//
// This file is in the Public Domain, and comes with no warranty.
+#ifdef HAVE_CONFIG_H
+# include <simgear_config.h>
+#endif
#include <string.h> // for strcmp()
#include <math.h>
SGPersonalityBranch *SGAnimation::current_object = 0;
SGAnimation::SGAnimation (SGPropertyNode_ptr props, ssgBranch * branch)
- : _branch(branch)
+ : _branch(branch),
+ animation_type(0)
{
_branch->setName(props->getStringValue("name", 0));
if ( props->getBoolValue( "enable-hot", true ) ) {
_center[0] = 0;
_center[1] = 0;
_center[2] = 0;
- if (props->hasValue("axis/x1-m")) {
+ if (props->hasValue("axis/x") || props->hasValue("axis/y") || props->hasValue("axis/z")) {
+ _axis[0] = props->getFloatValue("axis/x", 0);
+ _axis[1] = props->getFloatValue("axis/y", 0);
+ _axis[2] = props->getFloatValue("axis/z", 0);
+ } else {
double x1,y1,z1,x2,y2,z2;
- x1 = props->getFloatValue("axis/x1-m");
- y1 = props->getFloatValue("axis/y1-m");
- z1 = props->getFloatValue("axis/z1-m");
- x2 = props->getFloatValue("axis/x2-m");
- y2 = props->getFloatValue("axis/y2-m");
- z2 = props->getFloatValue("axis/z2-m");
+ x1 = props->getFloatValue("axis/x1-m", 0);
+ y1 = props->getFloatValue("axis/y1-m", 0);
+ z1 = props->getFloatValue("axis/z1-m", 0);
+ x2 = props->getFloatValue("axis/x2-m", 0);
+ y2 = props->getFloatValue("axis/y2-m", 0);
+ z2 = props->getFloatValue("axis/z2-m", 0);
_center[0] = (x1+x2)/2;
_center[1]= (y1+y2)/2;
_center[2] = (z1+z2)/2;
_axis[0] = (x2-x1)/vector_length;
_axis[1] = (y2-y1)/vector_length;
_axis[2] = (z2-z1)/vector_length;
- } else {
- _axis[0] = props->getFloatValue("axis/x", 0);
- _axis[1] = props->getFloatValue("axis/y", 0);
- _axis[2] = props->getFloatValue("axis/z", 0);
}
- if (props->hasValue("center/x-m")) {
- _center[0] = props->getFloatValue("center/x-m", 0);
- _center[1] = props->getFloatValue("center/y-m", 0);
- _center[2] = props->getFloatValue("center/z-m", 0);
+ if (props->hasValue("center/x-m") || props->hasValue("center/y-m")
+ || props->hasValue("center/z-m")) {
+ _center[0] = props->getFloatValue("center/x-m", 0);
+ _center[1] = props->getFloatValue("center/y-m", 0);
+ _center[2] = props->getFloatValue("center/z-m", 0);
}
sgNormalizeVec3(_axis);
}
{
if (_condition == 0 || _condition->test()) {
if (_table == 0) {
- _position_m = (_prop->getDoubleValue() + _offset_m) * _factor;
+ _position_m = (_prop->getDoubleValue() * _factor) + _offset_m;
if (_has_min && _position_m < _min_m)
_position_m = _min_m;
if (_has_max && _position_m > _max_m)
SGMaterialAnimation::SGMaterialAnimation( SGPropertyNode *prop_root,
SGPropertyNode_ptr props, const SGPath &texture_path)
: SGAnimation(props, new ssgBranch),
- _base_dir(texture_path),
+ _last_condition(false),
+ _prop_root(prop_root),
+ _prop_base(""),
+ _texture_base(texture_path),
_cached_material(0),
_cloned_material(0),
_read(0),
_update(0),
_global(props->getBoolValue("global", false))
{
- _diff.red = props->getFloatValue("diffuse-red", -1.0);
- _diff.green = props->getFloatValue("diffuse-green", -1.0);
- _diff.blue = props->getFloatValue("diffuse-blue", -1.0);
- _diff.factor = props->getFloatValue("diffuse-factor", 1.0);
- _diff.offset = props->getFloatValue("diffuse-offset", 0.0);
- if (_diff.dirty())
- _update |= DIFFUSE;
-
- _amb.red = props->getFloatValue("ambient-red", -1.0);
- _amb.green = props->getFloatValue("ambient-green", -1.0);
- _amb.blue = props->getFloatValue("ambient-blue", -1.0);
- _amb.factor = props->getFloatValue("ambient-factor", 1.0);
