#include <osg/Texture2D>
#include <osg/Transform>
#include <osgDB/ReadFile>
+#include <osgDB/Registry>
+#include <osgDB/Input>
+#include <osgDB/ParameterOutput>
+
#include <simgear/math/interpolater.hxx>
#include <simgear/props/condition.hxx>
#include <simgear/props/props.hxx>
#include <simgear/structure/SGBinding.hxx>
+#include <simgear/scene/material/EffectGeode.hxx>
#include <simgear/scene/util/SGNodeMasks.hxx>
#include <simgear/scene/util/SGSceneUserData.hxx>
#include <simgear/scene/util/SGStateAttributeVisitor.hxx>
#include "SGScaleTransform.hxx"
#include "SGInteractionAnimation.hxx"
+#include "ConditionNode.hxx"
+
using OpenThreads::Mutex;
using OpenThreads::ReentrantMutex;
using OpenThreads::ScopedLock;
void setOffset(double offset)
{ _offset = offset; }
- virtual void eval(double& value) const
+ virtual void eval(double& value, const simgear::expression::Binding* b) const
{
_offset.shuffle();
_scale.shuffle();
- value = _offset + _scale*getOperand()->getValue();
+ value = _offset + _scale*getOperand()->getValue(b);
}
virtual bool isConst() const { return false; }
using namespace osg;
using namespace std;
- for (int i = 0; i < geode.getNumDrawables(); ++i)
+ for (int i = 0; i < (int)geode.getNumDrawables(); ++i)
geode.getDrawable(i)->setUseDisplayList(false);
}
};
class SGDistScaleAnimation::Transform : public osg::Transform {
public:
+ Transform() : _min_v(0.0), _max_v(0.0), _factor(0.0), _offset(0.0) {}
+ Transform(const Transform& rhs,
+ const osg::CopyOp& copyOp = osg::CopyOp::SHALLOW_COPY)
+ : osg::Transform(rhs, copyOp), _table(rhs._table), _center(rhs._center),
+ _min_v(rhs._min_v), _max_v(rhs._max_v), _factor(rhs._factor),
+ _offset(rhs._offset)
+ {
+ }
+ META_Node(simgear, SGDistScaleAnimation::Transform);
Transform(const SGPropertyNode* configNode)
{
setName(configNode->getStringValue("name", "dist scale animation"));
return true;
}
+ static bool writeLocalData(const osg::Object& obj, osgDB::Output& fw)
+ {
+ const Transform& trans = static_cast<const Transform&>(obj);
+ fw.indent() << "center " << trans._center << "\n";
+ fw.indent() << "min_v " << trans._min_v << "\n";
+ fw.indent() << "max_v " << trans._max_v << "\n";
+ fw.indent() << "factor " << trans._factor << "\n";
+ fw.indent() << "offset " << trans._offset << "\n";
+ return true;
+ }
private:
double computeScaleFactor(osg::NodeVisitor* nv) const
{
if (!nv)
return 1;
- double scale_factor = (_center.osg() - nv->getEyePoint()).length();
+ double scale_factor = (toOsg(_center) - nv->getEyePoint()).length();
if (_table == 0) {
scale_factor = _factor * scale_factor + _offset;
} else {
return transform;
}
+namespace
+{
+ osgDB::RegisterDotOsgWrapperProxy distScaleAnimationTransformProxy
+ (
+ new SGDistScaleAnimation::Transform,
+ "SGDistScaleAnimation::Transform",
+ "Object Node Transform SGDistScaleAnimation::Transform Group",
+ 0,
+ &SGDistScaleAnimation::Transform::writeLocalData
+ );
+}
\f
////////////////////////////////////////////////////////////////////////
// Implementation of flash animation
class SGFlashAnimation::Transform : public osg::Transform {
public:
+ Transform() : _power(0.0), _factor(0.0), _offset(0.0), _min_v(0.0),
+ _max_v(0.0), _two_sides(false)
+ {}
+
+ Transform(const Transform& rhs,
+ const osg::CopyOp& copyOp = osg::CopyOp::SHALLOW_COPY)
