// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+
+#ifdef HAVE_CONFIG_H
+# include <simgear_config.h>
+#endif
+
#include "ModelRegistry.hxx"
#include <algorithm>
#include <OpenThreads/ScopedLock>
-#include <osg/observer_ptr>
#include <osg/ref_ptr>
#include <osg/Group>
#include <osg/NodeCallback>
#include <simgear/props/props_io.hxx>
#include <simgear/props/condition.hxx>
+#include "BoundingVolumeBuildVisitor.hxx"
+
using namespace std;
using namespace osg;
using namespace osgUtil;
}
};
-// Change the StateSets of a model to hold different textures based on
-// a livery path.
-
-class TextureUpdateVisitor : public NodeAndDrawableVisitor {
-public:
- TextureUpdateVisitor(const FilePathList& pathList) :
- NodeAndDrawableVisitor(NodeVisitor::TRAVERSE_ALL_CHILDREN),
- _pathList(pathList)
- {
- }
-
- virtual void apply(Node& node)
- {
- StateSet* stateSet = cloneStateSet(node.getStateSet());
- if (stateSet)
- node.setStateSet(stateSet);
- traverse(node);
- }
-
- virtual void apply(Drawable& drawable)
- {
- StateSet* stateSet = cloneStateSet(drawable.getStateSet());
- if (stateSet)
- drawable.setStateSet(stateSet);
- }
- // Copied from Mathias' earlier SGTextureUpdateVisitor
-protected:
- Texture2D* textureReplace(int unit, const StateAttribute* attr)
- {
- const Texture2D* texture = dynamic_cast<const Texture2D*>(attr);
-
- if (!texture)
- return 0;
-
- const Image* image = texture->getImage();
- const string* fullFilePath = 0;
- if (image) {
- // The currently loaded file name
- fullFilePath = &image->getFileName();
-
- } else {
- fullFilePath = &texture->getName();
- }
- // The short name
- string fileName = getSimpleFileName(*fullFilePath);
- if (fileName.empty())
- return 0;
- // The name that should be found with the current database path
- string fullLiveryFile = findFileInPath(fileName, _pathList);
- // If it is empty or they are identical then there is nothing to do
- if (fullLiveryFile.empty() || fullLiveryFile == *fullFilePath)
- return 0;
- Image* newImage = readImageFile(fullLiveryFile);
- if (!newImage)
- return 0;
- CopyOp copyOp(CopyOp::DEEP_COPY_ALL & ~CopyOp::DEEP_COPY_IMAGES);
- Texture2D* newTexture = static_cast<Texture2D*>(copyOp(texture));
- if (!newTexture) {
- return 0;
- } else {
- newTexture->setImage(newImage);
- return newTexture;
- }
- }
-
- StateSet* cloneStateSet(const StateSet* stateSet)
- {
- typedef pair<int, Texture2D*> Tex2D;
- vector<Tex2D> newTextures;
- StateSet* result = 0;
-
- if (!stateSet)
- return 0;
- int numUnits = stateSet->getTextureAttributeList().size();
- if (numUnits > 0) {
- for (int i = 0; i < numUnits; ++i) {
- const StateAttribute* attr
- = stateSet->getTextureAttribute(i, StateAttribute::TEXTURE);
- Texture2D* newTexture = textureReplace(i, attr);
- if (newTexture)
- newTextures.push_back(Tex2D(i, newTexture));
- }
- if (!newTextures.empty()) {
- result = static_cast<StateSet*>(stateSet->clone(CopyOp()));
- for (vector<Tex2D>::iterator i = newTextures.begin();
- i != newTextures.end();
- ++i) {
- result->setTextureAttribute(i->first, i->second);
- }
- }
- }
- return result;
- }
-private:
- FilePathList _pathList;
-};
-
class SGTexCompressionVisitor : public SGTextureStateAttributeVisitor {
public:
if (!texture)
return;
- // Hmm, true??
- texture->setDataVariance(osg::Object::STATIC);
+ // Do not touch dynamically generated textures.
+ if (texture->getReadPBuffer())
+ return;
+ if (texture->getDataVariance() == osg::Object::DYNAMIC)
+ return;
+ // If no image attached, we assume this one is dynamically generated
Image* image = texture->getImage(0);
if (!image)
return;
texture = dynamic_cast<Texture*>(refAttr.first.get());
if (!texture)
return;
+
+ // Cannot be static if this is a render to texture thing
+ if (texture->getReadPBuffer())
+ return;
+ if (texture->getDataVariance() == osg::Object::DYNAMIC)
+ return;
+ // If no image attached, we assume this one is dynamically generated
+ Image* image = texture->getImage(0);
+ if (!image)
+ return;
texture->setDataVariance(Object::STATIC);
}
{
if (!stateSet)
return;
- SGTextureStateAttributeVisitor::apply(stateSet);
stateSet->setDataVariance(Object::STATIC);
+ SGTextureStateAttributeVisitor::apply(stateSet);
}
};
-class SGAcMaterialCrippleVisitor : public SGStateAttributeVisitor {
-public:
- virtual void apply(StateSet::RefAttributePair& refAttr)
- {
- Material* material;
- material = dynamic_cast<Material*>(refAttr.first.get());
- if (!material)
- return;
- material->setColorMode(Material::AMBIENT_AND_DIFFUSE);
- }
-};
-
-// Work around an OSG bug - the file loaders don't use the file path
-// in options while the file is being loaded.
