]> git.mxchange.org Git - simgear.git/blobdiff - simgear/scene/model/SGReaderWriterXML.cxx
Merge branch 'jmt/waypt' into next
[simgear.git] / simgear / scene / model / SGReaderWriterXML.cxx
index f6189274cd9c1c4d9c01c9a418e476dcb761df87..3efc0ded6f1609d287fcd26dbb6580bd79c9e63c 100644 (file)
 #  include <simgear_config.h>
 #endif
 
+#include <algorithm>
+//yuck
+#include <cstring>
+
+#include <boost/bind.hpp>
+
+#include <osg/Geode>
 #include <osg/MatrixTransform>
 #include <osgDB/WriteFile>
 #include <osgDB/Registry>
 #include "animation.hxx"
 #include "particles.hxx"
 #include "model.hxx"
+#include "SGText.hxx"
+#include "SGMaterialAnimation.hxx"
 
-#include "SGReaderWriterXMLOptions.hxx"
-#include "SGReaderWriterXML.hxx"
-
+using namespace std;
 using namespace simgear;
+using namespace osg;
 
 static osg::Node *
-sgLoad3DModel_internal(const string &path,
-                       SGPropertyNode *prop_root,
-                       SGModelData *data = 0,
-                       osg::Node *(*load_panel)(SGPropertyNode *) = 0,
+sgLoad3DModel_internal(const std::string& path,
+                       const osgDB::ReaderWriter::Options* options,
                        SGPropertyNode *overlay = 0);
 
 
@@ -73,28 +79,9 @@ osgDB::ReaderWriter::ReadResult
 SGReaderWriterXML::readNode(const std::string& fileName,
                             const osgDB::ReaderWriter::Options* options) const
 {
-    // SG_LOG(SG_GENERAL, SG_ALERT, "SGReaderWriterXML::readNode(" << fileName << ")");
-
-    const SGReaderWriterXMLOptions* xmlOptions
-    = dynamic_cast<const SGReaderWriterXMLOptions*>(options);
-
-    SGSharedPtr<SGPropertyNode> prop_root;
-    osg::Node *(*load_panel)(SGPropertyNode *)=0;
-    SGModelData *model_data=0;
-
-    if (xmlOptions) {
-        prop_root = xmlOptions->getPropRoot();
-        load_panel = xmlOptions->getLoadPanel();
-        model_data = xmlOptions->getModelData();
-    }
-    if (!prop_root) {
-        prop_root = new SGPropertyNode;
-    }
-
     osg::Node *result=0;
-
     try {
-        result=sgLoad3DModel_internal(fileName, prop_root, model_data, load_panel);
+        result=sgLoad3DModel_internal(fileName, options);
     } catch (const sg_throwable &t) {
         SG_LOG(SG_INPUT, SG_ALERT, "Failed to load model: " << t.getFormattedMessage());
         result=new osg::Node;
@@ -128,20 +115,106 @@ private:
     SGSharedPtr<SGCondition> mCondition;
 };
 
+
+// Little helper class that holds an extra reference to a
+// loaded 3d model.
+// Since we clone all structural nodes from our 3d models,
+// the database pager will only see one single reference to
+// top node of the model and expire it relatively fast.
+// We attach that extra reference to every model cloned from
+// a base model in the pager. When that cloned model is deleted
+// this extra reference is deleted too. So if there are no
+// cloned models left the model will expire.
+namespace {
+class SGDatabaseReference : public osg::Observer
+{
+public:
+    SGDatabaseReference(osg::Referenced* referenced) :
+        mReferenced(referenced)
+    { }
+    virtual void objectDeleted(void*)
+    {
+        mReferenced = 0;
+    }
+private:
+    osg::ref_ptr<osg::Referenced> mReferenced;
+};
+
+void makeEffectAnimations(PropertyList& animation_nodes,
+                          PropertyList& effect_nodes)
+{
+    for (PropertyList::iterator itr = animation_nodes.begin();
+         itr != animation_nodes.end();
+         ++itr) {
+        SGPropertyNode_ptr effectProp;
+        SGPropertyNode* animProp = itr->ptr();
+        SGPropertyNode* typeProp = animProp->getChild("type");
+        if (!typeProp)
+            continue;
+        const char* typeString = typeProp->getStringValue();
+        if (!strcmp(typeString, "material")) {
+            effectProp
+                = SGMaterialAnimation::makeEffectProperties(animProp);
+        } else if (!strcmp(typeString, "shader")) {
+            
+            SGPropertyNode* shaderProp = animProp->getChild("shader");
+            if (!shaderProp || strcmp(shaderProp->getStringValue(), "chrome"))
+                continue;
+            *itr = 0;           // effect replaces animation
+            SGPropertyNode* textureProp = animProp->getChild("texture");
+            if (!textureProp)
+                continue;
+            effectProp = new SGPropertyNode();
+            makeChild(effectProp.ptr(), "inherits-from")
+                ->setValue("Effects/chrome");
+            SGPropertyNode* paramsProp = makeChild(effectProp.get(), "parameters");
+            makeChild(paramsProp, "chrome-texture")
+                ->setValue(textureProp->getStringValue());
+        }
+        if (effectProp.valid()) {
+            PropertyList objectNameNodes = animProp->getChildren("object-name");
+            for (PropertyList::iterator objItr = objectNameNodes.begin(),
+                     end = objectNameNodes.end();
+                 objItr != end;
+                 ++objItr)
+                effectProp->addChild("object-name")
+                    ->setStringValue((*objItr)->getStringValue());
+            effect_nodes.push_back(effectProp);
+
+        }
+    }
+    animation_nodes.erase(remove_if(animation_nodes.begin(),
+                                    animation_nodes.end(),
+                                    !boost::bind(&SGPropertyNode_ptr::valid,
+                                                 _1)),
+                          animation_nodes.end());
+}
+}
+
 static osg::Node *
 sgLoad3DModel_internal(const string &path,
-                       SGPropertyNode *prop_root,
-                       SGModelData *data,
-                       osg::Node *(*load_panel)(SGPropertyNode *),
+                       const osgDB::ReaderWriter::Options* options_,
                        SGPropertyNode *overlay)
 {
-    if ( !prop_root ) {
-        SG_LOG(SG_GENERAL, SG_ALERT, "prop_root NULL: " << path);
+    const SGReaderWriterXMLOptions* xmlOptions;
+    xmlOptions = dynamic_cast<const SGReaderWriterXMLOptions*>(options_);
+
+    SGSharedPtr<SGPropertyNode> prop_root;
+    osg::Node *(*load_panel)(SGPropertyNode *)=0;
+    osg::ref_ptr<SGModelData> data;
+
+    if (xmlOptions) {
+        prop_root = xmlOptions->getPropRoot();
+        load_panel = xmlOptions->getLoadPanel();
+        data = xmlOptions->getModelData();
+    }
+    if (!prop_root) {
+        prop_root = new SGPropertyNode;
     }
 
