#include <osg/LOD>
#include <osg/Math>
#include <osg/Object>
-#include <osg/PolygonMode>
-#include <osg/PolygonOffset>
#include <osg/StateSet>
#include <osg/Switch>
#include <osg/TexMat>
#include <simgear/math/interpolater.hxx>
#include <simgear/props/condition.hxx>
#include <simgear/props/props.hxx>
-#include <simgear/structure/SGBinding.hxx>
#include <simgear/scene/material/EffectGeode.hxx>
#include <simgear/scene/material/EffectCullVisitor.hxx>
#include <simgear/scene/util/DeletionManager.hxx>
#include "SGRotateTransform.hxx"
#include "SGScaleTransform.hxx"
#include "SGInteractionAnimation.hxx"
+#include "SGPickAnimation.hxx"
+#include "SGTrackToAnimation.hxx"
#include "ConditionNode.hxx"
using OpenThreads::ScopedLock;
using namespace simgear;
-\f
////////////////////////////////////////////////////////////////////////
// Static utility functions.
////////////////////////////////////////////////////////////////////////
return 0;
}
-\f
////////////////////////////////////////////////////////////////////////
// Animation installer
////////////////////////////////////////////////////////////////////////
if (!_found)
{
std::list<std::string>::const_iterator i;
- string info;
+ std::string info;
for (i = _objectNames.begin(); i != _objectNames.end(); ++i)
{
if (!info.empty())
SGAnimation::animate(osg::Node* node, const SGPropertyNode* configNode,
SGPropertyNode* modelRoot,
const osgDB::Options* options,
- const string &path, int i)
+ const std::string &path, int i)
{
std::string type = configNode->getStringValue("type", "none");
if (type == "alpha-test") {
} else if (type == "pick") {
SGPickAnimation animInst(configNode, modelRoot);
animInst.apply(node);
+ } else if (type == "knob") {
+ SGKnobAnimation animInst(configNode, modelRoot);
+ animInst.apply(node);
+ } else if (type == "slider") {
+ SGSliderAnimation animInst(configNode, modelRoot);
+ animInst.apply(node);
} else if (type == "range") {
SGRangeAnimation animInst(configNode, modelRoot);
animInst.apply(node);
} else if (type == "timed") {
SGTimedAnimation animInst(configNode, modelRoot);
animInst.apply(node);
+ } else if (type == "locked-track") {
+ SGTrackToAnimation animInst(node, configNode, modelRoot);
+ animInst.apply(node);
} else if (type == "translate") {
SGTranslateAnimation animInst(configNode, modelRoot);
animInst.apply(node);
} else if (type == "light") {
- SGLightAnimation animInst(configNode, modelRoot, path, i);
+ SGLightAnimation animInst(configNode, modelRoot, options, path, i);
animInst.apply(node);
} else if (type == "null" || type == "none" || type.empty()) {
SGGroupAnimation animInst(configNode, modelRoot);
}
}
+//------------------------------------------------------------------------------
+SGVec3d SGAnimation::readVec3( const std::string& name,
+ const std::string& suffix,
+ const SGVec3d& def ) const
+{
+ SGVec3d vec;
+ vec[0] = _configNode->getDoubleValue(name + "/x" + suffix, def.x());
+ vec[1] = _configNode->getDoubleValue(name + "/y" + suffix, def.y());
+ vec[2] = _configNode->getDoubleValue(name + "/z" + suffix, def.z());
+ return vec;
+}
+
+//------------------------------------------------------------------------------
+// factored out to share with SGKnobAnimation
+void SGAnimation::readRotationCenterAndAxis( SGVec3d& center,
+ SGVec3d& axis ) const
+{
+ center = SGVec3d::zeros();
+ if( _configNode->hasValue("axis/x1-m") )
+ {
+ SGVec3d v1 = readVec3("axis", "1-m"), // axis/[xyz]1-m
+ v2 = readVec3("axis", "2-m"); // axis/[xyz]2-m
+ center = 0.5*(v1+v2);
+ axis = v2 - v1;
+ }
+ else
+ {
+ axis = readVec3("axis");
+ }
+ if( 8 * SGLimitsd::min() < norm(axis) )
