#include <simgear_config.h>
#endif
-#include <string.h> // for strcmp()
-
#include <osg/observer_ptr>
#include <osg/ref_ptr>
#include <osg/Group>
#include <osgDB/FileNameUtils>
#include <osgDB/FileUtils>
#include <osgDB/ReadFile>
+#include <osgDB/WriteFile>
#include <osgDB/Registry>
#include <osgDB/SharedStateManager>
#include <osgUtil/Optimizer>
+#include <simgear/scene/util/SGSceneFeatures.hxx>
#include <simgear/scene/util/SGStateAttributeVisitor.hxx>
#include <simgear/scene/util/SGTextureStateAttributeVisitor.hxx>
SG_USING_STD(vector);
SG_USING_STD(set);
-static inline
-int nMipMaps(int s)
-{
- s = s >> 2;
- int n = 0;
- do {
- ++n;
- s = s >> 1;
- } while(s);
- return n;
-}
-
// Little helper class that holds an extra reference to a
// loaded 3d model.
// Since we clone all structural nodes from our 3d models,
osg::ref_ptr<osg::Referenced> mReferenced;
};
-class SGTexCompressionVisitor : public SGTextureStateAttributeVisitor {
+// Visitor for
+class SGTextureUpdateVisitor : public SGTextureStateAttributeVisitor {
public:
- SGTexCompressionVisitor(osg::Texture::InternalFormatMode formatMode) :
- mFormatMode(formatMode)
+ SGTextureUpdateVisitor(const osgDB::FilePathList& pathList) :
+ mPathList(pathList)
{ }
+ osg::Texture2D* textureReplace(int unit,
+ osg::StateSet::RefAttributePair& refAttr)
+ {
+ osg::Texture2D* texture;
+ texture = dynamic_cast<osg::Texture2D*>(refAttr.first.get());
+ if (!texture)
+ return 0;
+
+ osg::ref_ptr<osg::Image> image = texture->getImage(0);
+ if (!image)
+ return 0;
+
+ // The currently loaded file name
+ std::string fullFilePath = image->getFileName();
+ // The short name
+ std::string fileName = osgDB::getSimpleFileName(fullFilePath);
+ // The name that should be found with the current database path
+ std::string fullLiveryFile = osgDB::findFileInPath(fileName, mPathList);
+ // If they are identical then there is nothing to do
+ if (fullLiveryFile == fullFilePath)
+ return 0;
+
+ image = osgDB::readImageFile(fullLiveryFile);
+ if (!image)
+ return 0;
+
+ osg::CopyOp copyOp(osg::CopyOp::DEEP_COPY_ALL &
+ ~osg::CopyOp::DEEP_COPY_IMAGES);
+ texture = static_cast<osg::Texture2D*>(copyOp(texture));
+ if (!texture)
+ return 0;
+ texture->setImage(image.get());
+ return texture;
+ }
+ virtual void apply(osg::StateSet* stateSet)
+ {
+ if (!stateSet)
+ return;
+ // get a copy that we can safely modify the statesets values.
