]> git.mxchange.org Git - simgear.git/blobdiff - simgear/scene/model/model.cxx
pass SGReaderWriterXMLOptions to effects
[simgear.git] / simgear / scene / model / model.cxx
index 11cd0a85bf9cf246ba58dfbbb08259f5ce264d94..1ea486f0d13afc5b1dae4353c449539f77df3d85 100644 (file)
 #include <simgear_config.h>
 #endif
 
-#include <osg/observer_ptr>
+#include <utility>
+
+#include <boost/foreach.hpp>
+
 #include <osg/ref_ptr>
-#include <osg/Group>
-#include <osg/NodeCallback>
-#include <osg/Switch>
-#include <osg/MatrixTransform>
-#include <osgDB/Archive>
 #include <osgDB/FileNameUtils>
 #include <osgDB/FileUtils>
+#include <osgDB/ReaderWriter>
 #include <osgDB/ReadFile>
-#include <osgDB/WriteFile>
-#include <osgDB/Registry>
 #include <osgDB/SharedStateManager>
-#include <osgUtil/Optimizer>
 
-#include <simgear/scene/util/SGStateAttributeVisitor.hxx>
-#include <simgear/scene/util/SGTextureStateAttributeVisitor.hxx>
+#include <simgear/math/SGMath.hxx>
+#include <simgear/scene/material/Effect.hxx>
+#include <simgear/scene/material/EffectGeode.hxx>
+#include <simgear/scene/util/SGSceneFeatures.hxx>
+#include <simgear/scene/util/SGSceneUserData.hxx>
+#include <simgear/scene/util/CopyOp.hxx>
+#include <simgear/scene/util/SplicingVisitor.hxx>
+
 
 #include <simgear/structure/exception.hxx>
+#include <simgear/structure/Singleton.hxx>
 #include <simgear/props/props.hxx>
 #include <simgear/props/props_io.hxx>
 #include <simgear/props/condition.hxx>
 
-#include "animation.hxx"
+#include "SGReaderWriterXMLOptions.hxx"
 #include "model.hxx"
 
