# include <simgear_config.h>
#endif
+#include <algorithm>
+//yuck
+#include <cstring>
+#include <cassert>
+
+#include <boost/bind.hpp>
+
#include <osg/Geode>
#include <osg/MatrixTransform>
+#include <osgDB/ReadFile>
#include <osgDB/WriteFile>
#include <osgDB/Registry>
#include <osg/Switch>
#include <simgear/props/props_io.hxx>
#include <simgear/props/condition.hxx>
#include <simgear/scene/util/SGNodeMasks.hxx>
+#include <simgear/scene/util/SGReaderWriterOptions.hxx>
#include "modellib.hxx"
-#include "SGPagedLOD.hxx"
#include "SGReaderWriterXML.hxx"
-#include "SGReaderWriterXMLOptions.hxx"
#include "animation.hxx"
#include "particles.hxx"
#include "model.hxx"
#include "SGText.hxx"
+#include "SGMaterialAnimation.hxx"
using namespace std;
using namespace simgear;
using namespace osg;
static osg::Node *
-sgLoad3DModel_internal(const std::string& path,
- const osgDB::ReaderWriter::Options* options,
+sgLoad3DModel_internal(const SGPath& path,
+ const osgDB::Options* options,
SGPropertyNode *overlay = 0);
}
osgDB::ReaderWriter::ReadResult
-SGReaderWriterXML::readNode(const std::string& fileName,
- const osgDB::ReaderWriter::Options* options) const
+SGReaderWriterXML::readNode(const std::string& name,
+ const osgDB::Options* options) const
{
+ std::string fileName = osgDB::findDataFile(name, options);
+
osg::Node *result=0;
try {
- result=sgLoad3DModel_internal(fileName, options);
- } catch (const sg_throwable &t) {
- SG_LOG(SG_INPUT, SG_ALERT, "Failed to load model: " << t.getFormattedMessage());
+ SGPath p = SGModelLib::findDataFile(fileName);
+ if (!p.exists()) {
+ return ReadResult::FILE_NOT_FOUND;
+ }
+
+ result=sgLoad3DModel_internal(p, options);
+ } catch (const sg_exception &t) {
+ SG_LOG(SG_INPUT, SG_ALERT, "Failed to load model: " << t.getFormattedMessage()
+ << "\n\tfrom:" << fileName);
result=new osg::Node;
}
if (result)
private:
osg::ref_ptr<osg::Referenced> mReferenced;
};
-}
-static osg::Node *
-sgLoad3DModel_internal(const string &path,
- const osgDB::ReaderWriter::Options* options_,
- SGPropertyNode *overlay)
+void makeEffectAnimations(PropertyList& animation_nodes,
+ PropertyList& effect_nodes)
{
- const SGReaderWriterXMLOptions* xmlOptions;
- xmlOptions = dynamic_cast<const SGReaderWriterXMLOptions*>(options_);
-
- SGSharedPtr<SGPropertyNode> prop_root;
- osg::Node *(*load_panel)(SGPropertyNode *)=0;
- osg::ref_ptr<SGModelData> data;
+ for (PropertyList::iterator itr = animation_nodes.begin();
+ itr != animation_nodes.end();
+ ++itr) {
+ SGPropertyNode_ptr effectProp;
+ SGPropertyNode* animProp = itr->ptr();
+ SGPropertyNode* typeProp = animProp->getChild("type");
+ if (!typeProp)
+ continue;
+
+ const char* typeString = typeProp->getStringValue();
+ if (!strcmp(typeString, "material")) {
+ effectProp
+ = SGMaterialAnimation::makeEffectProperties(animProp);
+ } else if (!strcmp(typeString, "shader")) {
+
+ SGPropertyNode* shaderProp = animProp->getChild("shader");
+ if (!shaderProp || strcmp(shaderProp->getStringValue(), "chrome"))
+ continue;
+ *itr = 0; // effect replaces animation
