# include <simgear_config.h>
#endif
+#include <boost/lexical_cast.hpp>
+
#include "animation.hxx"
#include "ConditionNode.hxx"
#include <osg/Geometry>
#include <osg/MatrixTransform>
+#include <simgear/props/vectorPropTemplates.hxx>
#include <simgear/scene/material/EffectGeode.hxx>
+#include <simgear/scene/material/Technique.hxx>
+#include <simgear/scene/material/Pass.hxx>
+#include <simgear/scene/util/CopyOp.hxx>
+#include <simgear/scene/util/OsgMath.hxx>
+#include <simgear/scene/util/SGReaderWriterOptions.hxx>
#include <boost/scoped_array.hpp>
+#include <boost/foreach.hpp>
+
+typedef std::map<std::string, osg::observer_ptr<simgear::Effect> > EffectMap;
+static EffectMap lightEffectMap;
+
+#define GET_COLOR_VALUE(n) \
+ SGVec4d( getConfig()->getDoubleValue(n "/r"), \
+ getConfig()->getDoubleValue(n "/g"), \
+ getConfig()->getDoubleValue(n "/b"), \
+ getConfig()->getDoubleValue(n "/a") )
+
+class SGLightAnimation::UpdateCallback : public osg::NodeCallback {
+public:
+ UpdateCallback(const SGExpressiond* v, SGVec4d a, SGVec4d d, SGVec4d s) :
+ _ambient(a),
+ _diffuse(d),
+ _specular(s),
+ _animationValue(v)
+ {
+ _prev_value = -1;
+ }
+ virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
+ {
+ double dim = _animationValue->getValue();
+ if (dim != _prev_value) {
+ _prev_value = dim;
+ simgear::EffectGeode* geode = dynamic_cast<simgear::EffectGeode*>( node );
+ if (geode != 0) {
+ osg::ref_ptr<simgear::Effect> effect = geode->getEffect();
+
+ SGPropertyNode* params = effect->parametersProp;
+ params->getNode("ambient")->setValue(_ambient * dim);
+ params->getNode("diffuse")->setValue(_diffuse * dim);
+ params->getNode("specular")->setValue(_specular * dim);
+ BOOST_FOREACH(osg::ref_ptr<simgear::Technique>& technique, effect->techniques) {
+ BOOST_FOREACH(osg::ref_ptr<simgear::Pass>& pass, technique->passes) {
+ osg::Uniform* amb = pass->getUniform("Ambient");
+ if (amb)
+ amb->set(osg::Vec4f(_ambient.x() * dim, _ambient.y() * dim, _ambient.z() * dim, _ambient.w() * dim));
+ osg::Uniform* dif = pass->getUniform("Diffuse");
+ if (dif)
+ dif->set(osg::Vec4f(_diffuse.x() * dim, _diffuse.y() * dim, _diffuse.z() * dim, _diffuse.w() * dim));
+ osg::Uniform* spe = pass->getUniform("Specular");
+ if (spe)
+ spe->set(osg::Vec4f(_specular.x() * dim, _specular.y() * dim, _specular.z() * dim, _specular.w() * dim));
+ }
+ }
+ }
+ }
+ traverse(node, nv);
+ }
+public:
+ SGVec4d _ambient;
+ SGVec4d _diffuse;
+ SGVec4d _specular;
+ SGSharedPtr<SGExpressiond const> _animationValue;
+ double _prev_value;
+};
SGLightAnimation::SGLightAnimation(const SGPropertyNode* configNode,
- SGPropertyNode* modelRoot) :
- SGAnimation(configNode, modelRoot)
+ SGPropertyNode* modelRoot,
+ const osgDB::Options* options,
+ const std::string &path, int i) :
+ SGAnimation(configNode, modelRoot),
+ _options(options)
{
+ _light_type = getConfig()->getStringValue("light-type");
+ _position = SGVec3d( getConfig()->getDoubleValue("position/x"), getConfig()->getDoubleValue("position/y"), getConfig()->getDoubleValue("position/z") );
+ _direction = SGVec3d( getConfig()->getDoubleValue("direction/x"), getConfig()->getDoubleValue("direction/y"), getConfig()->getDoubleValue("direction/z") );
+ double l = length(_direction);
+ if (l > 0.001) _direction /= l;
+ _ambient = GET_COLOR_VALUE("ambient");
+ _diffuse = GET_COLOR_VALUE("diffuse");
+ _specular = GET_COLOR_VALUE("specular");