-SG_USING_STD(vector);
-SG_USING_STD(set);
-
-// Little helper class that holds an extra reference to a
-// loaded 3d model.
-// Since we clone all structural nodes from our 3d models,
-// the database pager will only see one single reference to
-// top node of the model and expire it relatively fast.
-// We attach that extra reference to every model cloned from
-// a base model in the pager. When that cloned model is deleted
-// this extra reference is deleted too. So if there are no
-// cloned models left the model will expire.
-class SGDatabaseReference : public osg::Observer {
-public:
-  SGDatabaseReference(osg::Referenced* referenced) :
-    mReferenced(referenced)
-  { }
-  virtual void objectDeleted(void*)
-  {
-    mReferenced = 0;
-  }
-private:
-  osg::ref_ptr<osg::Referenced> mReferenced;
-};
-
-// Visitor for 
-class SGTextureUpdateVisitor : public SGTextureStateAttributeVisitor {
-public:
-  SGTextureUpdateVisitor(const osgDB::FilePathList& pathList) :
-    mPathList(pathList)
-  { }
-  osg::Texture2D* textureReplace(int unit,
-                                 osg::StateSet::RefAttributePair& refAttr)
-  {
-    osg::Texture2D* texture;
-    texture = dynamic_cast<osg::Texture2D*>(refAttr.first.get());
-    if (!texture)
-      return 0;
-    
-    osg::ref_ptr<osg::Image> image = texture->getImage(0);
-    if (!image)
-      return 0;
-
-    // The currently loaded file name
-    std::string fullFilePath = image->getFileName();
-    // The short name
-    std::string fileName = osgDB::getSimpleFileName(fullFilePath);
-    // The name that should be found with the current database path
-    std::string fullLiveryFile = osgDB::findFileInPath(fileName, mPathList);
-    // If they are identical then there is nothing to do
-    if (fullLiveryFile == fullFilePath)
-      return 0;
-
-    image = osgDB::readImageFile(fullLiveryFile);
-    if (!image)
-      return 0;
-
-    osg::CopyOp copyOp(osg::CopyOp::DEEP_COPY_ALL &
-                       ~osg::CopyOp::DEEP_COPY_IMAGES);
-    texture = static_cast<osg::Texture2D*>(copyOp(texture));
-    if (!texture)
-      return 0;
-    texture->setImage(image.get());
-    return texture;
-  }
-  virtual void apply(osg::StateSet* stateSet)
-  {
-    if (!stateSet)
-      return;
-
-    // get a copy that we can safely modify the statesets values.
-    osg::StateSet::TextureAttributeList attrList;
-    attrList = stateSet->getTextureAttributeList();
-    for (unsigned unit = 0; unit < attrList.size(); ++unit) {
-      osg::StateSet::AttributeList::iterator i;
-      i = attrList[unit].begin();
-      while (i != attrList[unit].end()) {
-        osg::Texture2D* texture = textureReplace(unit, i->second);
-        if (texture) {
-          stateSet->removeTextureAttribute(unit, i->second.first.get());
-          stateSet->setTextureAttribute(unit, texture, i->second.second);
-          stateSet->setTextureMode(unit, GL_TEXTURE_2D,
-                                   osg::StateAttribute::ON);
-        }
-        ++i;
-      }
-    }
-  }
-
-private:
-  osgDB::FilePathList mPathList;
-};
-
-class SGTexCompressionVisitor : public SGTextureStateAttributeVisitor {
-public:
-  SGTexCompressionVisitor(osg::Texture::InternalFormatMode formatMode) :
-    mFormatMode(formatMode)
-  { }
-
-  virtual void apply(int, osg::StateSet::RefAttributePair& refAttr)
-  {
-    osg::Texture2D* texture;
-    texture = dynamic_cast<osg::Texture2D*>(refAttr.first.get());
-    if (!texture)
-      return;
-    
-    osg::Image* image = texture->getImage(0);
-    if (!image)
-      return;
-
-    int s = image->s();
-    int t = image->t();
-    if (s <= t && 32 <= s) {
-      texture->setInternalFormatMode(mFormatMode);
-    } else if (t < s && 32 <= t) {
-      texture->setInternalFormatMode(mFormatMode);
-    }
-  }
-
-private:
-  osg::Texture::InternalFormatMode mFormatMode;
-};
-
-class SGAcMaterialCrippleVisitor : public SGStateAttributeVisitor {
-public:
-  virtual void apply(osg::StateSet::RefAttributePair& refAttr)
-  {
-    osg::Material* material;
-    material = dynamic_cast<osg::Material*>(refAttr.first.get());
-    if (!material)
-      return;
-    material->setColorMode(osg::Material::AMBIENT_AND_DIFFUSE);
-  }
-};
-
-class SGReadFileCallback :
-  public osgDB::Registry::ReadFileCallback {
-public:
-  virtual osgDB::ReaderWriter::ReadResult
-  readImage(const std::string& fileName,
-            const osgDB::ReaderWriter::Options* opt)
-  {
-    std::string absFileName = osgDB::findDataFile(fileName);
-    if (!osgDB::fileExists(absFileName)) {
-      SG_LOG(SG_IO, SG_ALERT, "Cannot find image file \""
-             << fileName << "\"");
-      return osgDB::ReaderWriter::ReadResult::FILE_NOT_FOUND;
-    }
-
-    osgDB::Registry* registry = osgDB::Registry::instance();
-    osgDB::ReaderWriter::ReadResult res;
-    res = registry->readImageImplementation(absFileName, opt);
-    if (res.loadedFromCache())
-      SG_LOG(SG_IO, SG_INFO, "Returning cached image \""
-             << res.getImage()->getFileName() << "\"");
-    else
-      SG_LOG(SG_IO, SG_INFO, "Reading image \""
-             << res.getImage()->getFileName() << "\"");
-
-    return res;
-  }
-
-  virtual osgDB::ReaderWriter::ReadResult
-  readNode(const std::string& fileName,
-           const osgDB::ReaderWriter::Options* opt)
-  {
-    std::string absFileName = osgDB::findDataFile(fileName);
-    if (!osgDB::fileExists(absFileName)) {
-      SG_LOG(SG_IO, SG_ALERT, "Cannot find model file \""
-             << fileName << "\"");
-      return osgDB::ReaderWriter::ReadResult::FILE_NOT_FOUND;
-    }
-
-    osgDB::Registry* registry = osgDB::Registry::instance();