+ SGPropertyNode* textureProp = animProp->getChild("texture");
+ if (!textureProp)
+ continue;
+ effectProp = new SGPropertyNode();
+ makeChild(effectProp.ptr(), "inherits-from")
+ ->setValue("Effects/chrome");
+ SGPropertyNode* paramsProp = makeChild(effectProp.get(), "parameters");
+ makeChild(paramsProp, "chrome-texture")
+ ->setValue(textureProp->getStringValue());
+ }
+ if (effectProp.valid()) {
+ PropertyList objectNameNodes = animProp->getChildren("object-name");
+ for (PropertyList::iterator objItr = objectNameNodes.begin(),
+ end = objectNameNodes.end();
+ objItr != end;
+ ++objItr)
+ effectProp->addChild("object-name")
+ ->setStringValue((*objItr)->getStringValue());
+ effect_nodes.push_back(effectProp);
- if (xmlOptions) {
- prop_root = xmlOptions->getPropRoot();
- load_panel = xmlOptions->getLoadPanel();
- data = xmlOptions->getModelData();
+ }
}
- if (!prop_root) {
- prop_root = new SGPropertyNode;
+ animation_nodes.erase(remove_if(animation_nodes.begin(),
+ animation_nodes.end(),
+ !boost::bind(&SGPropertyNode_ptr::valid,
+ _1)),
+ animation_nodes.end());
+}
+}
+
+namespace simgear {
+class SetNodeMaskVisitor : public osg::NodeVisitor {
+public:
+ SetNodeMaskVisitor(osg::Node::NodeMask nms, osg::Node::NodeMask nmc) :
+ osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN), nodeMaskSet(nms), nodeMaskClear(nmc)
+ {}
+ virtual void apply(osg::Geode& node) {
+ node.setNodeMask((node.getNodeMask() | nodeMaskSet) & ~nodeMaskClear);
+ traverse(node);
}
+private:
+ osg::Node::NodeMask nodeMaskSet;
+ osg::Node::NodeMask nodeMaskClear;
+};
+
+}
- osgDB::FilePathList filePathList;
- filePathList = osgDB::Registry::instance()->getDataFilePathList();
- filePathList.push_front(std::string());
+namespace {
+ class ExcludeInPreview
+ {
+ public:
+ bool operator()(SGPropertyNode* aNode) const
+ {
+ string typeString(aNode->getStringValue("type"));
+ // exclude these so we don't show yellow outlines in preview mode
+ return (typeString == "pick") || (typeString == "knob") || (typeString == "slider");
+ }
+ };
+
+ bool removeNamedNode(osg::Group* aGroup, const std::string& aName)
+ {
+ int nKids = aGroup->getNumChildren();
+ for (int i = 0; i < nKids; i++) {
+ osg::Node* child = aGroup->getChild(i);
+ if (child->getName() == aName) {
+ aGroup->removeChild(child);
+ return true;
+ }
+ }
+
+ for (int i = 0; i < nKids; i++) {
+ osg::Group* childGroup = aGroup->getChild(i)->asGroup();
+ if (!childGroup)
+ continue;
+
+ if (removeNamedNode(childGroup, aName))
+ return true;
+ } // of child groups traversal
+
+ return false;
+ }
+}
- SGPath modelpath = osgDB::findFileInPath(path, filePathList);
- if (modelpath.str().empty()) {
- SG_LOG(SG_INPUT, SG_ALERT, "Failed to load file: \"" << path << "\"");
- return 0;
+static osg::Node *
+sgLoad3DModel_internal(const SGPath& path,
+ const osgDB::Options* dbOptions,
+ SGPropertyNode *overlay)
+{
+ if (!path.exists()) {
+ SG_LOG(SG_INPUT, SG_ALERT, "Failed to load file: \"" << path.str() << "\"");
+ return NULL;
}
- SGPath texturepath = modelpath;
+ osg::ref_ptr<SGReaderWriterOptions> options;