+ : osg::Transform(rhs, copyOp), _center(rhs._center), _axis(rhs._axis),
+ _power(rhs._power), _factor(rhs._factor), _offset(rhs._offset),
+ _min_v(rhs._min_v), _max_v(rhs._max_v), _two_sides(rhs._two_sides)
+ {
+ }
+ META_Node(simgear, SGFlashAnimation::Transform);
+
Transform(const SGPropertyNode* configNode)
{
setReferenceFrame(RELATIVE_RF);
return true;
}
+ static bool writeLocalData(const osg::Object& obj, osgDB::Output& fw)
+ {
+ const Transform& trans = static_cast<const Transform&>(obj);
+ fw.indent() << "center " << trans._center[0] << " "
+ << trans._center[1] << " " << trans._center[2] << " " << "\n";
+ fw.indent() << "axis " << trans._axis[0] << " "
+ << trans._axis[1] << " " << trans._axis[2] << " " << "\n";
+ fw.indent() << "power " << trans._power << " \n";
+ fw.indent() << "min_v " << trans._min_v << "\n";
+ fw.indent() << "max_v " << trans._max_v << "\n";
+ fw.indent() << "factor " << trans._factor << "\n";
+ fw.indent() << "offset " << trans._offset << "\n";
+ fw.indent() << "twosides " << (trans._two_sides ? "true" : "false") << "\n";
+ return true;
+ }
private:
double computeScaleFactor(osg::NodeVisitor* nv) const
{
return transform;
}
+namespace
+{
+ osgDB::RegisterDotOsgWrapperProxy flashAnimationTransformProxy
+ (
+ new SGFlashAnimation::Transform,
+ "SGFlashAnimation::Transform",
+ "Object Node Transform SGFlashAnimation::Transform Group",
+ 0,
+ &SGFlashAnimation::Transform::writeLocalData
+ );
+}
\f
////////////////////////////////////////////////////////////////////////
-// Implementation of flash animation
+// Implementation of billboard animation
////////////////////////////////////////////////////////////////////////
class SGBillboardAnimation::Transform : public osg::Transform {
public:
+ Transform() : _spherical(true) {}
+ Transform(const Transform& rhs,
+ const osg::CopyOp& copyOp = osg::CopyOp::SHALLOW_COPY)
+ : osg::Transform(rhs, copyOp), _spherical(rhs._spherical) {}
+ META_Node(simgear, SGBillboardAnimation::Transform);
Transform(const SGPropertyNode* configNode) :
_spherical(configNode->getBoolValue("spherical", true))
{
// Hmm, don't yet know how to get that back ...
return false;
}
+ static bool writeLocalData(const osg::Object& obj, osgDB::Output& fw)
+ {
+ const Transform& trans = static_cast<const Transform&>(obj);
+ fw.indent() << (trans._spherical ? "true" : "false") << "\n";
+ return true;
+ }
private:
bool _spherical;
};
return transform;
}
+namespace
+{
+ osgDB::RegisterDotOsgWrapperProxy billboardAnimationTransformProxy
+ (
+ new SGBillboardAnimation::Transform,
+ "SGBillboardAnimation::Transform",
+ "Object Node Transform SGBillboardAnimation::Transform Group",
+ 0,
+ &SGBillboardAnimation::Transform::writeLocalData
+ );
+}
\f
////////////////////////////////////////////////////////////////////////
// Implementation of a range animation
// Implementation of a select animation
////////////////////////////////////////////////////////////////////////
-class SGSelectAnimation::UpdateCallback : public osg::NodeCallback {
-public:
- UpdateCallback(const SGCondition* condition) :
- _condition(condition)
- {}
- virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
- {
- osg::Switch* sw = static_cast<osg::Switch*>(node);
- if (_condition->test())
