#include <osg/Texture2D>
#include <osg/Transform>
#include <osgDB/ReadFile>
+#include <osgDB/Registry>
+#include <osgDB/Input>
+#include <osgDB/ParameterOutput>
+
#include <simgear/math/interpolater.hxx>
#include <simgear/props/condition.hxx>
#include "SGMaterialAnimation.hxx"
#include "SGRotateTransform.hxx"
#include "SGScaleTransform.hxx"
+#include "SGInteractionAnimation.hxx"
+
+using OpenThreads::Mutex;
+using OpenThreads::ReentrantMutex;
+using OpenThreads::ScopedLock;
\f
////////////////////////////////////////////////////////////////////////
void setOffset(double offset)
{ _offset = offset; }
- virtual void eval(double& value) const
+ virtual void eval(double& value, const simgear::expression::Binding* b) const
{
_offset.shuffle();
_scale.shuffle();
- value = _offset + _scale*getOperand()->getValue();
+ value = _offset + _scale*getOperand()->getValue(b);
}
virtual bool isConst() const { return false; }
return expr;
}
-static SGExpressiond*
+SGExpressiond*
read_value(const SGPropertyNode* configNode, SGPropertyNode* modelRoot,
const char* unit, double defMin, double defMax)
{
using namespace osg;
using namespace std;
- for (int i = 0; i < geode.getNumDrawables(); ++i)
+ for (int i = 0; i < (int)geode.getNumDrawables(); ++i)
geode.getDrawable(i)->setUseDisplayList(false);
}
};
} else if (type == "flash") {
SGFlashAnimation animInst(configNode, modelRoot);
animInst.apply(node);
+ } else if (type == "interaction") {
+ SGInteractionAnimation animInst(configNode, modelRoot);
+ animInst.apply(node);
} else if (type == "material") {
SGMaterialAnimation animInst(configNode, modelRoot, options);
animInst.apply(node);
else
_initialValue = 0;
- _axis[0] = configNode->getDoubleValue("axis/x", 0);
- _axis[1] = configNode->getDoubleValue("axis/y", 0);
- _axis[2] = configNode->getDoubleValue("axis/z", 0);
+ if (configNode->hasValue("axis/x1-m")) {
+ SGVec3d v1, v2;
+ v1[0] = configNode->getDoubleValue("axis/x1-m", 0);
+ v1[1] = configNode->getDoubleValue("axis/y1-m", 0);
+ v1[2] = configNode->getDoubleValue("axis/z1-m", 0);
+ v2[0] = configNode->getDoubleValue("axis/x2-m", 0);
+ v2[1] = configNode->getDoubleValue("axis/y2-m", 0);
+ v2[2] = configNode->getDoubleValue("axis/z2-m", 0);
+ _axis = v2 - v1;
+ } else {
+ _axis[0] = configNode->getDoubleValue("axis/x", 0);
+ _axis[1] = configNode->getDoubleValue("axis/y", 0);
+ _axis[2] = configNode->getDoubleValue("axis/z", 0);
+ }
if (8*SGLimitsd::min() < norm(_axis))
_axis = normalize(_axis);
}
namespace
{
-OpenThreads::Mutex normalizeMutex;
+Mutex normalizeMutex;
osg::StateSet* getNormalizeStateSet()
{
static osg::ref_ptr<osg::StateSet> normalizeStateSet;
- OpenThreads::ScopedLock<OpenThreads::Mutex> lock(normalizeMutex);
+ ScopedLock<Mutex> lock(normalizeMutex);
if (!normalizeStateSet.valid()) {
normalizeStateSet = new osg::StateSet;
normalizeStateSet->setMode(GL_NORMALIZE, osg::StateAttribute::ON);
class SGDistScaleAnimation::Transform : public osg::Transform {
public:
+ Transform() : _min_v(0.0), _max_v(0.0), _factor(0.0), _offset(0.0) {}
+ Transform(const Transform& rhs,
+ const osg::CopyOp& copyOp = osg::CopyOp::SHALLOW_COPY)
+ : osg::Transform(rhs, copyOp), _table(rhs._table), _center(rhs._center),
+ _min_v(rhs._min_v), _max_v(rhs._max_v), _factor(rhs._factor),
+ _offset(rhs._offset)
+ {
+ }
+ META_Node(simgear, SGDistScaleAnimation::Transform);
Transform(const SGPropertyNode* configNode)
{
setName(configNode->getStringValue("name", "dist scale animation"));
return true;
}
+ static bool writeLocalData(const osg::Object& obj, osgDB::Output& fw)
