* @return The texture for auto-generated buildings.
*/
inline std::string get_building_texture () const { return building_texture; }
+
+ /**
+ * Get the building lightmap.
+ *
+ * This is the lightmap used for auto-generated buildings.
+ *
+ * @return The lightmap for auto-generated buildings.
+ */
+ inline std::string get_building_lightmap () const { return building_lightmap; }
// Ratio of the 3 random building sizes
inline double get_building_small_fraction () const { return building_small_ratio / (building_small_ratio + building_medium_ratio + building_large_ratio); }
// building spacing
double building_spacing;
- // building texture
+ // building texture & lightmap
std::string building_texture;
+ std::string building_lightmap;
// Ratio of the 3 random building sizes
double building_small_ratio;