+ axis = normalize(axis);
+
+ center = readVec3("center", "-m", center);
+}
+
+//------------------------------------------------------------------------------
+SGExpressiond* SGAnimation::readOffsetValue(const char* tag_name) const
+{
+ const SGPropertyNode* node = _configNode->getChild(tag_name);
+ if( !node )
+ return 0;
+
+ SGExpressiond_ref expression;
+ if( !node->nChildren() )
+ expression = new SGConstExpression<double>(node->getDoubleValue());
+ else
+ expression = SGReadDoubleExpression(_modelRoot, node->getChild(0));
+
+ if( !expression )
+ return 0;
+
+ expression = expression->simplify();
+
+ if( expression->isConst() && expression->getValue() == 0 )
+ return 0;
+
+ return expression.release();
+}
+
void
SGAnimation::removeMode(osg::Node& node, osg::StateAttribute::GLMode mode)
{
}
-\f
+
////////////////////////////////////////////////////////////////////////
// Implementation of null animation
////////////////////////////////////////////////////////////////////////
return group;
}
-\f
+
////////////////////////////////////////////////////////////////////////
// Implementation of translate animation
////////////////////////////////////////////////////////////////////////
else
_initialValue = 0;
- if (configNode->hasValue("axis/x1-m")) {
- SGVec3d v1, v2;
- v1[0] = configNode->getDoubleValue("axis/x1-m", 0);
- v1[1] = configNode->getDoubleValue("axis/y1-m", 0);
- v1[2] = configNode->getDoubleValue("axis/z1-m", 0);
- v2[0] = configNode->getDoubleValue("axis/x2-m", 0);
- v2[1] = configNode->getDoubleValue("axis/y2-m", 0);
- v2[2] = configNode->getDoubleValue("axis/z2-m", 0);
- _axis = v2 - v1;
- } else {
- _axis[0] = configNode->getDoubleValue("axis/x", 0);
- _axis[1] = configNode->getDoubleValue("axis/y", 0);
- _axis[2] = configNode->getDoubleValue("axis/z", 0);
- }
- if (8*SGLimitsd::min() < norm(_axis))
- _axis = normalize(_axis);
+ _axis = readTranslateAxis(configNode);
}
osg::Group*
return transform;
}
-\f
+
////////////////////////////////////////////////////////////////////////
// Implementation of rotate/spin animation
////////////////////////////////////////////////////////////////////////
if (!cv)
return;
if (!_condition || _condition->test()) {
- double t = nv->getFrameStamp()->getReferenceTime();
+ double t = nv->getFrameStamp()->getSimulationTime();
double rps = _animationValue->getValue() / 60.0;
ref_ptr<ReferenceValues>
refval(static_cast<ReferenceValues*>(_referenceValues.get()));
}
}
+SGVec3d readTranslateAxis(const SGPropertyNode* configNode)
+{
+ SGVec3d axis;
+
+ if (configNode->hasValue("axis/x1-m")) {
+ SGVec3d v1, v2;
+ v1[0] = configNode->getDoubleValue("axis/x1-m", 0);
+ v1[1] = configNode->getDoubleValue("axis/y1-m", 0);
+ v1[2] = configNode->getDoubleValue("axis/z1-m", 0);
+ v2[0] = configNode->getDoubleValue("axis/x2-m", 0);
+ v2[1] = configNode->getDoubleValue("axis/y2-m", 0);
+ v2[2] = configNode->getDoubleValue("axis/z2-m", 0);
+ axis = v2 - v1;
+ } else {
+ axis[0] = configNode->getDoubleValue("axis/x", 0);
+ axis[1] = configNode->getDoubleValue("axis/y", 0);
+ axis[2] = configNode->getDoubleValue("axis/z", 0);
+ }
+ if (8*SGLimitsd::min() < norm(axis))
+ axis = normalize(axis);
+
+ return axis;
+}
+
SGRotateAnimation::SGRotateAnimation(const SGPropertyNode* configNode,
SGPropertyNode* modelRoot) :
SGAnimation(configNode, modelRoot)
_initialValue = _animationValue->getValue();
else
_initialValue = 0;
- _center = SGVec3d::zeros();
- if (configNode->hasValue("axis/x1-m")) {
- SGVec3d v1, v2;
- v1[0] = configNode->getDoubleValue("axis/x1-m", 0);
- v1[1] = configNode->getDoubleValue("axis/y1-m", 0);