+ osg::StateSet::TextureAttributeList attrList;
+ attrList = stateSet->getTextureAttributeList();
+ for (unsigned unit = 0; unit < attrList.size(); ++unit) {
+ osg::StateSet::AttributeList::iterator i;
+ i = attrList[unit].begin();
+ while (i != attrList[unit].end()) {
+ osg::Texture2D* texture = textureReplace(unit, i->second);
+ if (texture) {
+ stateSet->removeTextureAttribute(unit, i->second.first.get());
+ stateSet->setTextureAttribute(unit, texture, i->second.second);
+ stateSet->setTextureMode(unit, GL_TEXTURE_2D,
+ osg::StateAttribute::ON);
+ }
+ ++i;
+ }
+ }
+ }
+
+private:
+ osgDB::FilePathList mPathList;
+};
+
+class SGTexCompressionVisitor : public SGTextureStateAttributeVisitor {
+public:
virtual void apply(int, osg::StateSet::RefAttributePair& refAttr)
{
- osg::Texture2D* texture = dynamic_cast<osg::Texture2D*>(refAttr.first.get());
+ osg::Texture2D* texture;
+ texture = dynamic_cast<osg::Texture2D*>(refAttr.first.get());
if (!texture)
return;
int s = image->s();
int t = image->t();
- int mipmaplevels = 0;
- if (s < t) {
- mipmaplevels = nMipMaps(s);
- } else {
- mipmaplevels = nMipMaps(t);
- }
- texture->setNumMipmapLevels(mipmaplevels);
-
if (s <= t && 32 <= s) {
- texture->setInternalFormatMode(mFormatMode);
+ SGSceneFeatures::instance()->setTextureCompression(texture);
} else if (t < s && 32 <= t) {
- texture->setInternalFormatMode(mFormatMode);
+ SGSceneFeatures::instance()->setTextureCompression(texture);
}
}
+};
-private:
- osg::Texture::InternalFormatMode mFormatMode;
+class SGTexDataVarianceVisitor : public SGTextureStateAttributeVisitor {
+public:
+ virtual void apply(int, osg::StateSet::RefAttributePair& refAttr)
+ {
+ osg::Texture* texture;
+ texture = dynamic_cast<osg::Texture*>(refAttr.first.get());
+ if (!texture)
+ return;
+
+ texture->setDataVariance(osg::Object::STATIC);
+ }
};
class SGAcMaterialCrippleVisitor : public SGStateAttributeVisitor {
public:
virtual void apply(osg::StateSet::RefAttributePair& refAttr)
{
- osg::Material* material = dynamic_cast<osg::Material*>(refAttr.first.get());
+ osg::Material* material;
+ material = dynamic_cast<osg::Material*>(refAttr.first.get());
if (!material)
return;
material->setColorMode(osg::Material::AMBIENT_AND_DIFFUSE);
public osgDB::Registry::ReadFileCallback {
public:
virtual osgDB::ReaderWriter::ReadResult
- readImage(const std::string& fileName, const osgDB::ReaderWriter::Options* opt)
+ readImage(const std::string& fileName,
+ const osgDB::ReaderWriter::Options* opt)
{
std::string absFileName = osgDB::findDataFile(fileName);
if (!osgDB::fileExists(absFileName)) {
}
osgDB::Registry* registry = osgDB::Registry::instance();
- osgDB::ReaderWriter::ReadResult res = registry->readImageImplementation(absFileName, opt);
+ osgDB::ReaderWriter::ReadResult res;
+ res = registry->readImageImplementation(absFileName, opt);
if (res.loadedFromCache())
SG_LOG(SG_IO, SG_INFO, "Returning cached image \""
<< res.getImage()->getFileName() << "\"");
}
virtual osgDB::ReaderWriter::ReadResult
- readNode(const std::string& fileName, const osgDB::ReaderWriter::Options* opt)
+ readNode(const std::string& fileName,
+ const osgDB::ReaderWriter::Options* opt)
{
+ osgDB::Registry* registry = osgDB::Registry::instance();
+ osgDB::ReaderWriter::ReadResult res;
+ // The BTG loader automatically looks for ".btg.gz" if a file with
+ // the .btg extension doesn't exist. Also, we don't want to add
+ // nodes, run the optimizer, etc. on the btg model.So, let it do
+ // its thing.
+ if (osgDB::equalCaseInsensitive(osgDB::getFileExtension(fileName), "btg")) {
+ return registry->readNodeImplementation(fileName, opt);
+ }
std::string absFileName = osgDB::findDataFile(fileName);
if (!osgDB::fileExists(absFileName)) {
SG_LOG(SG_IO, SG_ALERT, "Cannot find model file \""
return osgDB::ReaderWriter::ReadResult::FILE_NOT_FOUND;
}
- osgDB::Registry* registry = osgDB::Registry::instance();
- osgDB::ReaderWriter::ReadResult res;
res = registry->readNodeImplementation(absFileName, opt);
if (!res.validNode())
return res;
SG_LOG(SG_IO, SG_INFO, "Reading model \""
<< absFileName << "\"");
+ bool needTristrip = true;
if (osgDB::getLowerCaseFileExtension(absFileName) == "ac") {
+ // we get optimal geometry from the loader.