-    osgDB::ReaderWriter::ReadResult res;
-    res = registry->readNodeImplementation(absFileName, opt);
-    if (!res.validNode())
-      return res;
-
-    if (res.loadedFromCache()) {
-      SG_LOG(SG_IO, SG_INFO, "Returning cached model \""
-             << absFileName << "\"");
-    } else {
-      SG_LOG(SG_IO, SG_INFO, "Reading model \""
-             << absFileName << "\"");
-
-      bool needTristrip = true;
-      if (osgDB::getLowerCaseFileExtension(absFileName) == "ac") {
-        // we get optimal geometry from the loader.
-        needTristrip = false;
-        osg::Matrix m(1, 0, 0, 0,
-                      0, 0, 1, 0,
-                      0, -1, 0, 0,
-                      0, 0, 0, 1);
-        
-        osg::ref_ptr<osg::Group> root = new osg::Group;
-        osg::MatrixTransform* transform = new osg::MatrixTransform;
-        root->addChild(transform);
-        
-        transform->setDataVariance(osg::Object::STATIC);
-        transform->setMatrix(m);
-        transform->addChild(res.getNode());
-        
-        res = osgDB::ReaderWriter::ReadResult(0);
-        
-        osgUtil::Optimizer optimizer;
-        unsigned opts = osgUtil::Optimizer::FLATTEN_STATIC_TRANSFORMS;
-        optimizer.optimize(root.get(), opts);
-
-        // strip away unneeded groups
-        if (root->getNumChildren() == 1 && root->getName().empty()) {
-          res = osgDB::ReaderWriter::ReadResult(root->getChild(0));
-        } else
-          res = osgDB::ReaderWriter::ReadResult(root.get());
-        
-        // Ok, this step is questionable.
-        // It is there to have the same visual appearance of ac objects for the
-        // first cut. Osg's ac3d loader will correctly set materials from the
-        // ac file. But the old plib loader used GL_AMBIENT_AND_DIFFUSE for the
-        // materials that in effect igored the ambient part specified in the
-        // file. We emulate that for the first cut here by changing all
-        // ac models here. But in the long term we should use the
-        // unchanged model and fix the input files instead ...
-        SGAcMaterialCrippleVisitor matCriple;
-        res.getNode()->accept(matCriple);
-      }
-      
-      osgUtil::Optimizer optimizer;
-      unsigned opts = 0;
-      // Don't use this one. It will break animation names ...
-      // opts |= osgUtil::Optimizer::REMOVE_REDUNDANT_NODES;
-
-      // opts |= osgUtil::Optimizer::REMOVE_LOADED_PROXY_NODES;
-      // opts |= osgUtil::Optimizer::COMBINE_ADJACENT_LODS;
-      // opts |= osgUtil::Optimizer::SHARE_DUPLICATE_STATE;
-      opts |= osgUtil::Optimizer::MERGE_GEOMETRY;
-      // opts |= osgUtil::Optimizer::CHECK_GEOMETRY;
-      // opts |= osgUtil::Optimizer::SPATIALIZE_GROUPS;
-      // opts |= osgUtil::Optimizer::COPY_SHARED_NODES;
-      opts |= osgUtil::Optimizer::FLATTEN_STATIC_TRANSFORMS;
-      if (needTristrip)
-        opts |= osgUtil::Optimizer::TRISTRIP_GEOMETRY;
-      // opts |= osgUtil::Optimizer::TESSELATE_GEOMETRY;
-      opts |= osgUtil::Optimizer::OPTIMIZE_TEXTURE_SETTINGS;
-      optimizer.optimize(res.getNode(), opts);
-
-      // OSGFIXME
-      registry->getSharedStateManager()->share(res.getNode());
-      
-      // OSGFIXME: guard that with a flag
-      // OSGFIXME: in the long term it is unclear if we have an OpenGL
-      // context here...
-      osg::Texture::Extensions* e = osg::Texture::getExtensions(0, true);
-      if (e->isTextureCompressionARBSupported()) {
-        SGTexCompressionVisitor texComp(osg::Texture::USE_ARB_COMPRESSION);
-        res.getNode()->accept(texComp);
-      } else if (e->isTextureCompressionS3TCSupported()) {
-        SGTexCompressionVisitor texComp(osg::Texture::USE_S3TC_DXT5_COMPRESSION);
-        res.getNode()->accept(texComp);
-      }
-    }
-
-    // Add an extra reference to the model stored in the database.
-    // That it to avoid expiring the object from the cache even if it is still
-    // in use. Note that the object cache will think that a model is unused
-    // if the reference count is 1. If we clone all structural nodes here
-    // we need that extra reference to the original object
-    SGDatabaseReference* databaseReference;
-    databaseReference = new SGDatabaseReference(res.getNode());
-    osg::CopyOp::CopyFlags flags = osg::CopyOp::DEEP_COPY_ALL;
-    flags &= ~osg::CopyOp::DEEP_COPY_TEXTURES;
-    flags &= ~osg::CopyOp::DEEP_COPY_IMAGES;
-    flags &= ~osg::CopyOp::DEEP_COPY_ARRAYS;
-    flags &= ~osg::CopyOp::DEEP_COPY_PRIMITIVES;
-    // This will safe display lists ...
-    flags &= ~osg::CopyOp::DEEP_COPY_DRAWABLES;
-    flags &= ~osg::CopyOp::DEEP_COPY_SHAPES;
-    res = osgDB::ReaderWriter::ReadResult(osg::CopyOp(flags)(res.getNode()));
-    res.getNode()->addObserver(databaseReference);
-
-    SGTextureUpdateVisitor liveryUpdate(osgDB::getDataFilePathList());
-    res.getNode()->accept(liveryUpdate);
-
-    // OSGFIXME: don't forget that mutex here
-    registry->getOrCreateSharedStateManager()->share(res.getNode(), 0);
-
-    return res;
-  }
-};
-
-class SGReadCallbackInstaller {
-public:
-  SGReadCallbackInstaller()
-  {
-    osg::Referenced::setThreadSafeReferenceCounting(true);
-
-    osgDB::Registry* registry = osgDB::Registry::instance();
-    osgDB::ReaderWriter::Options* options = new osgDB::ReaderWriter::Options;
-    options->setObjectCacheHint(osgDB::ReaderWriter::Options::CACHE_ALL);
-    registry->setOptions(options);
-    registry->getOrCreateSharedStateManager()->setShareMode(osgDB::SharedStateManager::SHARE_TEXTURES);
-    registry->setReadFileCallback(new SGReadFileCallback);
-  }
-};
-
-static SGReadCallbackInstaller readCallbackInstaller;
+using std::vector;
 
