//
// Written by Curtis Olson, started May 1998.
//
-// Copyright (C) 1998 - 2000 Curtis L. Olson - curt@flightgear.org
+// Copyright (C) 1998 - 2000 Curtis L. Olson - http://www.flightgear.org/~curt
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
-// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
#define _MATLIB_HXX
-#ifndef __cplusplus
+#ifndef __cplusplus
# error This library requires C++
-#endif
+#endif
#include <simgear/compiler.h>
-#include STL_STRING // Standard C++ string library
+#include <simgear/structure/SGSharedPtr.hxx>
+
+#include <string> // Standard C++ string library
#include <map> // STL associative "array"
#include <vector> // STL "array"
-#include <plib/ssg.h> // plib include
-
+#include <osg/Geode>
-class FGNewMat;
+class SGMaterial;
+class SGPropertyNode;
-SG_USING_STD(string);
-SG_USING_STD(map);
-SG_USING_STD(vector);
-SG_USING_STD(less);
+using std::string;
+using std::map;
+using std::vector;
+using std::less;
+namespace simgear
+{
+class Effect;
+}
// Material management class
-class FGMaterialLib {
+class SGMaterialLib {
private:
// associative array of materials
- typedef map < string, FGNewMat *, less<string> > material_map;
+ typedef map < string, SGSharedPtr<SGMaterial> > material_map;
typedef material_map::iterator material_map_iterator;
typedef material_map::const_iterator const_material_map_iterator;
public:
// Constructor
- FGMaterialLib ( void );
+ SGMaterialLib ( void );
// Load a library of material properties
- bool load( const string &fg_root, const string& mpath );
-
- // Add the named texture with default properties
- bool add_item( const string &tex_path );
- bool add_item( const string &mat_name, const string &tex_path );
- bool add_item( const string &mat_name, ssgSimpleState *state );
-
+ bool load( const string &fg_root, const string& mpath,
+ SGPropertyNode *prop_root );
// find a material record by material name
- FGNewMat *find( const string& material );
-
- void set_step (int step);
- int get_step ();
-
- /**
- * Load the next deferred texture, if there is any.
- */
- void load_next_deferred();
+ SGMaterial *find( const string& material );
material_map_iterator begin() { return matlib.begin(); }
const_material_map_iterator begin() const { return matlib.begin(); }
material_map_iterator end() { return matlib.end(); }
const_material_map_iterator end() const { return matlib.end(); }
+ static const SGMaterial* findMaterial(const osg::Geode* geode);
+
// Destructor
- ~FGMaterialLib ( void );
+ ~SGMaterialLib ( void );
};
-// global material management class
-extern FGMaterialLib material_lib;
-
-
#endif // _MATLIB_HXX