noinst_HEADERS =
-include_HEADERS = location.hxx
+include_HEADERS = \
+ animation.hxx \
+ particles.hxx \
+ model.hxx \
+ modellib.hxx \
+ ModelRegistry.hxx \
+ persparam.hxx \
+ placement.hxx \
+ CheckSceneryVisitor.hxx \
+ ConditionNode.hxx \
+ SGClipGroup.hxx \
+ SGInteractionAnimation.hxx \
+ SGMaterialAnimation.hxx \
+ SGOffsetTransform.hxx \
+ SGPagedLOD.hxx \
+ SGReaderWriterXML.hxx \
+ SGReaderWriterXMLOptions.hxx \
+ SGRotateTransform.hxx \
+ SGScaleTransform.hxx \
+ SGTranslateTransform.hxx \
+ SGText.hxx
-libsgmodel_a_SOURCES = location.cxx
+libsgmodel_a_SOURCES = \
+ animation.cxx \
+ BoundingVolumeBuildVisitor.hxx \
+ particles.cxx \
+ model.cxx \
+ modellib.cxx \
+ ModelRegistry.cxx \
+ persparam.cxx \
+ placement.cxx \
+ shadanim.cxx \
+ CheckSceneryVisitor.cxx \
+ ConditionNode.cxx \
+ SGClipGroup.cxx \
+ SGInteractionAnimation.cxx \
+ SGMaterialAnimation.cxx \
+ SGOffsetTransform.cxx \
+ SGPagedLOD.cxx \
+ SGReaderWriterXML.cxx \
+ SGRotateTransform.cxx \
+ SGScaleTransform.cxx \
+ SGTranslateTransform.cxx \
+ SGText.cxx
INCLUDES = -I$(top_srcdir)