 osg::Texture2D*
-SGLoadTexture2D(const std::string& path, bool wrapu, bool wrapv, int)
+SGLoadTexture2D(bool staticTexture, const std::string& path,
+                const osgDB::ReaderWriter::Options* options,
+                bool wrapu, bool wrapv, int)
 {
-  osg::Image* image = osgDB::readImageFile(path);
+  osg::Image* image;
+  if (options)
+    image = osgDB::readImageFile(path, options);
+  else
+    image = osgDB::readImageFile(path);
   osg::ref_ptr<osg::Texture2D> texture = new osg::Texture2D;
   texture->setImage(image);
+  if (staticTexture)
+    texture->setDataVariance(osg::Object::STATIC);
   if (wrapu)
     texture->setWrap(osg::Texture::WRAP_S, osg::Texture::REPEAT);
   else
@@ -359,222 +65,272 @@ SGLoadTexture2D(const std::string& path, bool wrapu, bool wrapv, int)
     int s = image->s();
     int t = image->t();
 
-    // OSGFIXME: guard with a flag
-    if (osg::Texture::getExtensions(0, true)->isTextureCompressionARBSupported()) {
-      if (s <= t && 32 <= s) {
-        texture->setInternalFormatMode(osg::Texture::USE_ARB_COMPRESSION);
-      } else if (t < s && 32 <= t) {
-        texture->setInternalFormatMode(osg::Texture::USE_ARB_COMPRESSION);
-      }
-    } else if (osg::Texture::getExtensions(0, true)->isTextureCompressionS3TCSupported()) {
-      if (s <= t && 32 <= s) {
-        texture->setInternalFormatMode(osg::Texture::USE_S3TC_DXT5_COMPRESSION);
-      } else if (t < s && 32 <= t) {
-        texture->setInternalFormatMode(osg::Texture::USE_S3TC_DXT5_COMPRESSION);
-      }
+    if (s <= t && 32 <= s) {
+      SGSceneFeatures::instance()->setTextureCompression(texture.get());
+    } else if (t < s && 32 <= t) {
+      SGSceneFeatures::instance()->setTextureCompression(texture.get());
     }
   }
 
-  // Make sure the texture is shared if we already have the same texture
-  // somewhere ...
-  {
-    osg::ref_ptr<osg::Node> tmpNode = new osg::Node;
-    osg::StateSet* stateSet = tmpNode->getOrCreateStateSet();
-    stateSet->setTextureAttribute(0, texture.get());
-
-    // OSGFIXME: don't forget that mutex here
-    osgDB::Registry* registry = osgDB::Registry::instance();
-    registry->getOrCreateSharedStateManager()->share(tmpNode.get(), 0);
-
-    // should be the same, but be paranoid ...
-    stateSet = tmpNode->getStateSet();
-    osg::StateAttribute* stateAttr;
-    stateAttr = stateSet->getTextureAttribute(0, osg::StateAttribute::TEXTURE);
-    osg::Texture2D* texture2D = dynamic_cast<osg::Texture2D*>(stateAttr);
-    if (texture2D)
-      texture = texture2D;
-  }
-
   return texture.release();
 }
 
