#include <map> // STL associative "array"
#include <vector> // STL "array"
-#include <osg/Node>
-#include <osg/StateSet>
+#include <osg/Geode>
class SGMaterial;
class SGPropertyNode;
-SG_USING_STD(string);
-SG_USING_STD(map);
-SG_USING_STD(vector);
-SG_USING_STD(less);
+using std::string;
+using std::map;
+using std::vector;
+using std::less;
+
+namespace simgear
+{
+class Effect;
+}
// Material management class
class SGMaterialLib {
SGMaterialLib ( void );
// Load a library of material properties
- bool load( const string &fg_root, const string& mpath, const char *season,
+ bool load( const string &fg_root, const string& mpath,
SGPropertyNode *prop_root );
-
- // Add the named texture with default properties
- bool add_item( const string &tex_path );
- bool add_item( const string &mat_name, const string &tex_path );
- bool add_item( const string &mat_name, osg::StateSet *state );
-
// find a material record by material name
SGMaterial *find( const string& material );
material_map_iterator end() { return matlib.end(); }
const_material_map_iterator end() const { return matlib.end(); }
- const SGMaterial* findMaterial(const osg::StateSet* stateSet) const;
+ static const SGMaterial* findMaterial(const osg::Geode* geode);
// Destructor
~SGMaterialLib ( void );