//
// This file is in the Public Domain, and comes with no warranty.
+#ifdef HAVE_CONFIG_H
+#include <simgear_config.h>
+#endif
+
#include <simgear/compiler.h>
#include <string.h> // for strcmp()
#include <plib/ssg.h>
#include <plib/ul.h>
-#include <simgear/misc/exception.hxx>
+#include <simgear/structure/exception.hxx>
#include <simgear/misc/sg_path.hxx>
#include <simgear/props/props.hxx>
#include <simgear/props/props_io.hxx>
-#include <simgear/scene/model/animation.hxx>
+#include "animation.hxx"
#include "model.hxx"
SG_USING_STD(vector);
+\f
+////////////////////////////////////////////////////////////////////////
+// Global state
+////////////////////////////////////////////////////////////////////////
+static bool
+model_filter = true;
+
\f
////////////////////////////////////////////////////////////////////////
// Static utility functions.
////////////////////////////////////////////////////////////////////////
+static int
+model_filter_callback (ssgEntity * entity, int mask)
+{
+ return model_filter ? 1 : 0;
+}
+
/**
* Callback to update an animation.
*/
static int
animation_callback (ssgEntity * entity, int mask)
{
- ((Animation *)entity->getUserData())->update();
- return true;
+ return ((SGAnimation *)entity->getUserData())->update();
+}
+
+/**
+ * Callback to restore the state after an animation.
+ */
+static int
+restore_callback (ssgEntity * entity, int mask)
+{
+ ((SGAnimation *)entity->getUserData())->restore();
+ return 1;
}
* Make an offset matrix from rotations and position offset.
*/
void
-fgMakeOffsetsMatrix( sgMat4 * result, double h_rot, double p_rot, double r_rot,
+sgMakeOffsetsMatrix( sgMat4 * result, double h_rot, double p_rot, double r_rot,
double x_off, double y_off, double z_off )
{
sgMat4 rot_matrix;
void
-fgMakeAnimation( ssgBranch * model,
+sgMakeAnimation( ssgBranch * model,
const char * name,
vector<SGPropertyNode_ptr> &name_nodes,
SGPropertyNode *prop_root,
SGPropertyNode_ptr node,
double sim_time_sec )
{
- Animation * animation = 0;
+ SGAnimation * animation = 0;
const char * type = node->getStringValue("type", "none");
if (!strcmp("none", type)) {
- animation = new NullAnimation(node);
+ animation = new SGNullAnimation(node);
} else if (!strcmp("range", type)) {
- animation = new RangeAnimation(node);
+ animation = new SGRangeAnimation(prop_root, node);
} else if (!strcmp("billboard", type)) {
- animation = new BillboardAnimation(node);
+ animation = new SGBillboardAnimation(node);
} else if (!strcmp("select", type)) {
- animation = new SelectAnimation(prop_root, node);
+ animation = new SGSelectAnimation(prop_root, node);
} else if (!strcmp("spin", type)) {
- animation = new SpinAnimation(prop_root, node, sim_time_sec );
+ animation = new SGSpinAnimation(prop_root, node, sim_time_sec );
} else if (!strcmp("timed", type)) {
- animation = new TimedAnimation(node);
+ animation = new SGTimedAnimation(node);
} else if (!strcmp("rotate", type)) {
- animation = new RotateAnimation(prop_root, node);
+ animation = new SGRotateAnimation(prop_root, node);
} else if (!strcmp("translate", type)) {
- animation = new TranslateAnimation(prop_root, node);
+ animation = new SGTranslateAnimation(prop_root, node);
+ } else if (!strcmp("scale", type)) {
+ animation = new SGScaleAnimation(prop_root, node);
+ } else if (!strcmp("texrotate", type)) {
+ animation = new SGTexRotateAnimation(prop_root, node);
+ } else if (!strcmp("textranslate", type)) {
+ animation = new SGTexTranslateAnimation(prop_root, node);
+ } else if (!strcmp("texmultiple", type)) {
+ animation = new SGTexMultipleAnimation(prop_root, node);
+ } else if (!strcmp("blend", type)) {
+ animation = new SGBlendAnimation(prop_root, node);
+ } else if (!strcmp("alpha-test", type)) {
+ animation = new SGAlphaTestAnimation(node);
+ } else if (!strcmp("flash", type)) {
+ animation = new SGFlashAnimation(node);
+ } else if (!strcmp("dist-scale", type)) {
+ animation = new SGDistScaleAnimation(node);
} else {
- animation = new NullAnimation(node);
+ animation = new SGNullAnimation(node);
SG_LOG(SG_INPUT, SG_WARN, "Unknown animation type " << type);
}
} else {
object = model;
}
+
+ if ( animation == 0 )
+ return;
ssgBranch * branch = animation->getBranch();
splice_branch(branch, object);
animation->init();
branch->setUserData(animation);
branch->setTravCallback(SSG_CALLBACK_PRETRAV, animation_callback);
+ branch->setTravCallback(SSG_CALLBACK_POSTTRAV, restore_callback);
}
////////////////////////////////////////////////////////////////////////
ssgBranch *
-fgLoad3DModel( const string &fg_root, const string &path,
+sgLoad3DModel( const string &fg_root, const string &path,
SGPropertyNode *prop_root,
- double sim_time_sec )
+ double sim_time_sec, ssgEntity *(*load_panel)(SGPropertyNode *) )
{
ssgBranch * model = 0;
SGPropertyNode props;
// Load the 3D aircraft object itself
- SGPath xmlpath;
SGPath modelpath = path;
- if ( ulIsAbsolutePathName( path.c_str() ) ) {
- xmlpath = modelpath;
- }
- else {
- xmlpath = fg_root;
- xmlpath.append(modelpath.str());
+ if ( !ulIsAbsolutePathName( path.c_str() ) ) {
+ SGPath tmp = fg_root;
+ tmp.append(modelpath.str());
+ modelpath = tmp;
}
// Check for an XML wrapper
- if (xmlpath.str().substr(xmlpath.str().size() - 4, 4) == ".xml") {
- readProperties(xmlpath.str(), &props);
+ if (modelpath.str().substr(modelpath.str().size() - 4, 4) == ".xml") {
+ readProperties(modelpath.str(), &props);
if (props.hasValue("/path")) {
modelpath = modelpath.dir();
modelpath.append(props.getStringValue("/path"));
// Assume that textures are in
// the same location as the XML file.