-class SGSwitchUpdateCallback : public osg::NodeCallback {
-public:
-  SGSwitchUpdateCallback(SGCondition* condition) :
-    mCondition(condition) {}
-  virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
-  { 
-    assert(dynamic_cast<osg::Switch*>(node));
-    osg::Switch* s = static_cast<osg::Switch*>(node);
-
-    if (mCondition && mCondition->test()) {
-      s->setAllChildrenOn();
-      // note, callback is responsible for scenegraph traversal so
-      // should always include call traverse(node,nv) to ensure 
-      // that the rest of cullbacks and the scene graph are traversed.
-      traverse(node, nv);
-    } else
-      s->setAllChildrenOff();
-  }
+namespace simgear
+{
+using namespace std;
+using namespace osg;
+using simgear::CopyOp;
 
-private:
-  SGSharedPtr<SGCondition> mCondition;
-};
+Node* copyModel(Node* model)
+{
+    const CopyOp::CopyFlags flags = (CopyOp::DEEP_COPY_ALL
+                                     & ~CopyOp::DEEP_COPY_TEXTURES
+                                     & ~CopyOp::DEEP_COPY_IMAGES
+                                     & ~CopyOp::DEEP_COPY_STATESETS
+                                     & ~CopyOp::DEEP_COPY_STATEATTRIBUTES
+                                     & ~CopyOp::DEEP_COPY_ARRAYS
+                                     & ~CopyOp::DEEP_COPY_PRIMITIVES
+                                     // This will preserve display lists ...
+                                     & ~CopyOp::DEEP_COPY_DRAWABLES
+                                     & ~CopyOp::DEEP_COPY_SHAPES);
+    return (CopyOp(flags))(model);
+}
 
-\f
-////////////////////////////////////////////////////////////////////////
-// Global functions.
-////////////////////////////////////////////////////////////////////////
-
-osg::Node *
-sgLoad3DModel( const string &fg_root, const string &path,
-               SGPropertyNode *prop_root,
-               double sim_time_sec, osg::Node *(*load_panel)(SGPropertyNode *),
-               SGModelData *data,
-               const SGPath& externalTexturePath )
+TextureUpdateVisitor::TextureUpdateVisitor(const osgDB::FilePathList& pathList) :
+    NodeAndDrawableVisitor(NodeVisitor::TRAVERSE_ALL_CHILDREN),
+    _pathList(pathList)
 {
-  osg::ref_ptr<osg::Node> model;
-  SGPropertyNode props;
-
-  // Load the 3D aircraft object itself
-  SGPath modelpath = path, texturepath = path;
-  if ( !ulIsAbsolutePathName( path.c_str() ) ) {
-    SGPath tmp = fg_root;
-    tmp.append(modelpath.str());
-    modelpath = texturepath = tmp;
-  }
+}
 
-  // Check for an XML wrapper
-  if (modelpath.str().substr(modelpath.str().size() - 4, 4) == ".xml") {
-    readProperties(modelpath.str(), &props);
-    if (props.hasValue("/path")) {
-      modelpath = modelpath.dir();
-      modelpath.append(props.getStringValue("/path"));
-      if (props.hasValue("/texture-path")) {
-        texturepath = texturepath.dir();
-        texturepath.append(props.getStringValue("/texture-path"));
-      }
-    } else {
-      if (!model)
-        model = new osg::Switch;
-    }
-  }
+void TextureUpdateVisitor::apply(Node& node)
+{
+    StateSet* stateSet = cloneStateSet(node.getStateSet());
+    if (stateSet)
+        node.setStateSet(stateSet);
+    traverse(node);
+}
 
-  osgDB::FilePathList pathList = osgDB::getDataFilePathList();
-  osgDB::Registry::instance()->initFilePathLists();
+void TextureUpdateVisitor::apply(Drawable& drawable)
+{
+    StateSet* stateSet = cloneStateSet(drawable.getStateSet());
+    if (stateSet)
+        drawable.setStateSet(stateSet);
+}
 
-  // Assume that textures are in
-  // the same location as the XML file.
-  if (!model) {
-    if (texturepath.extension() != "")
-          texturepath = texturepath.dir();
+Texture2D* TextureUpdateVisitor::textureReplace(int unit, const StateAttribute* attr)
+{
+    using namespace osgDB;
+    const Texture2D* texture = dynamic_cast<const Texture2D*>(attr);
 
