]> git.mxchange.org Git - simgear.git/blobdiff - simgear/scene/material/mat.cxx
Make use of SGReaderWriterOptions::copyOrCreate in SGMaterial.
[simgear.git] / simgear / scene / material / mat.cxx
index 3ae2d37dae455b0478c96733081617940946d1fd..91303ac20e67f45ba0e14ef0f8a07eb25e0c5da1 100644 (file)
@@ -2,7 +2,7 @@
 //
 // Written by Curtis Olson, started May 1998.
 //
-// Copyright (C) 1998 - 2000  Curtis L. Olson  - curt@flightgear.org
+// Copyright (C) 1998 - 2000  Curtis L. Olson  - http://www.flightgear.org/~curt
 //
 // This program is free software; you can redistribute it and/or
 // modify it under the terms of the GNU General Public License as
@@ -16,7 +16,7 @@
 //
 // You should have received a copy of the GNU General Public License
 // along with this program; if not, write to the Free Software
-// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
 //
 // $Id$
 
 
 #include <simgear/compiler.h>
 
+#include <string.h>
 #include <map>
-SG_USING_STD(map);
+#include <vector>
+#include <string>
 
-#include <plib/ul.h>
+#include <boost/foreach.hpp>
+#include "mat.hxx"
 
-#ifdef SG_MATH_EXCEPTION_CLASH
-#  include <math.h>
-#endif
+#include <osg/CullFace>
+#include <osg/Material>
+#include <osg/ShadeModel>
+#include <osg/StateSet>
+#include <osg/TexEnv>
+#include <osg/Texture>
+#include <osg/Texture2D>
+#include <osgDB/ReaderWriter>
+#include <osgDB/ReadFile>
+#include <osgDB/Registry>
+#include <osgDB/FileUtils>
 
 #include <simgear/debug/logstream.hxx>
 #include <simgear/misc/sg_path.hxx>
 #include <simgear/misc/sgstream.hxx>
+#include <simgear/scene/util/SGReaderWriterOptions.hxx>
+#include <simgear/props/props_io.hxx>
+#include <simgear/scene/model/model.hxx>
+#include <simgear/scene/util/RenderConstants.hxx>
+#include <simgear/scene/util/StateAttributeFactory.hxx>
 
-#include "mat.hxx"
+#include "Effect.hxx"
+#include "Technique.hxx"
+#include "Pass.hxx"
+
+using std::map;
+using std::string;
+using namespace simgear;
 
 \f
 ////////////////////////////////////////////////////////////////////////
 // Constructors and destructor.
 ////////////////////////////////////////////////////////////////////////
 
-
-SGMaterial::SGMaterial( const string &fg_root, const SGPropertyNode *props )
+SGMaterial::_internal_state::_internal_state(Effect *e, bool l,
+                                             const SGReaderWriterOptions* o)
+    : effect(e), effect_realized(l), options(o)
 {
-    init();
-    read_properties( fg_root, props );
-    build_ssg_state( false );
 }
 
-SGMaterial::SGMaterial( const string &texpath )
+SGMaterial::_internal_state::_internal_state(Effect *e, const string &t, bool l, 
+                                             const SGReaderWriterOptions* o)
+    : effect(e), effect_realized(l), options(o)
 {
-    init();
+    texture_paths.push_back(std::make_pair(t,0));
+}
 
-    _internal_state st = { NULL, texpath, false };
-    _status.push_back( st );
+void SGMaterial::_internal_state::add_texture(const std::string &t, int i)
+{
+    texture_paths.push_back(std::make_pair(t,i));
+}
 
-    build_ssg_state( true );
+SGMaterial::SGMaterial( const SGReaderWriterOptions* options,
+                        const SGPropertyNode *props,
+                        SGPropertyNode *prop_root )
+{
+    init();
+    read_properties( options, props, prop_root );
+    buildEffectProperties(options);
 }
 
-SGMaterial::SGMaterial( ssgSimpleState *s )
+SGMaterial::SGMaterial( const osgDB::Options* options,
+                        const SGPropertyNode *props, 
+                        SGPropertyNode *prop_root)
 {
+    osg::ref_ptr<SGReaderWriterOptions> opt;
+    opt = SGReaderWriterOptions::copyOrCreate(options);
     init();
-    set_ssg_state( s );
+    read_properties(opt.get(), props, prop_root);
+    buildEffectProperties(opt.get());
 }
 