if (model == 0) {
- ssgTexturePath((char *)xmlpath.dir().c_str());
+ ssgTexturePath((char *)modelpath.dir().c_str());
model = (ssgBranch *)ssgLoad((char *)modelpath.c_str());
if (model == 0)
throw sg_exception("Failed to load 3D model");
// Set up the alignment node
ssgTransform * alignmainmodel = new ssgTransform;
+ if ( load_panel == 0 )
+ alignmainmodel->setTravCallback( SSG_CALLBACK_PRETRAV, model_filter_callback );
alignmainmodel->addKid(model);
sgMat4 res_matrix;
- fgMakeOffsetsMatrix(&res_matrix,
+ sgMakeOffsetsMatrix(&res_matrix,
props.getFloatValue("/offsets/heading-deg", 0.0),
props.getFloatValue("/offsets/roll-deg", 0.0),
props.getFloatValue("/offsets/pitch-deg", 0.0),
unsigned int i;
- // Load animations
- vector<SGPropertyNode_ptr> animation_nodes = props.getChildren("animation");
- for (i = 0; i < animation_nodes.size(); i++) {
- const char * name = animation_nodes[i]->getStringValue("name", 0);
- vector<SGPropertyNode_ptr> name_nodes =
- animation_nodes[i]->getChildren("object-name");
- fgMakeAnimation( model, name, name_nodes, prop_root, animation_nodes[i],
- sim_time_sec);
+ if ( load_panel ) {
+ // Load panels
+ vector<SGPropertyNode_ptr> panel_nodes = props.getChildren("panel");
+ for (i = 0; i < panel_nodes.size(); i++) {
+ SG_LOG(SG_INPUT, SG_DEBUG, "Loading a panel");
+ ssgEntity * panel = load_panel(panel_nodes[i]);
+ if (panel_nodes[i]->hasValue("name"))
+ panel->setName((char *)panel_nodes[i]->getStringValue("name"));
+ model->addKid(panel);
+ }
}
// Load sub-models
SGPropertyNode_ptr node = model_nodes[i];
ssgTransform * align = new ssgTransform;
sgMat4 res_matrix;
- fgMakeOffsetsMatrix(&res_matrix,
+ sgMakeOffsetsMatrix(&res_matrix,
node->getFloatValue("offsets/heading-deg", 0.0),
node->getFloatValue("offsets/roll-deg", 0.0),
node->getFloatValue("offsets/pitch-deg", 0.0),
node->getFloatValue("offsets/z-m", 0.0));
align->setTransform(res_matrix);
- ssgBranch * kid = fgLoad3DModel( fg_root, node->getStringValue("path"),
- prop_root, sim_time_sec );
+ ssgBranch * kid = sgLoad3DModel( fg_root, node->getStringValue("path"),
+ prop_root, sim_time_sec, load_panel );
align->addKid(kid);
+ align->setName(node->getStringValue("name", ""));
model->addKid(align);
}
+ // Load animations
+ vector<SGPropertyNode_ptr> animation_nodes = props.getChildren("animation");
+ for (i = 0; i < animation_nodes.size(); i++) {
+ const char * name = animation_nodes[i]->getStringValue("name", 0);
+ vector<SGPropertyNode_ptr> name_nodes =
+ animation_nodes[i]->getChildren("object-name");
+ sgMakeAnimation( model, name, name_nodes, prop_root, animation_nodes[i],
+ sim_time_sec);
+ }
+
return alignmainmodel;
}
+bool
+sgSetModelFilter( bool filter )
+{
+ bool old = model_filter;
+ model_filter = filter;
+ return old;
+}
+
// end of model.cxx