-    osgDB::Registry::instance()->getDataFilePathList().push_front(texturepath.str());
+    if (!texture)
+        return 0;
 
-    model = osgDB::readNodeFile(modelpath.str());
-    if (model == 0)
-      throw sg_io_exception("Failed to load 3D model", 
-                            sg_location(modelpath.str()));
-  }
+    const Image* image = texture->getImage();
+    const string* fullFilePath = 0;
+    if (image) {
+        // The currently loaded file name
+        fullFilePath = &image->getFileName();
 
-  osgDB::Registry::instance()->getDataFilePathList().push_front(externalTexturePath.str());
-
-  // Set up the alignment node
-  osg::ref_ptr<osg::MatrixTransform> alignmainmodel = new osg::MatrixTransform;
-  alignmainmodel->addChild(model.get());
-  osg::Matrix res_matrix;
-  res_matrix.makeRotate(
-    props.getFloatValue("/offsets/pitch-deg", 0.0)*SG_DEGREES_TO_RADIANS,
-    osg::Vec3(0, 1, 0),
-    props.getFloatValue("/offsets/roll-deg", 0.0)*SG_DEGREES_TO_RADIANS,
-    osg::Vec3(1, 0, 0),
-    props.getFloatValue("/offsets/heading-deg", 0.0)*SG_DEGREES_TO_RADIANS,
-    osg::Vec3(0, 0, 1));
-
-  osg::Matrix tmat;
-  tmat.makeTranslate(props.getFloatValue("/offsets/x-m", 0.0),
-                     props.getFloatValue("/offsets/y-m", 0.0),
-                     props.getFloatValue("/offsets/z-m", 0.0));
-  alignmainmodel->setMatrix(res_matrix*tmat);
-
-  // Load sub-models
-  vector<SGPropertyNode_ptr> model_nodes = props.getChildren("model");
-  for (unsigned i = 0; i < model_nodes.size(); i++) {
-    SGPropertyNode_ptr node = model_nodes[i];
-    osg::ref_ptr<osg::MatrixTransform> align = new osg::MatrixTransform;
-    res_matrix.makeIdentity();
-    res_matrix.makeRotate(
-      node->getDoubleValue("offsets/pitch-deg", 0.0)*SG_DEGREES_TO_RADIANS,
-      osg::Vec3(0, 1, 0),
-      node->getDoubleValue("offsets/roll-deg", 0.0)*SG_DEGREES_TO_RADIANS,
-      osg::Vec3(1, 0, 0),
-      node->getDoubleValue("offsets/heading-deg", 0.0)*SG_DEGREES_TO_RADIANS,
-      osg::Vec3(0, 0, 1));
-    
-    tmat.makeIdentity();
-    tmat.makeTranslate(node->getDoubleValue("offsets/x-m", 0),
-                       node->getDoubleValue("offsets/y-m", 0),
-                       node->getDoubleValue("offsets/z-m", 0));
-    align->setMatrix(res_matrix*tmat);
-
-    osg::ref_ptr<osg::Node> kid;
-    const char* submodel = node->getStringValue("path");
-    try {
-      kid = sgLoad3DModel( fg_root, submodel, prop_root, sim_time_sec, load_panel );
-
-    } catch (const sg_throwable &t) {
-      SG_LOG(SG_INPUT, SG_ALERT, "Failed to load submodel: " << t.getFormattedMessage());
-      throw;
+    } else {
+        fullFilePath = &texture->getName();
     }
-    align->addChild(kid.get());
+    // The short name
+    string fileName = getSimpleFileName(*fullFilePath);
+    if (fileName.empty())
+        return 0;
+    // The name that should be found with the current database path
+    string fullLiveryFile = findFileInPath(fileName, _pathList);
+    // If it is empty or they are identical then there is nothing to do
+    if (fullLiveryFile.empty() || fullLiveryFile == *fullFilePath)
+        return 0;
+    Image* newImage = readImageFile(fullLiveryFile);
+    if (!newImage)
+        return 0;
+    CopyOp copyOp(CopyOp::DEEP_COPY_ALL & ~CopyOp::DEEP_COPY_IMAGES);
+    Texture2D* newTexture = static_cast<Texture2D*>(copyOp(texture));
+    if (!newTexture) {
+        return 0;
+    } else {
+        newTexture->setImage(newImage);
+        return newTexture;
+    }
+}
 
