#include <simgear/compiler.h>
-#include STL_STRING // Standard C++ string library
+#include <string> // Standard C++ string library
#include <vector>
#include <map>
bool wrapu, wrapv;
// use mipmapping?
- int mipmap;
+ bool mipmap;
// coverage of night lighting.
double light_coverage;
void build_state( bool defer_tex_load );
void set_state( osg::StateSet *s );
- void assignTexture( osg::StateSet *state, const std::string &fname, int _wrapu = TRUE, int _wrapv = TRUE, int _mipmap = TRUE );
+ void assignTexture( osg::StateSet *state, const std::string &fname, bool _wrapu = true, bool _wrapv = true, bool _mipmap = true );
};