 SGMaterial::~SGMaterial (void)
 {
-  for (unsigned int i = 0; i < object_groups.size(); i++) {
-    delete object_groups[i];
-    object_groups[i] = 0;
-  }
 }
 
-
 \f
 ////////////////////////////////////////////////////////////////////////
 // Public methods.
 ////////////////////////////////////////////////////////////////////////
 
 void
-SGMaterial::read_properties( const string &fg_root, const SGPropertyNode * props )
+SGMaterial::read_properties(const SGReaderWriterOptions* options,
+                            const SGPropertyNode *props,
+                            SGPropertyNode *prop_root)
 {
-                               // Gather the path(s) to the texture(s)
-  vector<SGPropertyNode_ptr> textures = props->getChildren("texture");
-  for (int i = 0; i < textures.size(); i++)
+  std::vector<bool> dds;
+  std::vector<SGPropertyNode_ptr> textures = props->getChildren("texture");
+  for (unsigned int i = 0; i < textures.size(); i++)
   {
     string tname = textures[i]->getStringValue();
-    if (tname == "")
+    
+    if (tname.empty()) {
         tname = "unknown.rgb";
-
-    SGPath tpath( fg_root );
-    tpath.append("Textures.high");
+    }
+    
+    SGPath tpath("Textures.high");
     tpath.append(tname);
-    if (!ulFileExists(tpath.c_str())) {
-      tpath = SGPath( fg_root );
-      tpath.append("Textures");
+    string fullTexPath = SGModelLib::findDataFile(tpath.str(), options);
+    if (fullTexPath.empty()) {
+      tpath = SGPath("Textures");
       tpath.append(tname);
+      fullTexPath = SGModelLib::findDataFile(tpath.str(), options);
+    }
+    
+    if (tpath.lower_extension() == "dds") {
+      dds.push_back(true);
+    } else {
+      dds.push_back(false);      
+    }  
+    
+    if (!fullTexPath.empty() ) {
+      _internal_state st( NULL, fullTexPath, false, options );
+      _status.push_back( st );
     }
-    _internal_state st = { NULL, tpath.str(), false };
-    _status.push_back( st );
   }
 
-  if (textures.size() == 0) {
-    string tname = "unknown.rgb";
-    SGPath tpath( fg_root );
-    tpath.append("Textures");
-    tpath.append(tname);
-    _internal_state st = { NULL, tpath.str(), true };
+  std::vector<SGPropertyNode_ptr> texturesets = props->getChildren("texture-set");
+  for (unsigned int i = 0; i < texturesets.size(); i++)
+  {
+    _internal_state st( NULL, false, options );
+    std::vector<SGPropertyNode_ptr> textures = texturesets[i]->getChildren("texture");
+    for (unsigned int j = 0; j < textures.size(); j++)
+    {
+      string tname = textures[j]->getStringValue();
+      if (tname.empty()) {
+          tname = "unknown.rgb";
+      }
+
+      SGPath tpath("Textures.high");
+      tpath.append(tname);
+      string fullTexPath = SGModelLib::findDataFile(tpath.str(), options);
+      if (fullTexPath.empty()) {
+        tpath = SGPath("Textures");
+        tpath.append(tname);
+        fullTexPath = SGModelLib::findDataFile(tpath.str(), options);
+      }
+      
+      if (j == 0) {
+        if (tpath.lower_extension() == "dds") {
+          dds.push_back(true);
+        } else {
+          dds.push_back(false);      
+        }  
+      }
+      
+      st.add_texture(fullTexPath, textures[j]->getIndex());
+    }
+
+    if (!st.texture_paths.empty() ) {
+      _status.push_back( st );
+    }
+  }
+
+  if (textures.size() == 0 && texturesets.size() == 0) {
+    SGPath tpath("Textures");
+    tpath.append("Terrain");
+    tpath.append("unknown.rgb");
+    _internal_state st( NULL, tpath.str(), true, options );
     _status.push_back( st );
   }
+  
+  std::vector<SGPropertyNode_ptr> masks = props->getChildren("object-mask");
+  for (unsigned int i = 0; i < masks.size(); i++)
+  {
+    string omname = masks[i]->getStringValue();
+    
+    if (! omname.empty()) {
+      SGPath ompath("Textures.high");
+      ompath.append(omname);
+      string fullMaskPath = SGModelLib::findDataFile(ompath.str(), options);
+      
+      if (fullMaskPath.empty()) {
+        ompath = SGPath("Textures");
+        ompath.append(omname);
+        fullMaskPath = SGModelLib::findDataFile(ompath.str(), options);
+      }    
+      
+      osg::Image* image = osgDB::readImageFile(fullMaskPath, options);
+      if (image->valid())
+      {
+        osg::Texture2D* object_mask = new osg::Texture2D;
+        
+        bool dds_mask = (ompath.lower_extension() == "dds");
+        
+        if (dds[i] != dds_mask) {
+          // Texture format does not match mask format. This is relevant for 
+          // the object mask, as DDS textures have an origin at the bottom 
+          // left rather than top left, therefore we flip the object mask 
+          // vertically.
+          image->flipVertical();          
+        }
+        
+        object_mask->setImage(image);
+        
+        // We force the filtering to be nearest, as the red channel (rotation)
+        // in particular, doesn't make sense to be interpolated between pixels.
+        object_mask->setFilter(osg::Texture::MIN_FILTER, osg::Texture::NEAREST);
+        object_mask->setFilter(osg::Texture::MAG_FILTER, osg::Texture::NEAREST);
+        
+        object_mask->setDataVariance(osg::Object::STATIC);
+        object_mask->setWrap(osg::Texture::WRAP_S, osg::Texture::REPEAT);
+        object_mask->setWrap(osg::Texture::WRAP_T, osg::Texture::REPEAT);
+        _masks.push_back(object_mask);
+      } 
+    }
+  } 
 