-    align->setName(node->getStringValue("name", ""));
+StateSet* TextureUpdateVisitor::cloneStateSet(const StateSet* stateSet)
+{
+    typedef std::pair<int, Texture2D*> Tex2D;
+    vector<Tex2D> newTextures;
+    StateSet* result = 0;
 
-    SGPropertyNode *cond = node->getNode("condition", false);
-    if (cond) {
-      osg::ref_ptr<osg::Switch> sw = new osg::Switch;
-      sw->setUpdateCallback(new SGSwitchUpdateCallback(sgReadCondition(prop_root, cond)));
-      alignmainmodel->addChild(sw.get());
-      sw->addChild(align.get());
-      sw->setName("submodel condition switch");
-    } else {
-      alignmainmodel->addChild(align.get());
+    if (!stateSet)
+        return 0;
+    int numUnits = stateSet->getTextureAttributeList().size();
+    if (numUnits > 0) {
+        for (int i = 0; i < numUnits; ++i) {
+            const StateAttribute* attr
+                = stateSet->getTextureAttribute(i, StateAttribute::TEXTURE);
+            Texture2D* newTexture = textureReplace(i, attr);
+            if (newTexture)
+                newTextures.push_back(Tex2D(i, newTexture));
+        }
+        if (!newTextures.empty()) {
+            result = static_cast<StateSet*>(stateSet->clone(CopyOp()));
+            for (vector<Tex2D>::iterator i = newTextures.begin();
+                 i != newTextures.end();
+                 ++i) {
+                result->setTextureAttribute(i->first, i->second);
+            }
+        }
     }
-  }
+    return result;
+}
+
+UserDataCopyVisitor::UserDataCopyVisitor() :
+    NodeVisitor(NodeVisitor::NODE_VISITOR,
+                NodeVisitor::TRAVERSE_ALL_CHILDREN)
+{
+}
+
+void UserDataCopyVisitor::apply(Node& node)
+{
+    ref_ptr<SGSceneUserData> userData;
+    userData = SGSceneUserData::getSceneUserData(&node);
+    if (userData.valid()) {
+        SGSceneUserData* newUserData  = new SGSceneUserData(*userData);
+        newUserData->setVelocity(0);
+        node.setUserData(newUserData);
+    }
+    node.traverse(*this);
+}
 
-  if ( load_panel ) {
-    // Load panels
-    vector<SGPropertyNode_ptr> panel_nodes = props.getChildren("panel");
-    for (unsigned i = 0; i < panel_nodes.size(); i++) {
-        SG_LOG(SG_INPUT, SG_DEBUG, "Loading a panel");
-        osg::ref_ptr<osg::Node> panel = load_panel(panel_nodes[i]);
-        if (panel_nodes[i]->hasValue("name"))
-            panel->setName((char *)panel_nodes[i]->getStringValue("name"));
-        alignmainmodel->addChild(panel.get());
+namespace
+{
+class MakeEffectVisitor : public SplicingVisitor
+{
+public:
+    typedef std::map<string, SGPropertyNode_ptr> EffectMap;
+    using SplicingVisitor::apply;
+    MakeEffectVisitor(const SGReaderWriterXMLOptions* options = 0)
+        : _options(options)
+    {
     }
-  }
+    virtual void apply(osg::Group& node);
+    virtual void apply(osg::Geode& geode);
+    EffectMap& getEffectMap() { return _effectMap; }
+    const EffectMap& getEffectMap() const { return _effectMap; }
+    void setDefaultEffect(SGPropertyNode* effect)
+    {
+        _currentEffectParent = effect;
+    }
+    SGPropertyNode* getDefaultEffect() { return _currentEffectParent; }
+protected:
+    EffectMap _effectMap;
+    SGPropertyNode_ptr _currentEffectParent;
+    osg::ref_ptr<const SGReaderWriterXMLOptions> _options;
+};
 
-  if (data) {
-    alignmainmodel->setUserData(data);
-    data->modelLoaded(path, &props, alignmainmodel.get());
-  }
+void MakeEffectVisitor::apply(osg::Group& node)
+{
+    SGPropertyNode_ptr savedEffectRoot;
+    const string& nodeName = node.getName();
+    bool restoreEffect = false;
+    if (!nodeName.empty()) {
+        EffectMap::iterator eitr = _effectMap.find(nodeName);
+        if (eitr != _effectMap.end()) {
+            savedEffectRoot = _currentEffectParent;
+            _currentEffectParent = eitr->second;
+            restoreEffect = true;
+        }
+    }
+    SplicingVisitor::apply(node);
+    // If a new node was created, copy the user data too.
+    ref_ptr<SGSceneUserData> userData = SGSceneUserData::getSceneUserData(&node);
+    if (userData.valid() && _childStack.back().back().get() != &node)
+        _childStack.back().back()->setUserData(new SGSceneUserData(*userData));
+    if (restoreEffect)
+        _currentEffectParent = savedEffectRoot;
+}
 