- _amb.offset = props->getFloatValue("ambient-offset", 0.0);
- if (_amb.dirty())
- _update |= AMBIENT;
-
- _spec.red = props->getFloatValue("specular-red", -1.0);
- _spec.green = props->getFloatValue("specular-green", -1.0);
- _spec.blue = props->getFloatValue("specular-blue", -1.0);
- _spec.factor = props->getFloatValue("specular-factor", 1.0);
- _spec.offset = props->getFloatValue("specular-offset", 0.0);
- if (_spec.dirty())
- _update |= SPECULAR;
-
- _emis.red = props->getFloatValue("emission-red", -1.0);
- _emis.green = props->getFloatValue("emission-green", -1.0);
- _emis.blue = props->getFloatValue("emission-blue", -1.0);
- _emis.factor = props->getFloatValue("emission-factor", 1.0);
- _emis.offset = props->getFloatValue("emission-offset", 0.0);
- if (_emis.dirty())
- _update |= EMISSION;
+ SGPropertyNode_ptr n;
+ n = props->getChild("condition");
+ _condition = n ? sgReadCondition(_prop_root, n) : 0;
+ n = props->getChild("property-base");
+ if (n) {
+ _prop_base = n->getStringValue();
+ if (!_prop_base.empty() && _prop_base.end()[-1] != '/')
+ _prop_base += '/';
+ }
+
+ initColorGroup(props->getChild("diffuse"), &_diff, DIFFUSE);
+ initColorGroup(props->getChild("ambient"), &_amb, AMBIENT);
+ initColorGroup(props->getChild("emission"), &_emis, EMISSION);
+ initColorGroup(props->getChild("specular"), &_spec, SPECULAR);
_shi = props->getFloatValue("shininess", -1.0);
if (_shi >= 0.0)
_update |= SHININESS;
- _trans = props->getFloatValue("transparency", -1.0);
- if (_trans >= 0.0)
- _update |= TRANSPARENCY;
+ SGPropertyNode_ptr group = props->getChild("transparency");
+ if (group) {
+ _trans.value = group->getFloatValue("alpha", -1.0);
+ _trans.factor = group->getFloatValue("factor", 1.0);
+ _trans.offset = group->getFloatValue("offset", 0.0);
+ _trans.min = group->getFloatValue("min", 0.0);
+ if (_trans.min < 0.0)
+ _trans.min = 0.0;
+ _trans.max = group->getFloatValue("max", 1.0);
+ if (_trans.max > 1.0)
+ _trans.max = 1.0;
+ if (_trans.dirty())
+ _update |= TRANSPARENCY;
+
+ n = group->getChild("alpha-prop");
+ _trans.value_prop = n ? _prop_root->getNode(path(n->getStringValue()), true) : 0;
+ n = group->getChild("factor-prop");
+ _trans.factor_prop = n ? _prop_root->getNode(path(n->getStringValue()), true) : 0;
+ n = group->getChild("offset-prop");
+ _trans.offset_prop = n ? _prop_root->getNode(path(n->getStringValue()), true) : 0;
+ if (_trans.live())
+ _read |= TRANSPARENCY;
+ }
_thresh = props->getFloatValue("threshold", -1.0);
if (_thresh >= 0.0)
string _texture_str = props->getStringValue("texture", "");
if (!_texture_str.empty()) {
- _texture = _base_dir;
+ _texture = _texture_base;
_texture.append(_texture_str);
_update |= TEXTURE;
}
- SGPropertyNode_ptr node = props->getChild("condition");
- _condition = node ? sgReadCondition(prop_root, node) : 0;
-
- node = props->getChild("diffuse-red-prop");
- _diff.red_prop = node ? prop_root->getNode(node->getStringValue(), true) : 0;
- node = props->getChild("diffuse-green-prop");
- _diff.green_prop = node ? prop_root->getNode(node->getStringValue(), true) : 0;
- node = props->getChild("diffuse-blue-prop");
- _diff.blue_prop = node ? prop_root->getNode(node->getStringValue(), true) : 0;
- node = props->getChild("diffuse-factor-prop");
- _diff.factor_prop = node ? prop_root->getNode(node->getStringValue(), true) : 0;
- node = props->getChild("diffuse-offset-prop");
- _diff.offset_prop = node ? prop_root->getNode(node->getStringValue(), true) : 0;