   xsize = props->getDoubleValue("xsize", 0.0);
   ysize = props->getDoubleValue("ysize", 0.0);
@@ -123,6 +249,36 @@ SGMaterial::read_properties( const string &fg_root, const SGPropertyNode * props
   wrapv = props->getBoolValue("wrapv", true);
   mipmap = props->getBoolValue("mipmap", true);
   light_coverage = props->getDoubleValue("light-coverage", 0.0);
+  wood_coverage = props->getDoubleValue("wood-coverage", 0.0);
+  tree_height = props->getDoubleValue("tree-height-m", 0.0);
+  tree_width = props->getDoubleValue("tree-width-m", 0.0);
+  tree_range = props->getDoubleValue("tree-range-m", 0.0);
+  tree_varieties = props->getIntValue("tree-varieties", 1);
+
+  const SGPropertyNode* treeTexNode = props->getChild("tree-texture");
+  
+  if (treeTexNode) {
+    string treeTexPath = props->getStringValue("tree-texture");
+    
+    if (! treeTexPath.empty()) {
+      SGPath treePath("Textures.high");
+      treePath.append(treeTexPath);
+      tree_texture = SGModelLib::findDataFile(treePath.str(), options);
+      
+      if (tree_texture.empty()) {
+        treePath = SGPath("Textures");
+        treePath.append(treeTexPath);
+        tree_texture = SGModelLib::findDataFile(treePath.str(), options);
+      }    
+    }
+  }
+  
+  // surface values for use with ground reactions
+  solid = props->getBoolValue("solid", true);
+  friction_factor = props->getDoubleValue("friction-factor", 1.0);
+  rolling_friction = props->getDoubleValue("rolling-friction", 0.02);
+  bumpiness = props->getDoubleValue("bumpiness", 0.0);
+  load_resistance = props->getDoubleValue("load-resistance", 1e30);
 
   // Taken from default values as used in ac3d
   ambient[0] = props->getDoubleValue("ambient/r", 0.2);
@@ -147,10 +303,29 @@ SGMaterial::read_properties( const string &fg_root, const SGPropertyNode * props
 
   shininess = props->getDoubleValue("shininess", 1.0);
 
-  vector<SGPropertyNode_ptr> object_group_nodes =
+  if (props->hasChild("effect"))
+      effect = props->getStringValue("effect");
+  
+  std::vector<SGPropertyNode_ptr> object_group_nodes =
     ((SGPropertyNode *)props)->getChildren("object-group");
   for (unsigned int i = 0; i < object_group_nodes.size(); i++)
     object_groups.push_back(new SGMatModelGroup(object_group_nodes[i]));
+
+  // read glyph table for taxi-/runway-signs
+  std::vector<SGPropertyNode_ptr> glyph_nodes = props->getChildren("glyph");
+  for (unsigned int i = 0; i < glyph_nodes.size(); i++) {
+    const char *name = glyph_nodes[i]->getStringValue("name");
+    if (name)
+      glyphs[name] = new SGMaterialGlyph(glyph_nodes[i]);
+  }
+  
+  // Read conditions node  
+  const SGPropertyNode *conditionNode = props->getChild("condition");
+  if (conditionNode) {
+    condition = sgReadCondition(prop_root, conditionNode);
+  } 
+  
+  
 }
 
