static osg::Node *
sgLoad3DModel_internal(const SGPath& path,
- const osgDB::ReaderWriter::Options* options,
+ const osgDB::Options* options,
SGPropertyNode *overlay = 0);
osgDB::ReaderWriter::ReadResult
SGReaderWriterXML::readNode(const std::string& fileName,
- const osgDB::ReaderWriter::Options* options) const
+ const osgDB::Options* options) const
{
osg::Node *result=0;
try {
static osg::Node *
sgLoad3DModel_internal(const SGPath& path,
- const osgDB::ReaderWriter::Options* options_,
+ const osgDB::Options* dbOptions,
SGPropertyNode *overlay)
{
if (!path.exists()) {
SG_LOG(SG_INPUT, SG_ALERT, "Failed to load file: \"" << path.str() << "\"");
return NULL;
}
-
- const SGReaderWriterOptions* xmlOptions;
- xmlOptions = dynamic_cast<const SGReaderWriterOptions*>(options_);
- SGSharedPtr<SGPropertyNode> prop_root;
- osg::Node *(*load_panel)(SGPropertyNode *)=0;
- osg::ref_ptr<SGModelData> data;
+ osg::ref_ptr<SGReaderWriterOptions> options;
+ options = SGReaderWriterOptions::copyOrCreate(dbOptions);
+
SGPath modelpath(path);
SGPath texturepath(path);
SGPath modelDir(modelpath.dir());
- if (xmlOptions) {
- prop_root = xmlOptions->getPropertyNode();
- load_panel = xmlOptions->getLoadPanel();
- data = xmlOptions->getModelData();
- }
-
- if (!prop_root) {
+ SGSharedPtr<SGPropertyNode> prop_root = options->getPropertyNode();
+ if (!prop_root.valid())
prop_root = new SGPropertyNode;
- }
-
+ osg::ref_ptr<SGModelData> data = options->getModelData();
+
osg::ref_ptr<osg::Node> model;
osg::ref_ptr<osg::Group> group;
SGPropertyNode_ptr props = new SGPropertyNode;
// model without wrapper
}
- osg::ref_ptr<SGReaderWriterOptions> options
- = new SGReaderWriterOptions(*options_);
options->setPropertyNode(prop_root);
- options->setLoadPanel(load_panel);
// Assume that textures are in
// the same location as the XML file.
continue;
}
- osg::ref_ptr<SGReaderWriterOptions> options;
- options = new SGReaderWriterOptions(*options_);
- options->setPropertyNode(prop_root);
- options->setLoadPanel(load_panel);
-
try {
submodel = sgLoad3DModel_internal(submodelPath, options.get(),
sub_props->getNode("overlay"));
}
} // end of submodel loading
+ osg::Node *(*load_panel)(SGPropertyNode *) = options->getLoadPanel();
if ( load_panel ) {
// Load panels
vector<SGPropertyNode_ptr> panel_nodes = props->getChildren("panel");
std::vector<SGPropertyNode_ptr> particle_nodes;
particle_nodes = props->getChildren("particlesystem");
for (unsigned i = 0; i < particle_nodes.size(); ++i) {
+ osg::ref_ptr<SGReaderWriterOptions> options2;
+ options2 = new SGReaderWriterOptions(*options);
if (i==0) {
if (!texturepath.extension().empty())
texturepath = texturepath.dir();
- options->setDatabasePath(texturepath.str());
+ options2->setDatabasePath(texturepath.str());
}
group->addChild(Particles::appendParticles(particle_nodes[i],
prop_root,
- options.get()));
+ options2.get()));
}
std::vector<SGPropertyNode_ptr> text_nodes;
}
PropertyList effect_nodes = props->getChildren("effect");
PropertyList animation_nodes = props->getChildren("animation");
+ PropertyList light_nodes = props->getChildren("light");
// Some material animations (eventually all) are actually effects.
makeEffectAnimations(animation_nodes, effect_nodes);
{