-
-struct OptionsPusher {
- FilePathList localPathList;
- bool validOptions;
- OptionsPusher(const ReaderWriter::Options* options):
- validOptions(false)
- {
- if (!options)
- return;
- Registry* registry = Registry::instance();
- localPathList = registry->getDataFilePathList();
- const FilePathList& regPathList = registry->getDataFilePathList();
- const FilePathList& optionsPathList = options->getDatabasePathList();
- for (FilePathList::const_iterator iter = optionsPathList.begin();
- iter != optionsPathList.end();
- ++iter) {
- if (find(regPathList.begin(), regPathList.end(), *iter)
- == regPathList.end())
- localPathList.push_back(*iter);
- }
- // Save the current Registry path list and install the augmented one.
- localPathList.swap(registry->getDataFilePathList());
- validOptions = true;
- }
- ~OptionsPusher()
- {
- // Restore the old path list
- if (validOptions)
- localPathList.swap(Registry::instance()->getDataFilePathList());
- }
-};
} // namespace
Node* DefaultProcessPolicy::process(Node* node, const string& filename,
ModelRegistry::readImage(const string& fileName,
const ReaderWriter::Options* opt)
{
- OpenThreads::ScopedLock<OpenThreads::ReentrantMutex> lock(readerMutex);
CallbackMap::iterator iter
= imageCallbackMap.find(getFileExtension(fileName));
- // XXX Workaround for OSG plugin bug
{
- OptionsPusher pusher(opt);
if (iter != imageCallbackMap.end() && iter->second.valid())
return iter->second->readImage(fileName, opt);
- string absFileName = findDataFile(fileName);
+ string absFileName = findDataFile(fileName, opt);
if (!fileExists(absFileName)) {
SG_LOG(SG_IO, SG_ALERT, "Cannot find image file \""
<< fileName << "\"");
Registry* registry = Registry::instance();
ReaderWriter::ReadResult res;
res = registry->readImageImplementation(absFileName, opt);
+ if (!res.success()) {
+ SG_LOG(SG_IO, SG_WARN, "Image loading failed:" << res.message());
+ return res;
+ }
+
if (res.loadedFromCache())
- SG_LOG(SG_IO, SG_INFO, "Returning cached image \""
+ SG_LOG(SG_IO, SG_BULK, "Returning cached image \""
<< res.getImage()->getFileName() << "\"");
else
- SG_LOG(SG_IO, SG_INFO, "Reading image \""
+ SG_LOG(SG_IO, SG_BULK, "Reading image \""
<< res.getImage()->getFileName() << "\"");
return res;
osg::Node* cached
= dynamic_cast<Node*>(registry->getFromObjectCache(fileName));
if (cached)
- SG_LOG(SG_IO, SG_INFO, "Got cached model \""
+ SG_LOG(SG_IO, SG_BULK, "Got cached model \""
<< fileName << "\"");
else
- SG_LOG(SG_IO, SG_INFO, "Reading model \""
+ SG_LOG(SG_IO, SG_BULK, "Reading model \""
<< fileName << "\"");
return cached;
}
// STATIC so that textures will be globally shared.
SGTexDataVarianceVisitor dataVarianceVisitor;
node->accept(dataVarianceVisitor);
-
+
SGTexCompressionVisitor texComp;
node->accept(texComp);
return node;
}
-osg::Node* DefaultCopyPolicy::copy(osg::Node* model, const string& fileName,
- const osgDB::ReaderWriter::Options* opt)
-{
- // Add an extra reference to the model stored in the database.
- // That it to avoid expiring the object from the cache even if it is still
- // in use. Note that the object cache will think that a model is unused
- // if the reference count is 1. If we clone all structural nodes here
- // we need that extra reference to the original object
- SGDatabaseReference* databaseReference;
- databaseReference = new SGDatabaseReference(model);
- CopyOp::CopyFlags flags = CopyOp::DEEP_COPY_ALL;
- flags &= ~CopyOp::DEEP_COPY_TEXTURES;
- flags &= ~CopyOp::DEEP_COPY_IMAGES;
- flags &= ~CopyOp::DEEP_COPY_STATESETS;
- flags &= ~CopyOp::DEEP_COPY_STATEATTRIBUTES;
- flags &= ~CopyOp::DEEP_COPY_ARRAYS;
- flags &= ~CopyOp::DEEP_COPY_PRIMITIVES;
- // This will safe display lists ...