     osgDB::FilePathList filePathList;
     filePathList = osgDB::Registry::instance()->getDataFilePathList();
-    filePathList.push_front(osgDB::convertFileNameToNativeStyle("/"));
+    filePathList.push_front(std::string());
 
     SGPath modelpath = osgDB::findFileInPath(path, filePathList);
     if (modelpath.str().empty()) {
@@ -180,22 +253,48 @@ sgLoad3DModel_internal(const string &path,
         SGPropertyNode *mp = props->getNode("multiplay");
         if (mp && prop_root && prop_root->getParent())
             copyProperties(mp, prop_root);
+    } else {
+        SG_LOG(SG_INPUT, SG_DEBUG, "model without wrapper: "
+               << modelpath.str());
     }
 
     osg::ref_ptr<SGReaderWriterXMLOptions> options
-    = new SGReaderWriterXMLOptions(*osgDB::Registry::instance()->getOptions());
+    = new SGReaderWriterXMLOptions(*options_);
+    options->setPropRoot(prop_root);
+    options->setLoadPanel(load_panel);
 
     // Assume that textures are in
     // the same location as the XML file.
     if (!model) {
-        if (texturepath.extension() != "")
+        if (!texturepath.extension().empty())
             texturepath = texturepath.dir();
 
         options->setDatabasePath(texturepath.str());
-        model = osgDB::readNodeFile(modelpath.str(), options.get());
-        if (model == 0)
+        osgDB::ReaderWriter::ReadResult modelResult
+            = osgDB::Registry::instance()->readNode(modelpath.str(),
+                                                    options.get());
+        if (!modelResult.validNode())
             throw sg_io_exception("Failed to load 3D model",
                                   sg_location(modelpath.str()));
+        model = copyModel(modelResult.getNode());
+        // Add an extra reference to the model stored in the database.
+        // That is to avoid expiring the object from the cache even if
+        // it is still in use. Note that the object cache will think
+        // that a model is unused if the reference count is 1. If we
+        // clone all structural nodes here we need that extra
+        // reference to the original object
+        SGDatabaseReference* databaseReference;
+        databaseReference = new SGDatabaseReference(modelResult.getNode());
+        model->addObserver(databaseReference);
+
+        // Update liveries
+        TextureUpdateVisitor liveryUpdate(options->getDatabasePathList());
+        model->accept(liveryUpdate);
+
+        // Copy the userdata fields, still sharing the boundingvolumes,
+        // but introducing new data for velocities.
+        UserDataCopyVisitor userDataCopyVisitor;
+        model->accept(userDataCopyVisitor);
     }
     model->setName(modelpath.str());
 