 
@@ -167,9 +342,16 @@ SGMaterial::init ()
     ysize = 0;
     wrapu = true;
     wrapv = true;
+
     mipmap = true;
     light_coverage = 0.0;
-    refcount = 0;
+
+    solid = true;
+    friction_factor = 1;
+    rolling_friction = 0.02;
+    bumpiness = 0;
+    load_resistance = 1e30;
+
     shininess = 1.0;
     for (int i = 0; i < 4; i++) {
         ambient[i]  = (i < 3) ? 0.2 : 1.0;
@@ -177,97 +359,124 @@ SGMaterial::init ()
         diffuse[i]  = (i < 3) ? 0.8 : 1.0;
         emission[i] = (i < 3) ? 0.0 : 1.0;
     }
+    effect = "Effects/terrain-default";
 }
 
-bool
-SGMaterial::load_texture ( int n )
-{
-    int i   = (n >= 0) ? n   : 0 ;
-    int end = (n >= 0) ? n+1 : _status.size();
-
-    for (; i < end; i++)
-    {
-        if ( !_status[i].texture_loaded ) {
-            SG_LOG( SG_GENERAL, SG_INFO, "Loading deferred texture "
-                                          << _status[i].texture_path );
-            _status[i].state->setTexture(
-                   (char *)_status[i].texture_path.c_str(),
-                   wrapu, wrapv, mipmap );
-            _status[i].texture_loaded = true;
-       }
+Effect* SGMaterial::get_effect(int i)
+{    
+    if(!_status[i].effect_realized) {
+        _status[i].effect->realizeTechniques(_status[i].options.get());
+        _status[i].effect_realized = true;
     }
-    return true;
+    return _status[i].effect.get();
 }
 
-ssgSimpleState *
-SGMaterial::get_state (int n) const
+Effect* SGMaterial::get_effect(SGTexturedTriangleBin triangleBin)
 {
-    static unsigned current = 0;
-
     if (_status.size() == 0) {
-        SG_LOG( SG_GENERAL, SG_WARN, "No state available.");
-        return NULL;
+        SG_LOG( SG_GENERAL, SG_WARN, "No effect available.");
+        return 0;
     }
+    
+    int i = triangleBin.getTextureIndex() % _status.size();
+    return get_effect(i);
+}
 
-    if ( ++current >= _status.size())
-        current = 0;
-
-    return (n >= 0) ? _status[n].state : _status[current].state;
+Effect* SGMaterial::get_effect()
+{
+    return get_effect(0);
 }
 
 
-void 
-SGMaterial::build_ssg_state( bool defer_tex_load )
+osg::Texture2D* SGMaterial::get_object_mask(SGTexturedTriangleBin triangleBin)
 {
-    GLenum shade_model = GL_SMOOTH;
+    if (_status.size() == 0) {
+        SG_LOG( SG_GENERAL, SG_WARN, "No mask available.");
+        return 0;
+    }
     