- v1[2] = configNode->getDoubleValue("axis/z1-m", 0);
- v2[0] = configNode->getDoubleValue("axis/x2-m", 0);
- v2[1] = configNode->getDoubleValue("axis/y2-m", 0);
- v2[2] = configNode->getDoubleValue("axis/z2-m", 0);
- _center = 0.5*(v1+v2);
- _axis = v2 - v1;
- } else {
- _axis[0] = configNode->getDoubleValue("axis/x", 0);
- _axis[1] = configNode->getDoubleValue("axis/y", 0);
- _axis[2] = configNode->getDoubleValue("axis/z", 0);
- }
- if (8*SGLimitsd::min() < norm(_axis))
- _axis = normalize(_axis);
-
- _center[0] = configNode->getDoubleValue("center/x-m", _center[0]);
- _center[1] = configNode->getDoubleValue("center/y-m", _center[1]);
- _center[2] = configNode->getDoubleValue("center/z-m", _center[2]);
+
+ readRotationCenterAndAxis(_center, _axis);
}
osg::Group*
}
}
-\f
+
////////////////////////////////////////////////////////////////////////
// Implementation of scale animation
////////////////////////////////////////////////////////////////////////
return transform;
}
-\f
+
// Don't create a new state state everytime we need GL_NORMALIZE!
namespace
&SGDistScaleAnimation::Transform::writeLocalData
);
}
-\f
+
////////////////////////////////////////////////////////////////////////
// Implementation of flash animation
////////////////////////////////////////////////////////////////////////
&SGFlashAnimation::Transform::writeLocalData
);
}
-\f
+
////////////////////////////////////////////////////////////////////////
// Implementation of billboard animation
////////////////////////////////////////////////////////////////////////
&SGBillboardAnimation::Transform::writeLocalData
);
}
-\f
+
////////////////////////////////////////////////////////////////////////
// Implementation of a range animation
////////////////////////////////////////////////////////////////////////
return group;
}
-\f
+
////////////////////////////////////////////////////////////////////////
// Implementation of a select animation
////////////////////////////////////////////////////////////////////////
}
-\f
+
////////////////////////////////////////////////////////////////////////
// Implementation of alpha test animation
////////////////////////////////////////////////////////////////////////
}
}
-\f
+
//////////////////////////////////////////////////////////////////////
// Blend animation installer
//////////////////////////////////////////////////////////////////////
node.accept(visitor);
}
-\f
+
//////////////////////////////////////////////////////////////////////
// Timed animation installer
//////////////////////////////////////////////////////////////////////
_current_index = _current_index % nChildren;
// update the time and compute the current systems time value
- double t = nv->getFrameStamp()->getReferenceTime();
+ double t = nv->getFrameStamp()->getSimulationTime();
if (_last_time_sec == SGLimitsd::max()) {
_last_time_sec = t;
} else {
return sw;
}
-\f
+
////////////////////////////////////////////////////////////////////////
// dynamically switch on/off shadows
////////////////////////////////////////////////////////////////////////
return group;
}
-\f
+
////////////////////////////////////////////////////////////////////////
// Implementation of SGTexTransformAnimation
////////////////////////////////////////////////////////////////////////
updateCallback->appendTransform(rotation, value);
}
-
-////////////////////////////////////////////////////////////////////////
-// Implementation of SGPickAnimation
-////////////////////////////////////////////////////////////////////////
-
-class SGPickAnimation::PickCallback : public SGPickCallback {