+ _attenuation = SGVec3d( getConfig()->getDoubleValue("attenuation/c"), getConfig()->getDoubleValue("attenuation/l"), getConfig()->getDoubleValue("attenuation/q") );
+ _exponent = getConfig()->getDoubleValue("exponent");
+ _cutoff = getConfig()->getDoubleValue("cutoff");
+ _near = getConfig()->getDoubleValue("near-m");
+ _far = getConfig()->getDoubleValue("far-m");
+ _key = path + ";" + boost::lexical_cast<std::string>( i );
+
+ SGConstPropertyNode_ptr dim_factor = configNode->getChild("dim-factor");
+ if (dim_factor.valid()) {
+ _animationValue = read_value(dim_factor, modelRoot, "", 0, 1);
+ }
}
osg::Group*
SGLightAnimation::createAnimationGroup(osg::Group& parent)
{
- osg::MatrixTransform* grp = new osg::MatrixTransform;
- osg::Vec3 position( getConfig()->getDoubleValue("position/x-m"),
- getConfig()->getDoubleValue("position/y-m"),
- getConfig()->getDoubleValue("position/z-m") );
- grp->setMatrix(osg::Matrix::translate(position));
- parent.addChild(grp);
- grp->setNodeMask( simgear::MODELLIGHT_BIT );
- return grp;
+ osg::Group* grp = new osg::Group;
+ grp->setName("light animation node");
+ parent.addChild(grp);
+ grp->setNodeMask( simgear::MODELLIGHT_BIT );
+ return grp;
}
void
SGLightAnimation::install(osg::Node& node)
{
- SGAnimation::install(node);
-
- std::string light_type = getConfig()->getStringValue("light-type");
- if (light_type == "spot") {
- osg::Vec3 axis( getConfig()->getDoubleValue("axis/x"),
- getConfig()->getDoubleValue("axis/y"),
- getConfig()->getDoubleValue("axis/z") );
- double l = axis.length();
- if (l < 0.001) return;
- axis /= l;
-
- osg::Vec3 p1( axis.z(), axis.x(), axis.y() ),
- p2 = axis ^ p1;
- p1 = p2 ^ axis;
-
- float n = getConfig()->getFloatValue("near-m"),
- f = getConfig()->getFloatValue("far-m"),
- a1 = getConfig()->getFloatValue("angle-inner-deg"),
- a2 = getConfig()->getFloatValue("angle-outer-deg"),
- r1 = n * tan( a2 * SG_DEGREES_TO_RADIANS ),
- r2 = f * tan( a2 * SG_DEGREES_TO_RADIANS );
-
- osg::Geometry* cone = new osg::Geometry;
-cone->setUseDisplayList(false);
- osg::Vec3Array* vertices = new osg::Vec3Array(36);
- (*vertices)[0] = osg::Vec3(0.0,0.0,0.0);
- for (int i=0; i<16; ++i) {
- (*vertices)[16-i] = axis*f + p1*r2*cos( i * 2 * M_PI / 16 ) + p2*r2*sin( i * 2 * M_PI / 16 );
+ SGAnimation::install(node);
+
+ bool cacheEffect = false;
+ osg::ref_ptr<simgear::Effect> effect;
+ EffectMap::iterator iter = lightEffectMap.end();
+ if (!_animationValue.valid()) { // Effects with animated properties should be singletons
+ iter = lightEffectMap.find(_key);
+ cacheEffect = true;
}
- (*vertices)[17] = (*vertices)[1];
- // Bottom
- (*vertices)[18] = axis*f;
- for (int i=0; i<16; ++i) {
- (*vertices)[19+i] = axis*f + p1*r2*cos( i * 2 * M_PI / 16 ) + p2*r2*sin( i * 2 * M_PI / 16 );
+ if (iter == lightEffectMap.end() || !iter->second.lock(effect)) {
+ SGPropertyNode_ptr effectProp = new SGPropertyNode;
+ if (_light_type == "spot") {
+ makeChild(effectProp, "name")->setStringValue(_key);
+ makeChild(effectProp, "inherits-from")->setStringValue("Effects/light-spot");
+ double dim = 1.0;
+ if (_animationValue.valid())
+ dim = _animationValue->getValue();
+
+ SGPropertyNode* params = makeChild(effectProp, "parameters");
+ params->getNode("position",true)->setValue(SGVec4d(_position.x(),_position.y(),_position.z(),1.0));
+ params->getNode("direction",true)->setValue(SGVec4d(_direction.x(),_direction.y(),_direction.z(),0.0));