- sw->setAllChildrenOn();
- else
- sw->setAllChildrenOff();
- traverse(node, nv);
- }
-
-private:
- SGSharedPtr<SGCondition const> _condition;
-};
-
SGSelectAnimation::SGSelectAnimation(const SGPropertyNode* configNode,
SGPropertyNode* modelRoot) :
SGAnimation(configNode, modelRoot)
// when the animation installer returns
if (!condition)
return new osg::Group;
-
- osg::Switch* sw = new osg::Switch;
- sw->setName("select animation node");
- sw->setUpdateCallback(new UpdateCallback(condition));
- parent.addChild(sw);
- return sw;
+ simgear::ConditionNode* cn = new simgear::ConditionNode;
+ cn->setName("select animation node");
+ cn->setCondition(condition.ptr());
+ osg::Group* grp = new osg::Group;
+ cn->addChild(grp);
+ parent.addChild(cn);
+ return grp;
}
public:
PickCallback(const SGPropertyNode* configNode,
SGPropertyNode* modelRoot) :
- _button(configNode->getIntValue("button", -1)),
_repeatable(configNode->getBoolValue("repeatable", false)),
_repeatInterval(configNode->getDoubleValue("interval-sec", 0.1))
{
SG_LOG(SG_INPUT, SG_DEBUG, "Reading all bindings");
std::vector<SGPropertyNode_ptr> bindings;
+
+ bindings = configNode->getChildren("button");
+ for (unsigned int i = 0; i < bindings.size(); ++i) {
+ _buttons.push_back( bindings[i]->getIntValue() );
+ }
bindings = configNode->getChildren("binding");
for (unsigned int i = 0; i < bindings.size(); ++i) {
_bindingsDown.push_back(new SGBinding(bindings[i], modelRoot));
}
virtual bool buttonPressed(int button, const Info&)
{
- if (0 <= _button && button != _button)
+ bool found = false;
+ for( std::vector<int>::iterator it = _buttons.begin(); it != _buttons.end(); it++ ) {
+ if( *it == button ) {
+ found = true;
+ break;
+ }
+ }
+ if (!found )
return false;
SGBindingList::const_iterator i;
for (i = _bindingsDown.begin(); i != _bindingsDown.end(); ++i)
(*i)->fire();
- _repeatTime = 0;
+ _repeatTime = -_repeatInterval; // anti-bobble: delay start of repeat
return true;
}
virtual void buttonReleased(void)
private:
SGBindingList _bindingsDown;
SGBindingList _bindingsUp;
- int _button;
+ std::vector<int> _buttons;
bool _repeatable;
double _repeatInterval;
double _repeatTime;
};
+class VncVisitor : public osg::NodeVisitor {
+ public:
+ VncVisitor(double x, double y, int mask) :
+ osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN),
+ _texX(x), _texY(y), _mask(mask), _done(false)
+ {
+ SG_LOG(SG_INPUT, SG_DEBUG, "VncVisitor constructor "
+ << x << "," << y << " mask " << mask);
+ }
+
+ virtual void apply(osg::Node &node)
+ {
+ // Some nodes have state sets attached
+ touchStateSet(node.getStateSet());
+ if (!_done)
+ traverse(node);
+ if (_done) return;
+ // See whether we are a geode worth exploring
+ osg::Geode *g = dynamic_cast<osg::Geode*>(&node);
+ if (!g) return;
+ // Go find all its drawables
+ int i = g->getNumDrawables();
+ while (--i >= 0) {
+ osg::Drawable *d = g->getDrawable(i);
+ if (d) touchDrawable(*d);
+ }
+ // Out of optimism, do the same for EffectGeode
+ simgear::EffectGeode *eg = dynamic_cast<simgear::EffectGeode*>(&node);
+ if (!eg) return;
+ for (simgear::EffectGeode::DrawablesIterator di = eg->drawablesBegin();
+ di != eg->drawablesEnd(); di++) {
+ touchDrawable(**di);
+ }
+ // Now see whether the EffectGeode has an Effect