-public:
- PickCallback(const SGPropertyNode* configNode,
- SGPropertyNode* modelRoot) :
- _repeatable(configNode->getBoolValue("repeatable", false)),
- _repeatInterval(configNode->getDoubleValue("interval-sec", 0.1))
- {
- SG_LOG(SG_INPUT, SG_DEBUG, "Reading all bindings");
- std::vector<SGPropertyNode_ptr> bindings;
-
- bindings = configNode->getChildren("button");
- for (unsigned int i = 0; i < bindings.size(); ++i) {
- _buttons.push_back( bindings[i]->getIntValue() );
- }
- bindings = configNode->getChildren("binding");
- for (unsigned int i = 0; i < bindings.size(); ++i) {
- _bindingsDown.push_back(new SGBinding(bindings[i], modelRoot));
- }
-
- const SGPropertyNode* upNode = configNode->getChild("mod-up");
- if (!upNode)
- return;
- bindings = upNode->getChildren("binding");
- for (unsigned int i = 0; i < bindings.size(); ++i) {
- _bindingsUp.push_back(new SGBinding(bindings[i], modelRoot));
- }
- }
- virtual bool buttonPressed(int button, const Info&)
- {
- bool found = false;
- for( std::vector<int>::iterator it = _buttons.begin(); it != _buttons.end(); ++it ) {
- if( *it == button ) {
- found = true;
- break;
- }
- }
- if (!found )
- return false;
- SGBindingList::const_iterator i;
- for (i = _bindingsDown.begin(); i != _bindingsDown.end(); ++i)
- (*i)->fire();
- _repeatTime = -_repeatInterval; // anti-bobble: delay start of repeat
- return true;
- }
- virtual void buttonReleased(void)
- {
- SGBindingList::const_iterator i;
- for (i = _bindingsUp.begin(); i != _bindingsUp.end(); ++i)
- (*i)->fire();
- }
- virtual void update(double dt)
- {
- if (!_repeatable)
- return;
-
- _repeatTime += dt;
- while (_repeatInterval < _repeatTime) {
- _repeatTime -= _repeatInterval;
- SGBindingList::const_iterator i;
- for (i = _bindingsDown.begin(); i != _bindingsDown.end(); ++i)
- (*i)->fire();
- }
- }
-private:
- SGBindingList _bindingsDown;
- SGBindingList _bindingsUp;
- std::vector<int> _buttons;
- bool _repeatable;
- double _repeatInterval;
- double _repeatTime;
-};
-
-class VncVisitor : public osg::NodeVisitor {
- public:
- VncVisitor(double x, double y, int mask) :
- osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN),
- _texX(x), _texY(y), _mask(mask), _done(false)
- {
- SG_LOG(SG_INPUT, SG_DEBUG, "VncVisitor constructor "
- << x << "," << y << " mask " << mask);
- }
-
- virtual void apply(osg::Node &node)
- {
- // Some nodes have state sets attached
- touchStateSet(node.getStateSet());
- if (!_done)
- traverse(node);
- if (_done) return;
- // See whether we are a geode worth exploring
- osg::Geode *g = dynamic_cast<osg::Geode*>(&node);
- if (!g) return;
- // Go find all its drawables
- int i = g->getNumDrawables();
- while (--i >= 0) {
- osg::Drawable *d = g->getDrawable(i);
- if (d) touchDrawable(*d);
- }
- // Out of optimism, do the same for EffectGeode
- simgear::EffectGeode *eg = dynamic_cast<simgear::EffectGeode*>(&node);
- if (!eg) return;
- for (simgear::EffectGeode::DrawablesIterator di = eg->drawablesBegin();
- di != eg->drawablesEnd(); di++) {
- touchDrawable(**di);
- }
- // Now see whether the EffectGeode has an Effect
- simgear::Effect *e = eg->getEffect();
- if (e) {
- touchStateSet(e->getDefaultStateSet());
- }
- }
-
- inline void touchDrawable(osg::Drawable &d)
- {
- osg::StateSet *ss = d.getStateSet();
- touchStateSet(ss);
- }
-
- void touchStateSet(osg::StateSet *ss)
- {
- if (!ss) return;
- osg::StateAttribute *sa = ss->getTextureAttribute(0,
- osg::StateAttribute::TEXTURE);
- if (!sa) return;
- osg::Texture *t = sa->asTexture();
- if (!t) return;
- osg::Image *img = t->getImage(0);
- if (!img) return;