- if (_diff.live())
- _read |= DIFFUSE;
-
- node = props->getChild("ambient-red-prop");
- _amb.red_prop = node ? prop_root->getNode(node->getStringValue(), true) : 0;
- node = props->getChild("ambient-green-prop");
- _amb.green_prop = node ? prop_root->getNode(node->getStringValue(), true) : 0;
- node = props->getChild("ambient-blue-prop");
- _amb.blue_prop = node ? prop_root->getNode(node->getStringValue(), true) : 0;
- node = props->getChild("ambient-factor-prop");
- _amb.factor_prop = node ? prop_root->getNode(node->getStringValue(), true) : 0;
- node = props->getChild("ambient-offset-prop");
- _amb.offset_prop = node ? prop_root->getNode(node->getStringValue(), true) : 0;
- if (_amb.live())
- _read |= AMBIENT;
-
- node = props->getChild("specular-red-prop");
- _spec.red_prop = node ? prop_root->getNode(node->getStringValue(), true) : 0;
- node = props->getChild("specular-green-prop");
- _spec.green_prop = node ? prop_root->getNode(node->getStringValue(), true) : 0;
- node = props->getChild("specular-blue-prop");
- _spec.blue_prop = node ? prop_root->getNode(node->getStringValue(), true) : 0;
- node = props->getChild("specular-factor-prop");
- _spec.factor_prop = node ? prop_root->getNode(node->getStringValue(), true) : 0;
- node = props->getChild("specular-offset-prop");
- _spec.offset_prop = node ? prop_root->getNode(node->getStringValue(), true) : 0;
- if (_spec.live())
- _read |= SPECULAR;
-
- node = props->getChild("emission-red-prop");
- _emis.red_prop = node ? prop_root->getNode(node->getStringValue(), true) : 0;
- node = props->getChild("emission-green-prop");
- _emis.green_prop = node ? prop_root->getNode(node->getStringValue(), true) : 0;
- node = props->getChild("emission-blue-prop");
- _emis.blue_prop = node ? prop_root->getNode(node->getStringValue(), true) : 0;
- node = props->getChild("emission-factor-prop");
- _emis.factor_prop = node ? prop_root->getNode(node->getStringValue(), true) : 0;
- node = props->getChild("emission-offset-prop");
- _emis.offset_prop = node ? prop_root->getNode(node->getStringValue(), true) : 0;
- if (_emis.live())
- _read |= EMISSION;
-
- node = props->getChild("shininess-prop");
- _shi_prop = node ? prop_root->getNode(node->getStringValue(), true) : 0;
- node = props->getChild("transparency-prop");
- _trans_prop = node ? prop_root->getNode(node->getStringValue(), true) : 0;
- node = props->getChild("threshold-prop");
- _thresh_prop = node ? prop_root->getNode(node->getStringValue(), true) : 0;
- node = props->getChild("texture-prop");
- _tex_prop = node ? prop_root->getNode(node->getStringValue(), true) : 0;
+ n = props->getChild("shininess-prop");
+ _shi_prop = n ? _prop_root->getNode(path(n->getStringValue()), true) : 0;
+ n = props->getChild("threshold-prop");
+ _thresh_prop = n ? _prop_root->getNode(path(n->getStringValue()), true) : 0;
+ n = props->getChild("texture-prop");
+ _tex_prop = n ? _prop_root->getNode(path(n->getStringValue()), true) : 0;
+
+ _static_update = _update;
+}
+
+void SGMaterialAnimation::initColorGroup(SGPropertyNode_ptr group, ColorSpec *col, int flag)
+{
+ if (!group)
+ return;
+
+ col->red = group->getFloatValue("red", -1.0);
+ col->green = group->getFloatValue("green", -1.0);
+ col->blue = group->getFloatValue("blue", -1.0);
+ col->factor = group->getFloatValue("factor", 1.0);
+ col->offset = group->getFloatValue("offset", 0.0);
+ if (col->dirty())
+ _update |= flag;
+