- flags &= ~CopyOp::DEEP_COPY_DRAWABLES;
- flags &= ~CopyOp::DEEP_COPY_SHAPES;
- osg::Node* res = CopyOp(flags)(model);
- res->addObserver(databaseReference);
-
- // Update liveries
- TextureUpdateVisitor liveryUpdate(opt->getDatabasePathList());
- res->accept(liveryUpdate);
-
- return res;
-}
-
string OSGSubstitutePolicy::substitute(const string& name,
const ReaderWriter::Options* opt)
{
return absFileName;
}
+
+void
+BuildLeafBVHPolicy::buildBVH(const std::string& fileName, osg::Node* node)
+{
+ SG_LOG(SG_IO, SG_BULK, "Building leaf attached boundingvolume tree for \""
+ << fileName << "\".");
+ BoundingVolumeBuildVisitor bvBuilder(true);
+ node->accept(bvBuilder);
+}
+
+void
+BuildGroupBVHPolicy::buildBVH(const std::string& fileName, osg::Node* node)
+{
+ SG_LOG(SG_IO, SG_BULK, "Building group attached boundingvolume tree for \""
+ << fileName << "\".");
+ BoundingVolumeBuildVisitor bvBuilder(false);
+ node->accept(bvBuilder);
+}
+
+void
+NoBuildBVHPolicy::buildBVH(const std::string& fileName, osg::Node*)
+{
+ SG_LOG(SG_IO, SG_BULK, "Omitting boundingvolume tree for \""
+ << fileName << "\".");
+}
+
ModelRegistry::ModelRegistry() :
_defaultCallback(new DefaultCallback(""))
{
nodeCallbackMap.insert(CallbackMap::value_type(extension, callback));
}
-ref_ptr<ModelRegistry> ModelRegistry::instance;
-
-ModelRegistry* ModelRegistry::getInstance()
-
-{
- if (!instance.valid())
- instance = new ModelRegistry;
- return instance.get();
-}
-
ReaderWriter::ReadResult
ModelRegistry::readNode(const string& fileName,
const ReaderWriter::Options* opt)
{
- OpenThreads::ScopedLock<OpenThreads::ReentrantMutex> lock(readerMutex);
- // XXX Workaround for OSG plugin bug.
- OptionsPusher pusher(opt);
- Registry* registry = Registry::instance();
ReaderWriter::ReadResult res;
- Node* cached = 0;
CallbackMap::iterator iter
= nodeCallbackMap.find(getFileExtension(fileName));
+ ReaderWriter::ReadResult result;
if (iter != nodeCallbackMap.end() && iter->second.valid())
- return iter->second->readNode(fileName, opt);
- return _defaultCallback->readNode(fileName, opt);
+ result = iter->second->readNode(fileName, opt);
+ else
+ result = _defaultCallback->readNode(fileName, opt);
+
+ return result;
}
class SGReadCallbackInstaller {
registry->setOptions(options);
registry->getOrCreateSharedStateManager()->
setShareMode(SharedStateManager::SHARE_STATESETS);
- registry->setReadFileCallback(ModelRegistry::getInstance());
+ registry->setReadFileCallback(ModelRegistry::instance());
}
};
{
ref_ptr<Node> optimized
= OptimizeModelPolicy::optimize(node, fileName, opt);
+ Group* group = dynamic_cast<Group*>(optimized.get());
MatrixTransform* transform
= dynamic_cast<MatrixTransform*>(optimized.get());
- if (transform && transform->getMatrix().isIdentity()
- && transform->getName().empty()
- && transform->getNumChildren() == 1) {
- optimized = static_cast<Node*>(transform->getChild(0));
- Group* group = dynamic_cast<Group*>(optimized.get());
+ if (((transform && transform->getMatrix().isIdentity()) || group)
+ && group->getName().empty()
+ && group->getNumChildren() == 1) {
+ optimized = static_cast<Node*>(group->getChild(0));
+ group = dynamic_cast<Group*>(optimized.get());
if (group && group->getName().empty()
&& group->getNumChildren() == 1)
optimized = static_cast<Node*>(group->getChild(0));
transform->setDataVariance(Object::STATIC);
transform->setMatrix(m);
transform->addChild(node);
- // Ok, this step is questionable.
- // It is there to have the same visual appearance of ac objects for the
- // first cut. Osg's ac3d loader will correctly set materials from the
- // ac file. But the old plib loader used GL_AMBIENT_AND_DIFFUSE for the
- // materials that in effect igored the ambient part specified in the
- // file. We emulate that for the first cut here by changing all
- // ac models here. But in the long term we should use the
- // unchanged model and fix the input files instead ...
- SGAcMaterialCrippleVisitor matCriple;
- root->accept(matCriple);
+
return root;
}
};
typedef ModelRegistryCallback<ACProcessPolicy, DefaultCachePolicy,
- ACOptimizePolicy, DefaultCopyPolicy,
- OSGSubstitutePolicy> ACCallback;
+ ACOptimizePolicy,
+ OSGSubstitutePolicy, BuildLeafBVHPolicy>
+ACCallback;
namespace
{
ModelRegistryCallbackProxy<ACCallback> g_acRegister("ac");
-}
+}