- if (!_done) {
- int pixX = _texX * img->s();
- int pixY = _texY * img->t();
- _done = img->sendPointerEvent(pixX, pixY, _mask);
- SG_LOG(SG_INPUT, SG_DEBUG, "VncVisitor image said " << _done
- << " to coord " << pixX << "," << pixY);
- }
- }
-
- inline bool wasSuccessful()
- {
- return _done;
- }
-
- private:
- double _texX, _texY;
- int _mask;
- bool _done;
-};
-
-
-class SGPickAnimation::VncCallback : public SGPickCallback {
-public:
- VncCallback(const SGPropertyNode* configNode,
- SGPropertyNode* modelRoot,
- osg::Group *node)
- : _node(node)
- {
- SG_LOG(SG_INPUT, SG_DEBUG, "Configuring VNC callback");
- const char *cornernames[3] = {"top-left", "top-right", "bottom-left"};
- SGVec3d *cornercoords[3] = {&_topLeft, &_toRight, &_toDown};
- for (int c =0; c < 3; c++) {
- const SGPropertyNode* cornerNode = configNode->getChild(cornernames[c]);
- *cornercoords[c] = SGVec3d(
- cornerNode->getDoubleValue("x"),
- cornerNode->getDoubleValue("y"),
- cornerNode->getDoubleValue("z"));
- }
- _toRight -= _topLeft;
- _toDown -= _topLeft;
- _squaredRight = dot(_toRight, _toRight);
- _squaredDown = dot(_toDown, _toDown);
- }
-
- virtual bool buttonPressed(int button, const Info& info)
- {
- SGVec3d loc(info.local);
- SG_LOG(SG_INPUT, SG_DEBUG, "VNC pressed " << button << ": " << loc);
- loc -= _topLeft;
- _x = dot(loc, _toRight) / _squaredRight;
- _y = dot(loc, _toDown) / _squaredDown;
- if (_x<0) _x = 0; else if (_x > 1) _x = 1;
- if (_y<0) _y = 0; else if (_y > 1) _y = 1;
- VncVisitor vv(_x, _y, 1 << button);
- _node->accept(vv);
- return vv.wasSuccessful();
-
- }
- virtual void buttonReleased(void)
- {
- SG_LOG(SG_INPUT, SG_DEBUG, "VNC release");
- VncVisitor vv(_x, _y, 0);
- _node->accept(vv);
- }
- virtual void update(double dt)
- {
- }
-private:
- double _x, _y;
- osg::ref_ptr<osg::Group> _node;
- SGVec3d _topLeft, _toRight, _toDown;
- double _squaredRight, _squaredDown;
-};
-
-SGPickAnimation::SGPickAnimation(const SGPropertyNode* configNode,
- SGPropertyNode* modelRoot) :
- SGAnimation(configNode, modelRoot)
-{
-}
-
-namespace
-{
-Mutex colorModeUniformMutex;
-osg::ref_ptr<osg::Uniform> colorModeUniform;
-}
-
-osg::Group*
-SGPickAnimation::createAnimationGroup(osg::Group& parent)
-{
- osg::Group* commonGroup = new osg::Group;
-
- // Contains the normal geometry that is interactive
- osg::ref_ptr<osg::Group> normalGroup = new osg::Group;
- normalGroup->setName("pick normal group");
- normalGroup->addChild(commonGroup);
-
- // Used to render the geometry with just yellow edges
- osg::Group* highlightGroup = new osg::Group;
- highlightGroup->setName("pick highlight group");
- highlightGroup->setNodeMask(SG_NODEMASK_PICK_BIT);
- highlightGroup->addChild(commonGroup);
- SGSceneUserData* ud;
- ud = SGSceneUserData::getOrCreateSceneUserData(commonGroup);
-
- // add actions that become macro and command invocations
- std::vector<SGPropertyNode_ptr> actions;
- actions = getConfig()->getChildren("action");
- for (unsigned int i = 0; i < actions.size(); ++i)
- ud->addPickCallback(new PickCallback(actions[i], getModelRoot()));
- // Look for the VNC sessions that want raw mouse input
- actions = getConfig()->getChildren("vncaction");
- for (unsigned int i = 0; i < actions.size(); ++i)
- ud->addPickCallback(new VncCallback(actions[i], getModelRoot(),
- &parent));
-
- // prepare a state set that paints the edges of this object yellow
- // The material and texture attributes are set with
- // OVERRIDE|PROTECTED in case there is a material animation on a
- // higher node in the scene graph, which would have its material
- // attribute set with OVERRIDE.