-    for (int i = 0; i < _status.size(); i++)
+    // Note that the object mask is closely linked to the texture/effect
+    // so we index based on the texture index, 
+    unsigned int i = triangleBin.getTextureIndex() % _status.size();
+    if (i < _masks.size()) {
+        return _masks[i];      
+    } else {
+        return 0;      
+    }
+}
+
+void SGMaterial::buildEffectProperties(const SGReaderWriterOptions* options)
+{
+    using namespace osg;
+    ref_ptr<SGMaterialUserData> user = new SGMaterialUserData(this);
+    SGPropertyNode_ptr propRoot = new SGPropertyNode();
+    makeChild(propRoot, "inherits-from")->setStringValue(effect);
+    SGPropertyNode* paramProp = makeChild(propRoot, "parameters");
+    SGPropertyNode* materialProp = makeChild(paramProp, "material");
+    makeChild(materialProp, "ambient")->setValue(SGVec4d(ambient));    
+    makeChild(materialProp, "diffuse")->setValue(SGVec4d(diffuse));
+    makeChild(materialProp, "specular")->setValue(SGVec4d(specular));
+    makeChild(materialProp, "emissive")->setValue(SGVec4d(emission));
+    makeChild(materialProp, "shininess")->setFloatValue(shininess);
+    if (ambient[3] < 1 || diffuse[3] < 1 ||
+        specular[3] < 1 || emission[3] < 1) {
+        makeChild(paramProp, "transparent")->setBoolValue(true);
+        SGPropertyNode* binProp = makeChild(paramProp, "render-bin");
+        makeChild(binProp, "bin-number")->setIntValue(TRANSPARENT_BIN);
+        makeChild(binProp, "bin-name")->setStringValue("DepthSortedBin");
+    }
+    BOOST_FOREACH(_internal_state& matState, _status)
     {
-        ssgSimpleState *state = new ssgSimpleState();
-        state->ref();
-
-        // Set up the textured state
-        state->setShadeModel( shade_model );
-        state->enable( GL_LIGHTING );
-        state->enable ( GL_CULL_FACE ) ;
-        state->enable( GL_TEXTURE_2D );
-        state->disable( GL_BLEND );
-        state->disable( GL_ALPHA_TEST );
-
-        if ( !defer_tex_load ) {
-            SG_LOG(SG_INPUT, SG_INFO, "    " << _status[i].texture_path );
-           state->setTexture( (char *)_status[i].texture_path.c_str(),
-                                wrapu, wrapv );
-            _status[i].texture_loaded = true;
-        } else {
-            _status[i].texture_loaded = false;
+        SGPropertyNode_ptr effectProp = new SGPropertyNode();
+        copyProperties(propRoot, effectProp);
+        SGPropertyNode* effectParamProp = effectProp->getChild("parameters", 0);
+        for (unsigned int i = 0; i < matState.texture_paths.size(); i++) {
+            SGPropertyNode* texProp = makeChild(effectParamProp, "texture", matState.texture_paths[i].second);
+            makeChild(texProp, "image")->setStringValue(matState.texture_paths[i].first);
+            makeChild(texProp, "filter")
+                ->setStringValue(mipmap ? "linear-mipmap-linear" : "nearest");
+            makeChild(texProp, "wrap-s")
+                ->setStringValue(wrapu ? "repeat" : "clamp");
+            makeChild(texProp, "wrap-t")
+                ->setStringValue(wrapv ? "repeat" : "clamp");
         }
+        makeChild(effectParamProp, "xsize")->setDoubleValue(xsize);
+        makeChild(effectParamProp, "ysize")->setDoubleValue(ysize);
+        makeChild(effectParamProp, "scale")->setValue(SGVec3d(xsize,ysize,0.0));
+        makeChild(effectParamProp, "light-coverage")->setDoubleValue(light_coverage);
 
-        state->enable( GL_COLOR_MATERIAL );
-        state->setMaterial ( GL_AMBIENT,
-                             ambient[0], ambient[1],
-                             ambient[2], ambient[3] ) ;
-        state->setMaterial ( GL_DIFFUSE,
-                            diffuse[0], diffuse[1],
-                            diffuse[2], diffuse[3] ) ;
-        state->setMaterial ( GL_SPECULAR,
-                            specular[0], specular[1],
-                            specular[2], specular[3] ) ;
-        state->setMaterial ( GL_EMISSION,
-                            emission[0], emission[1],
-                            emission[2], emission[3] ) ;
-        state->setShininess ( shininess );
-
-        _status[i].state = state;
+        matState.effect = makeEffect(effectProp, false, options);
+        matState.effect->setUserData(user.get());
     }
 }
 
+SGMaterialGlyph* SGMaterial::get_glyph (const string& name) const
+{
+  map<string, SGSharedPtr<SGMaterialGlyph> >::const_iterator it;
+  it = glyphs.find(name);
+  if (it == glyphs.end())
+    return 0;
+
+  return it->second;
+}
+
+\f
+////////////////////////////////////////////////////////////////////////
+// SGMaterialGlyph.
+////////////////////////////////////////////////////////////////////////
 
-void SGMaterial::set_ssg_state( ssgSimpleState *s )
+SGMaterialGlyph::SGMaterialGlyph(SGPropertyNode *p) :
+    _left(p->getDoubleValue("left", 0.0)),
+    _right(p->getDoubleValue("right", 1.0))
 {
-    s->ref();
-    _internal_state st = { s, "", true };
-    _status.push_back( st );
 }
 
-// end of mat.cxx
+void
+SGSetTextureFilter( int max) {
+       SGSceneFeatures::instance()->setTextureFilter( max);
+}
+
+int
+SGGetTextureFilter() {
+       return SGSceneFeatures::instance()->getTextureFilter();
+}