-  std::vector<SGPropertyNode_ptr> animation_nodes;
-  animation_nodes = props.getChildren("animation");
-  for (unsigned i = 0; i < animation_nodes.size(); ++i)
-    /// OSGFIXME: duh, why not only model?????
-    SGAnimation::animate(alignmainmodel.get(), animation_nodes[i], prop_root);
+void MakeEffectVisitor::apply(osg::Geode& geode)
+{
+    if (pushNode(getNewNode(geode)))
+        return;
+    osg::StateSet* ss = geode.getStateSet();
+    if (!ss) {
+        pushNode(&geode);
+        return;
+    }
+    SGPropertyNode_ptr ssRoot = new SGPropertyNode;
+    makeParametersFromStateSet(ssRoot, ss);
+    SGPropertyNode_ptr effectRoot = new SGPropertyNode;
+    effect::mergePropertyTrees(effectRoot, ssRoot, _currentEffectParent);
+    Effect* effect = makeEffect(effectRoot, true, _options);
+    EffectGeode* eg = dynamic_cast<EffectGeode*>(&geode);
+    if (eg) {
+        eg->setEffect(effect);
+    } else {
+        eg = new EffectGeode;
+        eg->setEffect(effect);
+        ref_ptr<SGSceneUserData> userData = SGSceneUserData::getSceneUserData(&geode);
+        if (userData.valid())
+            eg->setUserData(new SGSceneUserData(*userData));
+        for (int i = 0; i < geode.getNumDrawables(); ++i)
+            eg->addDrawable(geode.getDrawable(i));
+    }
+    pushResultNode(&geode, eg);
 
-  // restore old path list
-  osgDB::setDataFilePathList(pathList);
+}
 
-  if (props.hasChild("debug-outfile")) {
-    std::string outputfile = props.getStringValue("debug-outfile",
-                                                  "debug-model.osg");
-    osgDB::writeNodeFile(*alignmainmodel, outputfile);
-  }
+}
 
-  return alignmainmodel.release();
+namespace
+{
+class DefaultEffect : public simgear::Singleton<DefaultEffect>
+{
+public:
+    DefaultEffect()
+    {
+        _effect = new SGPropertyNode;
+        makeChild(_effect.ptr(), "inherits-from")
+            ->setStringValue("Effects/model-default");
+    }
+    virtual ~DefaultEffect() {}
+    SGPropertyNode* getEffect() { return _effect.ptr(); }
+protected:
+    SGPropertyNode_ptr _effect;
+};
 }
 
+ref_ptr<Node> instantiateEffects(osg::Node* modelGroup,
+                                 PropertyList& effectProps,
+                                 const SGReaderWriterXMLOptions* options)
+{
+    SGPropertyNode_ptr defaultEffectPropRoot;
+    MakeEffectVisitor visitor(options);
+    MakeEffectVisitor::EffectMap& emap = visitor.getEffectMap();
+    for (PropertyList::iterator itr = effectProps.begin(),
+             end = effectProps.end();
+         itr != end;
+        ++itr)
+    {
+        SGPropertyNode_ptr configNode = *itr;
+        std::vector<SGPropertyNode_ptr> objectNames =
+            configNode->getChildren("object-name");
+        SGPropertyNode* defaultNode = configNode->getChild("default");
+        if (defaultNode && defaultNode->getValue<bool>())
+            defaultEffectPropRoot = configNode;
+        BOOST_FOREACH(SGPropertyNode_ptr objNameNode, objectNames) {
+            emap.insert(make_pair(objNameNode->getStringValue(), configNode));
+        }
+        configNode->removeChild("default");
+        configNode->removeChildren("object-name");
+    }
+    if (!defaultEffectPropRoot)
+        defaultEffectPropRoot = DefaultEffect::instance()->getEffect();
+    visitor.setDefaultEffect(defaultEffectPropRoot.ptr());
+    modelGroup->accept(visitor);
+    osg::NodeList& result = visitor.getResults();
+    return ref_ptr<Node>(result[0].get());
+}
+}
 // end of model.cxx