+ options = SGReaderWriterOptions::copyOrCreate(dbOptions);
+
+ SGPath modelpath(path);
+ SGPath texturepath(path);
+ SGPath modelDir(modelpath.dir());
+
+ SGSharedPtr<SGPropertyNode> prop_root = options->getPropertyNode();
+ if (!prop_root.valid())
+ prop_root = new SGPropertyNode;
+ // The model data appear to be only used in the topmost model
+ osg::ref_ptr<SGModelData> data = options->getModelData();
+ options->setModelData(0);
+
osg::ref_ptr<osg::Node> model;
osg::ref_ptr<osg::Group> group;
SGPropertyNode_ptr props = new SGPropertyNode;
-
+ bool previewMode = (dbOptions->getPluginStringData("SimGear::PREVIEW") == "ON");
+
// Check for an XML wrapper
if (modelpath.extension() == "xml") {
try {
readProperties(modelpath.str(), props);
- } catch (const sg_throwable &t) {
+ } catch (const sg_exception &t) {
SG_LOG(SG_INPUT, SG_ALERT, "Failed to load xml: "
<< t.getFormattedMessage());
throw;
if (overlay)
copyProperties(overlay, props);
+ if (previewMode && props->hasChild("nopreview")) {
+ return NULL;
+ }
+
if (props->hasValue("/path")) {
- modelpath = modelpath.dir();
- modelpath.append(props->getStringValue("/path"));
+ string modelPathStr = props->getStringValue("/path");
+ modelpath = SGModelLib::findDataFile(modelPathStr, NULL, modelDir);
+ if (modelpath.isNull())
+ throw sg_io_exception("Model file not found: '" + modelPathStr + "'",
+ path.str());
+
if (props->hasValue("/texture-path")) {
- texturepath = texturepath.dir();
- texturepath.append(props->getStringValue("/texture-path"));
+ string texturePathStr = props->getStringValue("/texture-path");
+ if (!texturePathStr.empty())
+ {
+ texturepath = SGModelLib::findDataFile(texturePathStr, NULL, modelDir);
+ if (texturepath.isNull())
+ throw sg_io_exception("Texture file not found: '" + texturePathStr + "'",
+ path.str());
+ }
}
} else {
model = new osg::Node;
if (mp && prop_root && prop_root->getParent())
copyProperties(mp, prop_root);
} else {
- SG_LOG(SG_INPUT, SG_DEBUG, "model without wrapper: "
- << modelpath.str());
+ // model without wrapper
}
- osg::ref_ptr<SGReaderWriterXMLOptions> options
- = new SGReaderWriterXMLOptions(*options_);
- options->setPropRoot(prop_root);
- options->setLoadPanel(load_panel);
-
// Assume that textures are in
// the same location as the XML file.
if (!model) {
texturepath = texturepath.dir();
options->setDatabasePath(texturepath.str());
- osgDB::ReaderWriter::ReadResult modelResult
- = osgDB::Registry::instance()->readNode(modelpath.str(),
- options.get());
+ osgDB::ReaderWriter::ReadResult modelResult;
+ modelResult = osgDB::readNodeFile(modelpath.str(), options.get());
if (!modelResult.validNode())
- throw sg_io_exception("Failed to load 3D model",
- sg_location(modelpath.str()));
+ throw sg_io_exception("Failed to load 3D model:" + modelResult.message(),
+ modelpath.str());
model = copyModel(modelResult.getNode());
// Add an extra reference to the model stored in the database.
// That is to avoid expiring the object from the cache even if
// but introducing new data for velocities.
