* @return the texture to use for trees.
*/
inline std::string get_tree_texture () const { return tree_texture; }
+
+
+ /**
+ * Get the effect file name to use for trees
+ *
+ * @return the effect to use for this set of trees.
+ */
+ inline std::string get_tree_effect () const { return tree_effect; }
/**
* Get the cosine of the maximum tree density slope angle. We
// Tree texture, typically a strip of applicable tree textures
std::string tree_texture;
+
+ // Tree effect to be used for a particular material
+ std::string tree_effect;
// Object mask, a simple RGB texture used as a mask when placing
// random vegetation, objects and buildings