+ params->getNode("ambient",true)->setValue(_ambient * dim);
+ params->getNode("diffuse",true)->setValue(_diffuse * dim);
+ params->getNode("specular",true)->setValue(_specular * dim);
+ params->getNode("attenuation",true)->setValue(_attenuation);
+ params->getNode("exponent",true)->setValue(_exponent);
+ params->getNode("cutoff",true)->setValue(_cutoff);
+ params->getNode("cosCutoff",true)->setValue( cos(_cutoff*SG_DEGREES_TO_RADIANS) );
+ params->getNode("near",true)->setValue(_near);
+ params->getNode("far",true)->setValue(_far);
+ }
+ else if (_light_type == "point") {
+ makeChild(effectProp, "name")->setStringValue(_key);
+ makeChild(effectProp, "inherits-from")->setStringValue("Effects/light-point");
+ double dim = 1.0;
+ if (_animationValue.valid())
+ dim = _animationValue->getValue();
+
+ SGPropertyNode* params = makeChild(effectProp, "parameters");
+ params->getNode("position",true)->setValue(SGVec4d(_position.x(),_position.y(),_position.z(),1.0));
+ params->getNode("ambient",true)->setValue(_ambient * dim);
+ params->getNode("diffuse",true)->setValue(_diffuse * dim);
+ params->getNode("specular",true)->setValue(_specular * dim);
+ params->getNode("attenuation",true)->setValue(_attenuation);
+ params->getNode("near",true)->setValue(_near);
+ params->getNode("far",true)->setValue(_far);
+ } else {
+ return;
+ }
+
+ effect = simgear::makeEffect(effectProp, true, dynamic_cast<const simgear::SGReaderWriterOptions*>(_options.get()));
+ if (iter == lightEffectMap.end() && cacheEffect)
+ lightEffectMap.insert(EffectMap::value_type(_key, effect));
+ else if (cacheEffect)
+ iter->second = effect;
+ } else {
+ effect = iter->second.get();
}
- (*vertices)[35] = (*vertices)[19];
-
- osg::Vec4Array* colours = new osg::Vec4Array(1);
- (*colours)[0].set( getConfig()->getFloatValue("color/red"),
- getConfig()->getFloatValue("color/green"),
- getConfig()->getFloatValue("color/blue"),
- 1.0f);
- cone->setColorArray(colours);
- cone->setColorBinding(osg::Geometry::BIND_OVERALL);
-
- osg::Vec3Array* normals = new osg::Vec3Array(1);
- (*normals)[0] = axis;
- cone->setNormalArray(normals);
- cone->setNormalBinding(osg::Geometry::BIND_OVERALL);
-
- cone->setVertexArray(vertices);
- cone->addPrimitiveSet( new osg::DrawArrays( GL_TRIANGLE_FAN, 0, 18 ) );
- cone->addPrimitiveSet( new osg::DrawArrays( GL_TRIANGLE_FAN, 18, 18 ) );
-
- simgear::EffectGeode* geode = new simgear::EffectGeode;
- geode->addDrawable( cone );
-
- node.asGroup()->addChild( geode );
- simgear::Effect *effect = simgear::makeEffect("Effects/light-spot", true);
- if (effect) {
- effect->parametersProp->setFloatValue("inner-angle",getConfig()->getFloatValue("angle-inner-deg"));
- effect->parametersProp->setFloatValue("outer-angle",getConfig()->getFloatValue("angle-outer-deg"));
- geode->setEffect(effect);
+
+ node.setNodeMask( simgear::MODELLIGHT_BIT );
+ simgear::EffectGeode* geode = dynamic_cast<simgear::EffectGeode*>(&node);
+ if (geode == 0) {
+ osg::Group* grp = node.asGroup();
+ if (grp != 0) {
+ for (size_t i=0; i<grp->getNumChildren(); ++i) {
+ geode = dynamic_cast<simgear::EffectGeode*>(grp->getChild(i));
+ if (geode) {
+ geode->setNodeMask( simgear::MODELLIGHT_BIT );
+ geode->setEffect(effect);
+ }
+ }
+ }
}
- }
+
+ if (geode != 0 && _animationValue.valid())
+ geode->setUpdateCallback(new UpdateCallback(_animationValue, _ambient, _diffuse, _specular));
}