups.push_back(new SGMatModelGroup(object_group_nodes[i]));
+
+    // read glyph table for taxi-/runway-signs
+    std::vector<SGPropertyNode_ptr> glyph_nodes = props->getChildren("glyph");
+    for (unsigned int i = 0; i < glyph_nodes.size(); i++) {
+        const char *name = glyph_nodes[i]->getStringValue("name");
+        if (name)
+            glyphs[name] = new SGMaterialGlyph(glyph_nodes[i]);
+    }
+
+    // Read conditions node
+    const SGPropertyNode *conditionNode = props->getChild("condition");
+    if (conditionNode) {
+        condition = sgReadCondition(prop_root, conditionNode);
     }
-  }
-  
-  // surface values for use with ground reactions
-  solid = props->getBoolValue("solid", true);
-  friction_factor = props->getDoubleValue("friction-factor", 1.0);
-  rolling_friction = props->getDoubleValue("rolling-friction", 0.02);
-  bumpiness = props->getDoubleValue("bumpiness", 0.0);
-  load_resistance = props->getDoubleValue("load-resistance", 1e30);
-
-  // Taken from default values as used in ac3d
-  ambient[0] = props->getDoubleValue("ambient/r", 0.2);
-  ambient[1] = props->getDoubleValue("ambient/g", 0.2);
-  ambient[2] = props->getDoubleValue("ambient/b", 0.2);
-  ambient[3] = props->getDoubleValue("ambient/a", 1.0);
-
-  diffuse[0] = props->getDoubleValue("diffuse/r", 0.8);
-  diffuse[1] = props->getDoubleValue("diffuse/g", 0.8);
-  diffuse[2] = props->getDoubleValue("diffuse/b", 0.8);
-  diffuse[3] = props->getDoubleValue("diffuse/a", 1.0);
-
-  specular[0] = props->getDoubleValue("specular/r", 0.0);
-  specular[1] = props->getDoubleValue("specular/g", 0.0);
-  specular[2] = props->getDoubleValue("specular/b", 0.0);
-  specular[3] = props->getDoubleValue("specular/a", 1.0);
-
-  emission[0] = props->getDoubleValue("emissive/r", 0.0);
-  emission[1] = props->getDoubleValue("emissive/g", 0.0);
-  emission[2] = props->getDoubleValue("emissive/b", 0.0);
-  emission[3] = props->getDoubleValue("emissive/a", 1.0);
-
-  shininess = props->getDoubleValue("shininess", 1.0);
-
-  if (props->hasChild("effect"))
-      effect = props->getStringValue("effect");
-  
-  std::vector<SGPropertyNode_ptr> object_group_nodes =
-    ((SGPropertyNode *)props)->getChildren("object-group");
-  for (unsigned int i = 0; i < object_group_nodes.size(); i++)
-    object_groups.push_back(new SGMatModelGroup(object_group_nodes[i]));
-
-  // read glyph table for taxi-/runway-signs
-  std::vector<SGPropertyNode_ptr> glyph_nodes = props->getChildren("glyph");
-  for (unsigned int i = 0; i < glyph_nodes.size(); i++) {
-    const char *name = glyph_nodes[i]->getStringValue("name");
-    if (name)
-      glyphs[name] = new SGMaterialGlyph(glyph_nodes[i]);
-  }
 }
 
 
@@ -328,6 +401,7 @@ SGMaterial::init ()
 
     mipmap = true;
     light_coverage = 0.0;
+    building_coverage = 0.0;
 
     solid = true;
     friction_factor = 1;
@@ -348,6 +422,8 @@ SGMaterial::init ()
 Effect* SGMaterial::get_effect(int i)
 {    
     if(!_status[i].effect_realized) {
+        if (!_status[i].effect.valid())
+            return 0;
         _status[i].effect->realizeTechniques(_status[i].options.get());
         _status[i].effect_realized = true;
     }
@@ -382,18 +458,15 @@ osg::Texture2D* SGMaterial::get_object_mask(SGTexturedTriangleBin triangleBin)
     // so we index based on the texture index, 
     unsigned int i = triangleBin.getTextureIndex() % _status.size();
     if (i < _masks.size()) {
-        return _masks[i];      
+        return _masks[i];
     } else {
-        return 0;      
+        return 0;
     }
 }
 
 void SGMaterial::buildEffectProperties(const SGReaderWriterOptions* options)
 {
     using namespace osg;
-    ref_ptr<SGReaderWriterOptions> xmlOptions;
-    if (options)
-        xmlOptions = new SGReaderWriterOptions(*options);
     ref_ptr<SGMaterialUserData> user = new SGMaterialUserData(this);
     SGPropertyNode_ptr propRoot = new SGPropertyNode();
     makeChild(propRoot, "inherits-from")->setStringValue(effect);
@@ -431,19 +504,20 @@ void SGMaterial::buildEffectProperties(const SGReaderWriterOptions* options)
         makeChild(effectParamProp, "scale")->setValue(SGVec3d(xsize,ysize,0.0));
         makeChild(effectParamProp, "light-coverage")->setDoubleValue(light_coverage);
 
-        matState.effect = makeEffect(effectProp, false, xmlOptions.get());
-        matState.effect->setUserData(user.get());
+        matState.effect = makeEffect(effectProp, false, options);
+        if (matState.effect.valid())
+            matState.effect->setUserData(user.get());
     }
 }
 
 SGMaterialGlyph* SGMaterial::get_glyph (const string& name) const
 {
-  map<string, SGSharedPtr<SGMaterialGlyph> >::const_iterator it;
-  it = glyphs.find(name);
-  if (it == glyphs.end())
-    return 0;
+    map<string, SGSharedPtr<SGMaterialGlyph> >::const_iterator it;
+    it = glyphs.find(name);
+    if (it == glyphs.end())
+        return 0;
 
-  return it->second;
+    return it->second;
 }
 
 \f
@@ -459,10 +533,10 @@ SGMaterialGlyph::SGMaterialGlyph(SGPropertyNode *p) :
 
 void
 SGSetTextureFilter( int max) {
-       SGSceneFeatures::instance()->setTextureFilter( max);
+    SGSceneFeatures::instance()->setTextureFilter( max);
 }
 
 int
 SGGetTextureFilter() {
-       return SGSceneFeatures::instance()->getTextureFilter();
+    return SGSceneFeatures::instance()->getTextureFilter();
 }