//
// This file is in the Public Domain, and comes with no warranty.
+#ifdef HAVE_CONFIG_H
+# include <simgear_config.h>
+#endif
#include <string.h> // for strcmp()
#include <math.h>
{
if (_condition == 0 || _condition->test()) {
if (_table == 0) {
- _position_m = (_prop->getDoubleValue() + _offset_m) * _factor;
+ _position_m = (_prop->getDoubleValue() * _factor) + _offset_m;
if (_has_min && _position_m < _min_m)
_position_m = _min_m;
if (_has_max && _position_m > _max_m)
SGPropertyNode_ptr props, const SGPath &texture_path)
: SGAnimation(props, new ssgBranch),
_prop_root(prop_root),
+ _last_condition(false),
_prop_base(""),
_texture_base(texture_path),
_cached_material(0),
_thresh_prop = n ? _prop_root->getNode(path(n->getStringValue()), true) : 0;
n = props->getChild("texture-prop");
_tex_prop = n ? _prop_root->getNode(path(n->getStringValue()), true) : 0;
+
+ _static_update = _update;
}
void SGMaterialAnimation::initColorGroup(SGPropertyNode_ptr group, ColorSpec *col, int flag)
int SGMaterialAnimation::update()
{
- if (_condition && !_condition->test())
- return 2;
+ if (_condition) {
+ bool cond = _condition->test();
+ if (cond && !_last_condition)
+ _update |= _static_update;
+
+ _last_condition = cond;
+ if (!cond)
+ return 2;
+ }
if (_read & DIFFUSE)
updateColorGroup(&_diff, DIFFUSE);