+ needTristrip = false;
osg::Matrix m(1, 0, 0, 0,
0, 0, 1, 0,
0, -1, 0, 0,
osgUtil::Optimizer optimizer;
unsigned opts = osgUtil::Optimizer::FLATTEN_STATIC_TRANSFORMS;
optimizer.optimize(root.get(), opts);
+
+ // strip away unneeded groups
+ if (root->getNumChildren() == 1 && root->getName().empty()) {
+ res = osgDB::ReaderWriter::ReadResult(root->getChild(0));
+ } else
+ res = osgDB::ReaderWriter::ReadResult(root.get());
// Ok, this step is questionable.
// It is there to have the same visual appearance of ac objects for the
// first cut. Osg's ac3d loader will correctly set materials from the
// ac file. But the old plib loader used GL_AMBIENT_AND_DIFFUSE for the
// materials that in effect igored the ambient part specified in the
- // file. We emulate that for the first cut here by changing all ac models
- // here. But in the long term we should use the unchanged model and fix
- // the input files instead ...
+ // file. We emulate that for the first cut here by changing all
+ // ac models here. But in the long term we should use the
+ // unchanged model and fix the input files instead ...
SGAcMaterialCrippleVisitor matCriple;
- root->accept(matCriple);
-
- res = osgDB::ReaderWriter::ReadResult(root.get());
+ res.getNode()->accept(matCriple);
}
osgUtil::Optimizer optimizer;
unsigned opts = 0;
// Don't use this one. It will break animation names ...
// opts |= osgUtil::Optimizer::REMOVE_REDUNDANT_NODES;
-
+
// opts |= osgUtil::Optimizer::REMOVE_LOADED_PROXY_NODES;
// opts |= osgUtil::Optimizer::COMBINE_ADJACENT_LODS;
// opts |= osgUtil::Optimizer::SHARE_DUPLICATE_STATE;
// opts |= osgUtil::Optimizer::CHECK_GEOMETRY;
// opts |= osgUtil::Optimizer::SPATIALIZE_GROUPS;
// opts |= osgUtil::Optimizer::COPY_SHARED_NODES;
- opts |= osgUtil::Optimizer::TRISTRIP_GEOMETRY;
+ opts |= osgUtil::Optimizer::FLATTEN_STATIC_TRANSFORMS;
+ if (needTristrip)
+ opts |= osgUtil::Optimizer::TRISTRIP_GEOMETRY;
// opts |= osgUtil::Optimizer::TESSELATE_GEOMETRY;
// opts |= osgUtil::Optimizer::OPTIMIZE_TEXTURE_SETTINGS;
optimizer.optimize(res.getNode(), opts);
- // OSGFIXME
+ // Make sure the data variance of sharable objects is set to STATIC ...
+ SGTexDataVarianceVisitor dataVarianceVisitor;
+ res.getNode()->accept(dataVarianceVisitor);
+ // ... so that textures are now globally shared
registry->getSharedStateManager()->share(res.getNode());
- // OSGFIXME: guard that with a flag
- // OSGFIXME: in the long term it is unclear if we have an OpenGL context here...
- osg::Texture::Extensions* e = osg::Texture::getExtensions(0, true);
- if (e->isTextureCompressionARBSupported()) {
- SGTexCompressionVisitor texComp(osg::Texture::USE_ARB_COMPRESSION);
- res.getNode()->accept(texComp);
- } else if (e->isTextureCompressionS3TCSupported()) {
- SGTexCompressionVisitor texComp(osg::Texture::USE_S3TC_DXT5_COMPRESSION);
- res.getNode()->accept(texComp);
- }
+ SGTexCompressionVisitor texComp;
+ res.getNode()->accept(texComp);
}
// Add an extra reference to the model stored in the database.