+ SGPropertyNode *n;
+ n = group->getChild("red-prop");
+ col->red_prop = n ? _prop_root->getNode(path(n->getStringValue()), true) : 0;
+ n = group->getChild("green-prop");
+ col->green_prop = n ? _prop_root->getNode(path(n->getStringValue()), true) : 0;
+ n = group->getChild("blue-prop");
+ col->blue_prop = n ? _prop_root->getNode(path(n->getStringValue()), true) : 0;
+ n = group->getChild("factor-prop");
+ col->factor_prop = n ? _prop_root->getNode(path(n->getStringValue()), true) : 0;
+ n = group->getChild("offset-prop");
+ col->offset_prop = n ? _prop_root->getNode(path(n->getStringValue()), true) : 0;
+ if (col->live())
+ _read |= flag;
}
void SGMaterialAnimation::init()
int SGMaterialAnimation::update()
{
- if (_condition && !_condition->test())
- return 2;
-
- if (_read & DIFFUSE) {
- ColorSpec tmp = _diff;
- if (_diff.red_prop)
- _diff.red = _diff.red_prop->getFloatValue();
- if (_diff.green_prop)
- _diff.green = _diff.green_prop->getFloatValue();
- if (_diff.blue_prop)
- _diff.blue = _diff.blue_prop->getFloatValue();
- if (_diff.factor_prop)
- _diff.factor = _diff.factor_prop->getFloatValue();
- if (_diff.offset_prop)
- _diff.offset = _diff.offset_prop->getFloatValue();
- if (_diff != tmp)
- _update |= DIFFUSE;
- }
- if (_read & AMBIENT) {
- ColorSpec tmp = _amb;
- if (_amb.red_prop)
- _amb.red = _amb.red_prop->getFloatValue();
- if (_amb.green_prop)
- _amb.green = _amb.green_prop->getFloatValue();
- if (_amb.blue_prop)
- _amb.blue = _amb.blue_prop->getFloatValue();
- if (_amb.factor_prop)
- _amb.factor = _amb.factor_prop->getFloatValue();
- if (_amb.offset_prop)
- _amb.offset = _amb.offset_prop->getFloatValue();
- if (_amb != tmp)
- _update |= AMBIENT;
- }
- if (_read & SPECULAR) {
- ColorSpec tmp = _spec;
- if (_spec.red_prop)
- _spec.red = _spec.red_prop->getFloatValue();
- if (_spec.green_prop)
- _spec.green = _spec.green_prop->getFloatValue();
- if (_spec.blue_prop)
- _spec.blue = _spec.blue_prop->getFloatValue();
- if (_spec.factor_prop)
- _spec.factor = _spec.factor_prop->getFloatValue();
- if (_spec.offset_prop)
- _spec.offset = _spec.offset_prop->getFloatValue();
- if (_spec != tmp)
- _update |= SPECULAR;
- }
- if (_read & EMISSION) {
- ColorSpec tmp = _emis;
- if (_emis.red_prop)
- _emis.red = _emis.red_prop->getFloatValue();
- if (_emis.green_prop)
- _emis.green = _emis.green_prop->getFloatValue();
- if (_emis.blue_prop)
- _emis.blue = _emis.blue_prop->getFloatValue();
- if (_emis.factor_prop)
- _emis.factor = _emis.factor_prop->getFloatValue();
- if (_emis.offset_prop)
- _emis.offset = _emis.offset_prop->getFloatValue();
- if (_emis != tmp)
- _update |= EMISSION;
+ if (_condition) {
+ bool cond = _condition->test();
+ if (cond && !_last_condition)
+ _update |= _static_update;
+
+ _last_condition = cond;
+ if (!cond)
+ return 2;
}
+
+ if (_read & DIFFUSE)
+ updateColorGroup(&_diff, DIFFUSE);
+ if (_read & AMBIENT)
+ updateColorGroup(&_amb, AMBIENT);
+ if (_read & EMISSION)
+ updateColorGroup(&_emis, EMISSION);
+ if (_read & SPECULAR)
+ updateColorGroup(&_spec, SPECULAR);
+
float f;
if (_shi_prop) {
f = _shi;
if (_shi != f)
_update |= SHININESS;
}
- if (_trans_prop) {
- f = _trans;
- _trans = _trans_prop->getFloatValue();
- if (_trans != f)
+ if (_read & TRANSPARENCY) {
+ PropSpec tmp = _trans;
+ if (_trans.value_prop)
+ _trans.value = _trans.value_prop->getFloatValue();
+ if (_trans.factor_prop)
+ _trans.factor = _trans.factor_prop->getFloatValue();
+ if (_trans.offset_prop)