+ simgear::Effect *e = eg->getEffect();
+ if (e) {
+ touchStateSet(e->getDefaultStateSet());
+ }
+ }
+
+ inline void touchDrawable(osg::Drawable &d)
+ {
+ osg::StateSet *ss = d.getStateSet();
+ touchStateSet(ss);
+ }
+
+ void touchStateSet(osg::StateSet *ss)
+ {
+ if (!ss) return;
+ osg::StateAttribute *sa = ss->getTextureAttribute(0,
+ osg::StateAttribute::TEXTURE);
+ if (!sa) return;
+ osg::Texture *t = sa->asTexture();
+ if (!t) return;
+ osg::Image *img = t->getImage(0);
+ if (!img) return;
+ if (!_done) {
+ int pixX = _texX * img->s();
+ int pixY = _texY * img->t();
+ _done = img->sendPointerEvent(pixX, pixY, _mask);
+ SG_LOG(SG_INPUT, SG_DEBUG, "VncVisitor image said " << _done
+ << " to coord " << pixX << "," << pixY);
+ }
+ }
+
+ inline bool wasSuccessful()
+ {
+ return _done;
+ }
+
+ private:
+ double _texX, _texY;
+ int _mask;
+ bool _done;
+};
+
+
+class SGPickAnimation::VncCallback : public SGPickCallback {
+public:
+ VncCallback(const SGPropertyNode* configNode,
+ SGPropertyNode* modelRoot,
+ osg::Group *node)
+ : _node(node)
+ {
+ SG_LOG(SG_INPUT, SG_DEBUG, "Configuring VNC callback");
+ const char *cornernames[3] = {"top-left", "top-right", "bottom-left"};
+ SGVec3d *cornercoords[3] = {&_topLeft, &_toRight, &_toDown};
+ for (int c =0; c < 3; c++) {
+ const SGPropertyNode* cornerNode = configNode->getChild(cornernames[c]);
+ *cornercoords[c] = SGVec3d(
+ cornerNode->getDoubleValue("x"),
+ cornerNode->getDoubleValue("y"),
+ cornerNode->getDoubleValue("z"));
+ }
+ _toRight -= _topLeft;
+ _toDown -= _topLeft;
+ _squaredRight = dot(_toRight, _toRight);
+ _squaredDown = dot(_toDown, _toDown);
+ }
+
+ virtual bool buttonPressed(int button, const Info& info)
+ {
+ SGVec3d loc(info.local);
+ SG_LOG(SG_INPUT, SG_DEBUG, "VNC pressed " << button << ": " << loc);
+ loc -= _topLeft;
+ _x = dot(loc, _toRight) / _squaredRight;
+ _y = dot(loc, _toDown) / _squaredDown;
+ if (_x<0) _x = 0; else if (_x > 1) _x = 1;
+ if (_y<0) _y = 0; else if (_y > 1) _y = 1;
+ VncVisitor vv(_x, _y, 1 << button);
+ _node->accept(vv);
+ return vv.wasSuccessful();
+
+ }
+ virtual void buttonReleased(void)
+ {
+ SG_LOG(SG_INPUT, SG_DEBUG, "VNC release");
+ VncVisitor vv(_x, _y, 0);
+ _node->accept(vv);
+ }
+ virtual void update(double dt)
+ {
+ }
+private:
+ double _x, _y;
+ osg::ref_ptr<osg::Group> _node;
+ SGVec3d _topLeft, _toRight, _toDown;
+ double _squaredRight, _squaredDown;
+};
+
SGPickAnimation::SGPickAnimation(const SGPropertyNode* configNode,
SGPropertyNode* modelRoot) :
SGAnimation(configNode, modelRoot)
highlightGroup->addChild(commonGroup);
SGSceneUserData* ud;
ud = SGSceneUserData::getOrCreateSceneUserData(commonGroup);
+
+ // add actions that become macro and command invocations
std::vector<SGPropertyNode_ptr> actions;
actions = getConfig()->getChildren("action");
for (unsigned int i = 0; i < actions.size(); ++i)
ud->addPickCallback(new PickCallback(actions[i], getModelRoot()));
+ // Look for the VNC sessions that want raw mouse input
+ actions = getConfig()->getChildren("vncaction");
+ for (unsigned int i = 0; i < actions.size(); ++i)
+ ud->addPickCallback(new VncCallback(actions[i], getModelRoot(),
+ &parent));
// prepare a state set that paints the edges of this object yellow
osg::StateSet* stateSet = highlightGroup->getOrCreateStateSet();