// That it to avoid expiring the object from the cache even if it is still
- // in use. Note that the object cache will think that a model is unused if the
- // reference count is 1. If we clone all structural nodes here we need that extra
- // reference to the original object
- SGDatabaseReference* databaseReference = new SGDatabaseReference(res.getNode());
+ // in use. Note that the object cache will think that a model is unused
+ // if the reference count is 1. If we clone all structural nodes here
+ // we need that extra reference to the original object
+ SGDatabaseReference* databaseReference;
+ databaseReference = new SGDatabaseReference(res.getNode());
osg::CopyOp::CopyFlags flags = osg::CopyOp::DEEP_COPY_ALL;
flags &= ~osg::CopyOp::DEEP_COPY_TEXTURES;
flags &= ~osg::CopyOp::DEEP_COPY_IMAGES;
res = osgDB::ReaderWriter::ReadResult(osg::CopyOp(flags)(res.getNode()));
res.getNode()->addObserver(databaseReference);
+ // Update liveries
+ SGTextureUpdateVisitor liveryUpdate(osgDB::getDataFilePathList());
+ res.getNode()->accept(liveryUpdate);
+
+ // Make sure the data variance of sharable objects is set to STATIC ...
+ SGTexDataVarianceVisitor dataVarianceVisitor;
+ res.getNode()->accept(dataVarianceVisitor);
+ // ... so that textures are now globally shared
+ registry->getOrCreateSharedStateManager()->share(res.getNode(), 0);
+
return res;
}
};
static SGReadCallbackInstaller readCallbackInstaller;
osg::Texture2D*
-SGLoadTexture2D(const std::string& path, bool wrapu, bool wrapv,
- int mipmaplevels)
+SGLoadTexture2D(const std::string& path, bool wrapu, bool wrapv, int)
{
osg::Image* image = osgDB::readImageFile(path);
- osg::Texture2D* texture = new osg::Texture2D;
+ osg::ref_ptr<osg::Texture2D> texture = new osg::Texture2D;
texture->setImage(image);
if (wrapu)
texture->setWrap(osg::Texture::WRAP_S, osg::Texture::REPEAT);
int s = image->s();
int t = image->t();
- if (mipmaplevels < 0) {
- if (s < t) {
- mipmaplevels = nMipMaps(s);
- } else {
- mipmaplevels = nMipMaps(t);
- }
- }
- texture->setNumMipmapLevels(mipmaplevels);
-
- // OSGFIXME: guard with a flag
- if (osg::Texture::getExtensions(0, true)->isTextureCompressionARBSupported()) {
- if (s <= t && 32 <= s) {
- texture->setInternalFormatMode(osg::Texture::USE_ARB_COMPRESSION);
- } else if (t < s && 32 <= t) {
- texture->setInternalFormatMode(osg::Texture::USE_ARB_COMPRESSION);
- }
- } else if (osg::Texture::getExtensions(0, true)->isTextureCompressionS3TCSupported()) {
- if (s <= t && 32 <= s) {
- texture->setInternalFormatMode(osg::Texture::USE_S3TC_DXT5_COMPRESSION);
- } else if (t < s && 32 <= t) {
- texture->setInternalFormatMode(osg::Texture::USE_S3TC_DXT5_COMPRESSION);
- }
+ if (s <= t && 32 <= s) {
+ SGSceneFeatures::instance()->setTextureCompression(texture.get());
+ } else if (t < s && 32 <= t) {
+ SGSceneFeatures::instance()->setTextureCompression(texture.get());
}
}
- return texture;
+
+ // Make sure the texture is shared if we already have the same texture
+ // somewhere ...
+ {
+ osg::ref_ptr<osg::Node> tmpNode = new osg::Node;
+ osg::StateSet* stateSet = tmpNode->getOrCreateStateSet();
+ stateSet->setTextureAttribute(0, texture.get());
+
+ // OSGFIXME: don't forget that mutex here
+ osgDB::Registry* registry = osgDB::Registry::instance();
+ registry->getOrCreateSharedStateManager()->share(tmpNode.get(), 0);
+
+ // should be the same, but be paranoid ...