+ {
+ const Transform& trans = static_cast<const Transform&>(obj);
+ fw.indent() << "center " << trans._center << "\n";
+ fw.indent() << "min_v " << trans._min_v << "\n";
+ fw.indent() << "max_v " << trans._max_v << "\n";
+ fw.indent() << "factor " << trans._factor << "\n";
+ fw.indent() << "offset " << trans._offset << "\n";
+ return true;
+ }
private:
double computeScaleFactor(osg::NodeVisitor* nv) const
{
if (!nv)
return 1;
- double scale_factor = (_center.osg() - nv->getEyePoint()).length();
+ double scale_factor = (toOsg(_center) - nv->getEyePoint()).length();
if (_table == 0) {
scale_factor = _factor * scale_factor + _offset;
} else {
return transform;
}
+namespace
+{
+ osgDB::RegisterDotOsgWrapperProxy distScaleAnimationTransformProxy
+ (
+ new SGDistScaleAnimation::Transform,
+ "SGDistScaleAnimation::Transform",
+ "Object Node Transform SGDistScaleAnimation::Transform Group",
+ 0,
+ &SGDistScaleAnimation::Transform::writeLocalData
+ );
+}
\f
////////////////////////////////////////////////////////////////////////
// Implementation of flash animation
class SGFlashAnimation::Transform : public osg::Transform {
public:
+ Transform() : _power(0.0), _factor(0.0), _offset(0.0), _min_v(0.0),
+ _max_v(0.0), _two_sides(false)
+ {}
+
+ Transform(const Transform& rhs,
+ const osg::CopyOp& copyOp = osg::CopyOp::SHALLOW_COPY)
+ : osg::Transform(rhs, copyOp), _center(rhs._center), _axis(rhs._axis),
+ _power(rhs._power), _factor(rhs._factor), _offset(rhs._offset),
+ _min_v(rhs._min_v), _max_v(rhs._max_v), _two_sides(rhs._two_sides)
+ {
+ }
+ META_Node(simgear, SGFlashAnimation::Transform);
+
Transform(const SGPropertyNode* configNode)
{
setReferenceFrame(RELATIVE_RF);
return true;
}
+ static bool writeLocalData(const osg::Object& obj, osgDB::Output& fw)
+ {
+ const Transform& trans = static_cast<const Transform&>(obj);
+ fw.indent() << "center " << trans._center[0] << " "
+ << trans._center[1] << " " << trans._center[2] << " " << "\n";
+ fw.indent() << "axis " << trans._axis[0] << " "
+ << trans._axis[1] << " " << trans._axis[2] << " " << "\n";
+ fw.indent() << "power " << trans._power << " \n";
+ fw.indent() << "min_v " << trans._min_v << "\n";
+ fw.indent() << "max_v " << trans._max_v << "\n";
+ fw.indent() << "factor " << trans._factor << "\n";
+ fw.indent() << "offset " << trans._offset << "\n";
+ fw.indent() << "twosides " << (trans._two_sides ? "true" : "false") << "\n";
+ return true;
+ }
private:
double computeScaleFactor(osg::NodeVisitor* nv) const
{
return transform;
}
+namespace
+{
+ osgDB::RegisterDotOsgWrapperProxy flashAnimationTransformProxy
+ (
+ new SGFlashAnimation::Transform,
+ "SGFlashAnimation::Transform",
+ "Object Node Transform SGFlashAnimation::Transform Group",
+ 0,
+ &SGFlashAnimation::Transform::writeLocalData
+ );
+}
\f
////////////////////////////////////////////////////////////////////////
-// Implementation of flash animation
+// Implementation of billboard animation
////////////////////////////////////////////////////////////////////////
class SGBillboardAnimation::Transform : public osg::Transform {
public:
+ Transform() : _spherical(true) {}
+ Transform(const Transform& rhs,
+ const osg::CopyOp& copyOp = osg::CopyOp::SHALLOW_COPY)
+ : osg::Transform(rhs, copyOp), _spherical(rhs._spherical) {}
+ META_Node(simgear, SGBillboardAnimation::Transform);
Transform(const SGPropertyNode* configNode) :
_spherical(configNode->getBoolValue("spherical", true))
{
// Hmm, don't yet know how to get that back ...
