const osgDB::ReaderWriter::Options* options);
virtual osg::Group* createAnimationGroup(osg::Group& parent);
virtual void install(osg::Node& node);
+ static SGPropertyNode_ptr makeEffectProperties(const SGPropertyNode* animProp);
private:
osg::ref_ptr<osg::Material> defaultMaterial;
osg::Vec4 defaultAmbientDiffuse;