SG_USING_STD(vector);
+\f
+////////////////////////////////////////////////////////////////////////
+// Global state
+////////////////////////////////////////////////////////////////////////
+static bool
+model_filter = true;
+
\f
////////////////////////////////////////////////////////////////////////
// Static utility functions.
////////////////////////////////////////////////////////////////////////
+static int
+model_filter_callback (ssgEntity * entity, int mask)
+{
+ return model_filter ? 1 : 0;
+}
+
/**
* Callback to update an animation.
*/
static int
animation_callback (ssgEntity * entity, int mask)
{
- ((SGAnimation *)entity->getUserData())->update();
- return true;
+ return ((SGAnimation *)entity->getUserData())->update();
+}
+
+/**
+ * Callback to restore the state after an animation.
+ */
+static int
+restore_callback (ssgEntity * entity, int mask)
+{
+ ((SGAnimation *)entity->getUserData())->restore();
+ return 1;
}
animation = new SGBlendAnimation(prop_root, node);
} else if (!strcmp("alpha-test", type)) {
animation = new SGAlphaTestAnimation(node);
+ } else if (!strcmp("flash", type)) {
+ animation = new SGFlashAnimation(node);
+ } else if (!strcmp("dist-scale", type)) {
+ animation = new SGDistScaleAnimation(node);
} else {
animation = new SGNullAnimation(node);
SG_LOG(SG_INPUT, SG_WARN, "Unknown animation type " << type);
animation->init();
branch->setUserData(animation);
branch->setTravCallback(SSG_CALLBACK_PRETRAV, animation_callback);
+ branch->setTravCallback(SSG_CALLBACK_POSTTRAV, restore_callback);
}
ssgBranch *
sgLoad3DModel( const string &fg_root, const string &path,
SGPropertyNode *prop_root,
- double sim_time_sec )
+ double sim_time_sec, ssgEntity *(*load_panel)(SGPropertyNode *) )
{
ssgBranch * model = 0;
SGPropertyNode props;
// Set up the alignment node
ssgTransform * alignmainmodel = new ssgTransform;
+ if ( load_panel == 0 )
+ alignmainmodel->setTravCallback( SSG_CALLBACK_PRETRAV, model_filter_callback );
alignmainmodel->addKid(model);
sgMat4 res_matrix;
sgMakeOffsetsMatrix(&res_matrix,
unsigned int i;
- // Load animations
- vector<SGPropertyNode_ptr> animation_nodes = props.getChildren("animation");
- for (i = 0; i < animation_nodes.size(); i++) {
- const char * name = animation_nodes[i]->getStringValue("name", 0);
- vector<SGPropertyNode_ptr> name_nodes =
- animation_nodes[i]->getChildren("object-name");
- sgMakeAnimation( model, name, name_nodes, prop_root, animation_nodes[i],
- sim_time_sec);
+ if ( load_panel ) {
+ // Load panels
+ vector<SGPropertyNode_ptr> panel_nodes = props.getChildren("panel");
+ for (i = 0; i < panel_nodes.size(); i++) {
+ SG_LOG(SG_INPUT, SG_DEBUG, "Loading a panel");
+ ssgEntity * panel = load_panel(panel_nodes[i]);
+ if (panel_nodes[i]->hasValue("name"))
+ panel->setName((char *)panel_nodes[i]->getStringValue("name"));
+ model->addKid(panel);
+ }
}
// Load sub-models
align->setTransform(res_matrix);
ssgBranch * kid = sgLoad3DModel( fg_root, node->getStringValue("path"),
- prop_root, sim_time_sec );
+ prop_root, sim_time_sec, load_panel );
align->addKid(kid);
+ align->setName(node->getStringValue("name", ""));
model->addKid(align);
}
+ // Load animations
+ vector<SGPropertyNode_ptr> animation_nodes = props.getChildren("animation");
+ for (i = 0; i < animation_nodes.size(); i++) {
+ const char * name = animation_nodes[i]->getStringValue("name", 0);
+ vector<SGPropertyNode_ptr> name_nodes =
+ animation_nodes[i]->getChildren("object-name");
+ sgMakeAnimation( model, name, name_nodes, prop_root, animation_nodes[i],
+ sim_time_sec);
+ }
+
return alignmainmodel;
}
+bool
+sgSetModelFilter( bool filter )
+{
+ bool old = model_filter;
+ model_filter = filter;
+ return old;
+}
+
// end of model.cxx