UserDataCopyVisitor userDataCopyVisitor;
model->accept(userDataCopyVisitor);
+
+ SetNodeMaskVisitor setNodeMaskVisitor(0, simgear::MODELLIGHT_BIT);
+ model->accept(setNodeMaskVisitor);
}
model->setName(modelpath.str());
SGPath submodelpath;
osg::ref_ptr<osg::Node> submodel;
- string submodelFileName = sub_props->getStringValue("path");
- if (submodelFileName.size() > 2
- && !submodelFileName.compare(0, 2, "./" )) {
- submodelpath = modelpath.dir();
- submodelpath.append( submodelFileName.substr( 2 ) );
- } else {
- submodelpath = submodelFileName;
+
+ string subPathStr = sub_props->getStringValue("path");
+ SGPath submodelPath = SGModelLib::findDataFile(subPathStr,
+ NULL, modelDir);
+
+ if (submodelPath.isNull()) {
+ SG_LOG(SG_INPUT, SG_ALERT, "Failed to load file: \"" << subPathStr << "\"");
+ continue;
}
- osg::ref_ptr<SGReaderWriterXMLOptions> options;
- options = new SGReaderWriterXMLOptions(*options_);
- options->setPropRoot(prop_root);
- options->setLoadPanel(load_panel);
+
try {
- submodel = sgLoad3DModel_internal(submodelpath.str(), options.get(),
+ submodel = sgLoad3DModel_internal(submodelPath, options.get(),
sub_props->getNode("overlay"));
- } catch (const sg_throwable &t) {
- SG_LOG(SG_INPUT, SG_ALERT, "Failed to load submodel: " << t.getFormattedMessage());
- throw;
+ } catch (const sg_exception &t) {
+ SG_LOG(SG_INPUT, SG_ALERT, "Failed to load submodel: " << t.getFormattedMessage()
+ << "\n\tfrom:" << t.getOrigin());
+ continue;
}
+
+ if (!submodel)
+ continue;
osg::ref_ptr<osg::Node> submodel_final = submodel;
SGPropertyNode *offs = sub_props->getNode("offsets", false);
}
} // end of submodel loading
+ osg::Node *(*load_panel)(SGPropertyNode *) = options->getLoadPanel();
if ( load_panel ) {
// Load panels
vector<SGPropertyNode_ptr> panel_nodes = props->getChildren("panel");
}
}
- std::vector<SGPropertyNode_ptr> particle_nodes;
- particle_nodes = props->getChildren("particlesystem");
- for (unsigned i = 0; i < particle_nodes.size(); ++i) {
- if (i==0) {
- if (!texturepath.extension().empty())
- texturepath = texturepath.dir();
-
- options->setDatabasePath(texturepath.str());
+ if (dbOptions->getPluginStringData("SimGear::PARTICLESYSTEM") != "OFF") {
+ std::vector<SGPropertyNode_ptr> particle_nodes;
+ particle_nodes = props->getChildren("particlesystem");
+ for (unsigned i = 0; i < particle_nodes.size(); ++i) {
+ osg::ref_ptr<SGReaderWriterOptions> options2;
+ options2 = new SGReaderWriterOptions(*options);
+ if (i==0) {
+ if (!texturepath.extension().empty())
+ texturepath = texturepath.dir();
+
+ options2->setDatabasePath(texturepath.str());
+ }
+ group->addChild(Particles::appendParticles(particle_nodes[i],
+ prop_root,
+ options2.get()));
}
- group->addChild(Particles::appendParticles(particle_nodes[i],
- prop_root,
- options.get()));
}
std::vector<SGPropertyNode_ptr> text_nodes;
prop_root,
options.get()));
}
+
PropertyList effect_nodes = props->getChildren("effect");
+ PropertyList animation_nodes = props->getChildren("animation");
+
+ if (previewMode) {
+ PropertyList::iterator it;
+ it = std::remove_if(animation_nodes.begin(), animation_nodes.end(), ExcludeInPreview());
+ animation_nodes.erase(it, animation_nodes.end());
+ }
+
+ // Some material animations (eventually all) are actually effects.
+ makeEffectAnimations(animation_nodes, effect_nodes);
{
ref_ptr<Node> modelWithEffects
= instantiateEffects(group.get(), effect_nodes, options.get());
group = static_cast<Group*>(modelWithEffects.get());
}
- std::vector<SGPropertyNode_ptr> animation_nodes;
- animation_nodes = props->getChildren("animation");
- for (unsigned i = 0; i < animation_nodes.size(); ++i)
+
+ for (unsigned i = 0; i < animation_nodes.size(); ++i) {
+ if (previewMode && animation_nodes[i]->hasChild("nopreview")) {
+ PropertyList names(animation_nodes[i]->getChildren("object-name"));
+ for (unsigned int n=0; n<names.size(); ++n) {
+ removeNamedNode(group, names[n]->getStringValue());
+ } // of object-names in the animation
+ continue;
+ }
+
/// OSGFIXME: duh, why not only model?????
SGAnimation::animate(group.get(), animation_nodes[i], prop_root,
- options.get());
-
+ options.get(), path.str(), i);
+ }
+
if (!needTransform && group->getNumChildren() < 2) {
model = group->getChild(0);
group->removeChild(model.get());