@@ -205,6 +304,7 @@ sgLoad3DModel_internal(const string &path,
     if (offsets) {
         needTransform=true;
         osg::MatrixTransform *alignmainmodel = new osg::MatrixTransform;
+        alignmainmodel->setDataVariance(osg::Object::STATIC);
         osg::Matrix res_matrix;
         res_matrix.makeRotate(
             offsets->getFloatValue("pitch-deg", 0.0)*SG_DEGREES_TO_RADIANS,
@@ -234,25 +334,31 @@ sgLoad3DModel_internal(const string &path,
         SGPath submodelpath;
         osg::ref_ptr<osg::Node> submodel;
         string submodelFileName = sub_props->getStringValue("path");
-        if ( submodelFileName.size() > 2 && submodelFileName.substr( 0, 2 ) == "./" ) {
+        if (submodelFileName.size() > 2
+            && !submodelFileName.compare(0, 2, "./" )) {
             submodelpath = modelpath.dir();
             submodelpath.append( submodelFileName.substr( 2 ) );
         } else {
             submodelpath = submodelFileName;
         }
+        osg::ref_ptr<SGReaderWriterXMLOptions> options;
+        options = new SGReaderWriterXMLOptions(*options_);
+        options->setPropRoot(prop_root);
+        options->setLoadPanel(load_panel);
         try {
-            submodel = sgLoad3DModel_internal(submodelpath.str(), prop_root, 0, load_panel,
+            submodel = sgLoad3DModel_internal(submodelpath.str(), options.get(),
                                               sub_props->getNode("overlay"));
         } catch (const sg_throwable &t) {
             SG_LOG(SG_INPUT, SG_ALERT, "Failed to load submodel: " << t.getFormattedMessage());
             throw;
         }
 
-        osg::ref_ptr<osg::Node> submodel_final=submodel.get();
+        osg::ref_ptr<osg::Node> submodel_final = submodel;
         SGPropertyNode *offs = sub_props->getNode("offsets", false);
         if (offs) {
             osg::Matrix res_matrix;
             osg::ref_ptr<osg::MatrixTransform> align = new osg::MatrixTransform;
+            align->setDataVariance(osg::Object::STATIC);
             res_matrix.makeIdentity();
             res_matrix.makeRotate(
                 offs->getDoubleValue("pitch-deg", 0.0)*SG_DEGREES_TO_RADIANS,
@@ -269,7 +375,7 @@ sgLoad3DModel_internal(const string &path,
                                offs->getDoubleValue("z-m", 0));
             align->setMatrix(res_matrix*tmat);
             align->addChild(submodel.get());
-            submodel_final=align.get();
+            submodel_final = align;
         }
         submodel_final->setName(sub_props->getStringValue("name", ""));
 
@@ -292,7 +398,7 @@ sgLoad3DModel_internal(const string &path,
             SG_LOG(SG_INPUT, SG_DEBUG, "Loading a panel");
             osg::ref_ptr<osg::Node> panel = load_panel(panel_nodes[i]);
             if (panel_nodes[i]->hasValue("name"))
-                panel->setName((char *)panel_nodes[i]->getStringValue("name"));
+                panel->setName(panel_nodes[i]->getStringValue("name"));
             group->addChild(panel.get());
         }
     }
@@ -301,7 +407,7 @@ sgLoad3DModel_internal(const string &path,
     particle_nodes = props->getChildren("particlesystem");
     for (unsigned i = 0; i < particle_nodes.size(); ++i) {
         if (i==0) {
-            if (texturepath.extension() != "")
+            if (!texturepath.extension().empty())
                 texturepath = texturepath.dir();
 
             options->setDatabasePath(texturepath.str());
@@ -311,28 +417,41 @@ sgLoad3DModel_internal(const string &path,
                         options.get()));
     }
 
-    if (data) {
-        options->setModelData(data);
+    std::vector<SGPropertyNode_ptr> text_nodes;
+    text_nodes = props->getChildren("text");
+    for (unsigned i = 0; i < text_nodes.size(); ++i) {
+        group->addChild(SGText::appendText(text_nodes[i],
+                        prop_root,
+                        options.get()));
+    }
+    PropertyList effect_nodes = props->getChildren("effect");
+    PropertyList animation_nodes = props->getChildren("animation");
+    // Some material animations (eventually all) are actually effects.
+    makeEffectAnimations(animation_nodes, effect_nodes);
+    {
+        ref_ptr<Node> modelWithEffects
+            = instantiateEffects(group.get(), effect_nodes, options.get());
+        group = static_cast<Group*>(modelWithEffects.get());
     }
-
-    std::vector<SGPropertyNode_ptr> animation_nodes;
-    animation_nodes = props->getChildren("animation");
     for (unsigned i = 0; i < animation_nodes.size(); ++i)
         /// OSGFIXME: duh, why not only model?????
         SGAnimation::animate(group.get(), animation_nodes[i], prop_root,
                              options.get());
 
-    if (props->hasChild("debug-outfile")) {
-        std::string outputfile = props->getStringValue("debug-outfile",
-                                 "debug-model.osg");
-        osgDB::writeNodeFile(*group, outputfile);
-    }
     if (!needTransform && group->getNumChildren() < 2) {
         model = group->getChild(0);
         group->removeChild(model.get());
-        model->setUserData(group->getUserData());
+        if (data.valid())
+            data->modelLoaded(modelpath.str(), props, model.get());
         return model.release();
     }
+    if (data.valid())
+        data->modelLoaded(modelpath.str(), props, group.get());
+    if (props->hasChild("debug-outfile")) {
+        std::string outputfile = props->getStringValue("debug-outfile",
+                                 "debug-model.osg");
+        osgDB::writeNodeFile(*group, outputfile);
+    }
 
     return group.release();
 }