+ _trans.offset = _trans.offset_prop->getFloatValue();
+ if (_trans != tmp)
_update |= TRANSPARENCY;
}
if (_thresh_prop) {
string t = _tex_prop->getStringValue();
if (!t.empty() && t != _texture_str) {
_texture_str = t;
- _texture = _base_dir;
+ _texture = _texture_base;
_texture.append(t);
_update |= TEXTURE;
}
return 2;
}
+void SGMaterialAnimation::updateColorGroup(ColorSpec *col, int flag)
+{
+ ColorSpec tmp = *col;
+ if (col->red_prop)
+ col->red = col->red_prop->getFloatValue();
+ if (col->green_prop)
+ col->green = col->green_prop->getFloatValue();
+ if (col->blue_prop)
+ col->blue = col->blue_prop->getFloatValue();
+ if (col->factor_prop)
+ col->factor = col->factor_prop->getFloatValue();
+ if (col->offset_prop)
+ col->offset = col->offset_prop->getFloatValue();
+ if (*col != tmp)
+ _update |= flag;
+}
+
void SGMaterialAnimation::cloneMaterials(ssgBranch *b)
{
for (int i = 0; i < b->getNumKids(); i++)
return;
ssgSimpleState *s = (ssgSimpleState *)((ssgLeaf *)b)->getState();
- s->disable(GL_COLOR_MATERIAL);
- s->setColourMaterial(GL_AMBIENT_AND_DIFFUSE);
if (_update & DIFFUSE) {
float *v = _diff.rgba();
SGfloat alpha = s->getMaterial(GL_DIFFUSE)[3];
+ s->setColourMaterial(GL_DIFFUSE);
+ s->enable(GL_COLOR_MATERIAL);
s->setMaterial(GL_DIFFUSE, v[0], v[1], v[2], alpha);
+ s->disable(GL_COLOR_MATERIAL);
}
- if (_update & AMBIENT)
+ if (_update & AMBIENT) {
+ s->setColourMaterial(GL_AMBIENT);
+ s->enable(GL_COLOR_MATERIAL);
s->setMaterial(GL_AMBIENT, _amb.rgba());
- if (_update & SPECULAR)
- s->setMaterial(GL_SPECULAR, _spec.rgba());
+ s->disable(GL_COLOR_MATERIAL);
+ }
if (_update & EMISSION)
s->setMaterial(GL_EMISSION, _emis.rgba());
+ if (_update & SPECULAR)
+ s->setMaterial(GL_SPECULAR, _spec.rgba());
if (_update & SHININESS)
s->setShininess(clamp(_shi, 0.0, 128.0));
if (_update & TRANSPARENCY) {
SGfloat *v = s->getMaterial(GL_DIFFUSE);
- s->setMaterial(GL_DIFFUSE, v[0], v[1], v[2], 1.0 - clamp(_trans));
+ float trans = _trans.value * _trans.factor + _trans.offset;
+ trans = trans < _trans.min ? _trans.min : trans > _trans.max ? _trans.max : trans;
+ s->setMaterial(GL_DIFFUSE, v[0], v[1], v[2], trans);
}
if (_update & THRESHOLD)
s->setAlphaClamp(clamp(_thresh));
SGfloat alpha = s->getMaterial(GL_DIFFUSE)[3];
ssgTexture *tex = s->getTexture();
if ((tex && tex->hasAlpha()) || alpha < 0.999) {
+ s->setColourMaterial(GL_DIFFUSE);
+ s->enable(GL_COLOR_MATERIAL);
s->enable(GL_BLEND);
s->enable(GL_ALPHA_TEST);
s->setTranslucent();
+ s->disable(GL_COLOR_MATERIAL);
} else {
s->disable(GL_BLEND);
s->disable(GL_ALPHA_TEST);
sgPreMultMat4( r, transform );
}
+////////////////////////////////////////////////////////////////////////
+// Implementation of SGShadowAnimation
+////////////////////////////////////////////////////////////////////////
+
+SGShadowAnimation::SGShadowAnimation ( SGPropertyNode *prop_root,
+ SGPropertyNode_ptr props )
+ : SGAnimation(props, new ssgBranch),
+ _condition(0),
+ _condition_value(true)
+{
+ animation_type = 1;
+ SGPropertyNode_ptr node = props->getChild("condition");
+ if (node != 0) {
+ _condition = sgReadCondition(prop_root, node);
+ _condition_value = false;
+ }
+}
+
+SGShadowAnimation::~SGShadowAnimation ()
+{
+ delete _condition;
+}
+
+int
+SGShadowAnimation::update()
+{
+ if (_condition)
+ _condition_value = _condition->test();
+ return 2;
+}
+
+bool SGShadowAnimation::get_condition_value(void) {
+ return _condition_value;
+}
+
// end of animation.cxx