return false;
}
+ static bool writeLocalData(const osg::Object& obj, osgDB::Output& fw)
+ {
+ const Transform& trans = static_cast<const Transform&>(obj);
+ fw.indent() << (trans._spherical ? "true" : "false") << "\n";
+ return true;
+ }
private:
bool _spherical;
};
return transform;
}
+namespace
+{
+ osgDB::RegisterDotOsgWrapperProxy billboardAnimationTransformProxy
+ (
+ new SGBillboardAnimation::Transform,
+ "SGBillboardAnimation::Transform",
+ "Object Node Transform SGBillboardAnimation::Transform Group",
+ 0,
+ &SGBillboardAnimation::Transform::writeLocalData
+ );
+}
\f
////////////////////////////////////////////////////////////////////////
// Implementation of a range animation
namespace
{
// Keep one copy of the most common alpha test its state set.
-OpenThreads::ReentrantMutex alphaTestMutex;
+ReentrantMutex alphaTestMutex;
osg::ref_ptr<osg::AlphaFunc> standardAlphaFunc;
osg::ref_ptr<osg::StateSet> alphaFuncStateSet;
osg::AlphaFunc* makeAlphaFunc(float clamp)
{
- using namespace OpenThreads;
ScopedLock<ReentrantMutex> lock(alphaTestMutex);
if (osg::equivalent(clamp, 0.01f)) {
if (standardAlphaFunc.valid())
osg::Group* group = new osg::Group;
group->setName("texture transform group");
osg::StateSet* stateSet = group->getOrCreateStateSet();
+ stateSet->setDataVariance(osg::Object::DYNAMIC);
osg::TexMat* texMat = new osg::TexMat;
UpdateCallback* updateCallback = new UpdateCallback(getCondition());
// interpret the configs ...
public:
PickCallback(const SGPropertyNode* configNode,
SGPropertyNode* modelRoot) :
- _button(configNode->getIntValue("button", -1)),
_repeatable(configNode->getBoolValue("repeatable", false)),
_repeatInterval(configNode->getDoubleValue("interval-sec", 0.1))
{
SG_LOG(SG_INPUT, SG_DEBUG, "Reading all bindings");
std::vector<SGPropertyNode_ptr> bindings;
+
+ bindings = configNode->getChildren("button");
+ for (unsigned int i = 0; i < bindings.size(); ++i) {
+ _buttons.push_back( bindings[i]->getIntValue() );
+ }
bindings = configNode->getChildren("binding");
for (unsigned int i = 0; i < bindings.size(); ++i) {
_bindingsDown.push_back(new SGBinding(bindings[i], modelRoot));
}
virtual bool buttonPressed(int button, const Info&)
{
- if (0 <= _button && button != _button)
+ bool found = false;
+ for( std::vector<int>::iterator it = _buttons.begin(); it != _buttons.end(); it++ ) {
+ if( *it == button ) {
+ found = true;
+ break;
+ }
+ }
+ if (!found )
return false;
SGBindingList::const_iterator i;
for (i = _bindingsDown.begin(); i != _bindingsDown.end(); ++i)
(*i)->fire();
- _repeatTime = 0;
+ _repeatTime = -_repeatInterval; // anti-bobble: delay start of repeat
return true;
}
virtual void buttonReleased(void)
private:
SGBindingList _bindingsDown;
SGBindingList _bindingsUp;
- int _button;
+ std::vector<int> _buttons;
bool _repeatable;
double _repeatInterval;
double _repeatTime;
// Contains the normal geometry that is interactive
osg::ref_ptr<osg::Group> normalGroup = new osg::Group;
+ normalGroup->setName("pick normal group");
normalGroup->addChild(commonGroup);
// Used to render the geometry with just yellow edges
osg::Group* highlightGroup = new osg::Group;
+ highlightGroup->setName("pick highlight group");
highlightGroup->setNodeMask(SG_NODEMASK_PICK_BIT);
highlightGroup->addChild(commonGroup);
SGSceneUserData* ud;
- ud = SGSceneUserData::getOrCreateSceneUserData(highlightGroup);
+ ud = SGSceneUserData::getOrCreateSceneUserData(commonGroup);
std::vector<SGPropertyNode_ptr> actions;
actions = getConfig()->getChildren("action");
for (unsigned int i = 0; i < actions.size(); ++i)