- osg::StateSet* stateSet = highlightGroup->getOrCreateStateSet();
- osg::Texture2D* white = StateAttributeFactory::instance()->getWhiteTexture();
- stateSet->setTextureAttributeAndModes(0, white,
- (osg::StateAttribute::ON
- | osg::StateAttribute::OVERRIDE
- | osg::StateAttribute::PROTECTED));
- osg::PolygonOffset* polygonOffset = new osg::PolygonOffset;
- polygonOffset->setFactor(-1);
- polygonOffset->setUnits(-1);
- stateSet->setAttribute(polygonOffset, osg::StateAttribute::OVERRIDE);
- stateSet->setMode(GL_POLYGON_OFFSET_LINE,
- osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE);
- osg::PolygonMode* polygonMode = new osg::PolygonMode;
- polygonMode->setMode(osg::PolygonMode::FRONT_AND_BACK,
- osg::PolygonMode::LINE);
- stateSet->setAttribute(polygonMode, osg::StateAttribute::OVERRIDE);
- osg::Material* material = new osg::Material;
- material->setColorMode(osg::Material::OFF);
- material->setAmbient(osg::Material::FRONT_AND_BACK, osg::Vec4f(0, 0, 0, 1));
- // XXX Alpha < 1.0 in the diffuse material value is a signal to the
- // default shader to take the alpha value from the material value
- // and not the glColor. In many cases the pick animation geometry is
- // transparent, so the outline would not be visible without this hack.
- material->setDiffuse(osg::Material::FRONT_AND_BACK, osg::Vec4f(0, 0, 0, .95));
- material->setEmission(osg::Material::FRONT_AND_BACK, osg::Vec4f(1, 1, 0, 1));
- material->setSpecular(osg::Material::FRONT_AND_BACK, osg::Vec4f(0, 0, 0, 0));
- stateSet->setAttribute(
- material, osg::StateAttribute::OVERRIDE | osg::StateAttribute::PROTECTED);
- // The default shader has a colorMode uniform that mimics the
- // behavior of Material color mode.
- osg::Uniform* cmUniform = 0;
- {
- ScopedLock<Mutex> lock(colorModeUniformMutex);
- if (!colorModeUniform.valid()) {
- colorModeUniform = new osg::Uniform(osg::Uniform::INT, "colorMode");
- colorModeUniform->set(0); // MODE_OFF
- colorModeUniform->setDataVariance(osg::Object::STATIC);
- }
- cmUniform = colorModeUniform.get();
- }
- stateSet->addUniform(cmUniform,
- osg::StateAttribute::OVERRIDE | osg::StateAttribute::ON);
- // Only add normal geometry if configured
- if (getConfig()->getBoolValue("visible", true))
- parent.addChild(normalGroup.get());
- parent.addChild(highlightGroup);
-
- return commonGroup;
-}