#include "animation.hxx"
#include "particles.hxx"
#include "model.hxx"
-
-#include "SGReaderWriterXMLOptions.hxx"
-#include "SGReaderWriterXML.hxx"
+#include "SGText.hxx"
using namespace simgear;
static osg::Node *
-sgLoad3DModel_internal(const string &path,
- SGPropertyNode *prop_root,
- SGModelData *data = 0,
- osg::Node *(*load_panel)(SGPropertyNode *) = 0,
+sgLoad3DModel_internal(const std::string& path,
+ const osgDB::ReaderWriter::Options* options,
SGPropertyNode *overlay = 0);
SGReaderWriterXML::readNode(const std::string& fileName,
const osgDB::ReaderWriter::Options* options) const
{
- // SG_LOG(SG_GENERAL, SG_ALERT, "SGReaderWriterXML::readNode(" << fileName << ")");
-
- const SGReaderWriterXMLOptions* xmlOptions
- = dynamic_cast<const SGReaderWriterXMLOptions*>(options);
-
- SGSharedPtr<SGPropertyNode> prop_root;
- osg::Node *(*load_panel)(SGPropertyNode *)=0;
- SGModelData *model_data=0;
-
- if (xmlOptions) {
- prop_root = xmlOptions->getPropRoot();
- load_panel = xmlOptions->getLoadPanel();
- model_data = xmlOptions->getModelData();
- }
- if (!prop_root) {
- prop_root = new SGPropertyNode;
- }
-
osg::Node *result=0;
-
try {
- result=sgLoad3DModel_internal(fileName, prop_root, model_data, load_panel);
+ result=sgLoad3DModel_internal(fileName, options);
} catch (const sg_throwable &t) {
SG_LOG(SG_INPUT, SG_ALERT, "Failed to load model: " << t.getFormattedMessage());
result=new osg::Node;
static osg::Node *
sgLoad3DModel_internal(const string &path,
- SGPropertyNode *prop_root,
- SGModelData *data,
- osg::Node *(*load_panel)(SGPropertyNode *),
+ const osgDB::ReaderWriter::Options* options_,
SGPropertyNode *overlay)
{
- if ( !prop_root ) {
- SG_LOG(SG_GENERAL, SG_ALERT, "prop_root NULL: " << path);
+ const SGReaderWriterXMLOptions* xmlOptions;
+ xmlOptions = dynamic_cast<const SGReaderWriterXMLOptions*>(options_);
+
+ SGSharedPtr<SGPropertyNode> prop_root;
+ osg::Node *(*load_panel)(SGPropertyNode *)=0;
+ osg::ref_ptr<SGModelData> data;
+
+ if (xmlOptions) {
+ prop_root = xmlOptions->getPropRoot();
+ load_panel = xmlOptions->getLoadPanel();
+ data = xmlOptions->getModelData();
+ }
+ if (!prop_root) {
+ prop_root = new SGPropertyNode;
}
osgDB::FilePathList filePathList;
filePathList = osgDB::Registry::instance()->getDataFilePathList();
- filePathList.push_front(osgDB::convertFileNameToNativeStyle("/"));
+ filePathList.push_front(std::string());
SGPath modelpath = osgDB::findFileInPath(path, filePathList);
if (modelpath.str().empty()) {
}
osg::ref_ptr<SGReaderWriterXMLOptions> options
- = new SGReaderWriterXMLOptions(*osgDB::Registry::instance()->getOptions());
+ = new SGReaderWriterXMLOptions(*options_);
+ options->setPropRoot(prop_root);
+ options->setLoadPanel(load_panel);
// Assume that textures are in
// the same location as the XML file.
if (!model) {
- if (texturepath.extension() != "")
+ if (!texturepath.extension().empty())
texturepath = texturepath.dir();
options->setDatabasePath(texturepath.str());
if (offsets) {
needTransform=true;
osg::MatrixTransform *alignmainmodel = new osg::MatrixTransform;
+ alignmainmodel->setDataVariance(osg::Object::STATIC);
osg::Matrix res_matrix;
res_matrix.makeRotate(
offsets->getFloatValue("pitch-deg", 0.0)*SG_DEGREES_TO_RADIANS,
} else {
submodelpath = submodelFileName;
}
+ osg::ref_ptr<SGReaderWriterXMLOptions> options;
+ options = new SGReaderWriterXMLOptions(*options_);
+ options->setPropRoot(prop_root);
+ options->setLoadPanel(load_panel);
try {
- submodel = sgLoad3DModel_internal(submodelpath.str(), prop_root, 0, load_panel,
+ submodel = sgLoad3DModel_internal(submodelpath.str(), options.get(),
sub_props->getNode("overlay"));
} catch (const sg_throwable &t) {
SG_LOG(SG_INPUT, SG_ALERT, "Failed to load submodel: " << t.getFormattedMessage());
if (offs) {
osg::Matrix res_matrix;
osg::ref_ptr<osg::MatrixTransform> align = new osg::MatrixTransform;
+ align->setDataVariance(osg::Object::STATIC);
res_matrix.makeIdentity();
res_matrix.makeRotate(
offs->getDoubleValue("pitch-deg", 0.0)*SG_DEGREES_TO_RADIANS,
SG_LOG(SG_INPUT, SG_DEBUG, "Loading a panel");
osg::ref_ptr<osg::Node> panel = load_panel(panel_nodes[i]);
if (panel_nodes[i]->hasValue("name"))
- panel->setName((char *)panel_nodes[i]->getStringValue("name"));
+ panel->setName(panel_nodes[i]->getStringValue("name"));
group->addChild(panel.get());
}
}
particle_nodes = props->getChildren("particlesystem");
for (unsigned i = 0; i < particle_nodes.size(); ++i) {
if (i==0) {
- if (texturepath.extension() != "")
+ if (!texturepath.extension().empty())
texturepath = texturepath.dir();
options->setDatabasePath(texturepath.str());
options.get()));
}
- if (data) {
- data->setProps(props);
- options->setModelData(data);
+ std::vector<SGPropertyNode_ptr> text_nodes;
+ text_nodes = props->getChildren("text");
+ for (unsigned i = 0; i < text_nodes.size(); ++i) {
+ group->addChild(SGText::appendText(text_nodes[i],
+ prop_root,
+ options.get()));
}
std::vector<SGPropertyNode_ptr> animation_nodes;
SGAnimation::animate(group.get(), animation_nodes[i], prop_root,
options.get());
- if (props->hasChild("debug-outfile")) {
- std::string outputfile = props->getStringValue("debug-outfile",
- "debug-model.osg");
- osgDB::writeNodeFile(*group, outputfile);
- }
if (!needTransform && group->getNumChildren() < 2) {
model = group->getChild(0);
group->removeChild(model.get());
- model->setUserData(group->getUserData());
+ if (data.valid())
+ data->modelLoaded(modelpath.str(), props, model.get());
return model.release();
}
+ if (data.valid())
+ data->modelLoaded(modelpath.str(), props, group.get());
+ if (props->hasChild("debug-outfile")) {
+ std::string outputfile = props->getStringValue("debug-outfile",
+ "debug-model.osg");
+ osgDB::writeNodeFile(*group, outputfile);
+ }
return group.release();
}