+ stateSet = tmpNode->getStateSet();
+ osg::StateAttribute* stateAttr;
+ stateAttr = stateSet->getTextureAttribute(0, osg::StateAttribute::TEXTURE);
+ osg::Texture2D* texture2D = dynamic_cast<osg::Texture2D*>(stateAttr);
+ if (texture2D)
+ texture = texture2D;
+ }
+
+ return texture.release();
}
class SGSwitchUpdateCallback : public osg::NodeCallback {
}
private:
- SGCondition* mCondition;
-};
-
-/**
- * Locate a named node in a branch.
- */
-class NodeFinder : public osg::NodeVisitor {
-public:
- NodeFinder(const std::string& nameToFind) :
- osg::NodeVisitor(osg::NodeVisitor::NODE_VISITOR,
- osg::NodeVisitor::TRAVERSE_ALL_CHILDREN),
- mName(nameToFind),
- mNode(0)
- { }
- virtual void apply(osg::Node& node)
- {
- if (mNode)
- return;
- if (mName == node.getName()) {
- mNode = &node;
- return;
- }
- traverse(node);
- }
-
- osg::Node* getNode() const
- { return mNode; }
-private:
- std::string mName;
- osg::Node* mNode;
+ SGSharedPtr<SGCondition> mCondition;
};
-/**
- * Splice a branch in between all child nodes and their parents.
- */
-static void
-splice_branch(osg::Group* group, osg::Node* child)
-{
- osg::Node::ParentList parents = child->getParents();
- group->addChild(child);
- osg::Node::ParentList::iterator i;
- for (i = parents.begin(); i != parents.end(); ++i)
- (*i)->replaceChild(child, group);
-}
-
-void
-sgMakeAnimation( osg::Node * model,
- const char * name,
- vector<SGPropertyNode_ptr> &name_nodes,
- SGPropertyNode *prop_root,
- SGPropertyNode_ptr node,
- double sim_time_sec,
- SGPath &texture_path,
- set<osg::Node*> &ignore_branches )
-{
- bool ignore = false;
- SGAnimation * animation = 0;
- const char * type = node->getStringValue("type", "none");
- if (!strcmp("none", type)) {
- animation = new SGNullAnimation(node);
- } else if (!strcmp("range", type)) {
- animation = new SGRangeAnimation(prop_root, node);
- } else if (!strcmp("billboard", type)) {
- animation = new SGBillboardAnimation(node);
- } else if (!strcmp("select", type)) {
- animation = new SGSelectAnimation(prop_root, node);
- } else if (!strcmp("spin", type)) {
- animation = new SGSpinAnimation(prop_root, node, sim_time_sec );
- } else if (!strcmp("timed", type)) {
- animation = new SGTimedAnimation(node);
- } else if (!strcmp("rotate", type)) {
- animation = new SGRotateAnimation(prop_root, node);
- } else if (!strcmp("translate", type)) {
- animation = new SGTranslateAnimation(prop_root, node);
- } else if (!strcmp("scale", type)) {
- animation = new SGScaleAnimation(prop_root, node);
- } else if (!strcmp("texrotate", type)) {
- animation = new SGTexRotateAnimation(prop_root, node);
- } else if (!strcmp("textranslate", type)) {
- animation = new SGTexTranslateAnimation(prop_root, node);
- } else if (!strcmp("texmultiple", type)) {
- animation = new SGTexMultipleAnimation(prop_root, node);
- } else if (!strcmp("blend", type)) {
- animation = new SGBlendAnimation(prop_root, node);
- ignore = true;
- } else if (!strcmp("alpha-test", type)) {
- animation = new SGAlphaTestAnimation(node);
- } else if (!strcmp("material", type)) {
- animation = new SGMaterialAnimation(prop_root, node, texture_path);
- } else if (!strcmp("flash", type)) {
- animation = new SGFlashAnimation(node);
- } else if (!strcmp("dist-scale", type)) {
- animation = new SGDistScaleAnimation(node);
- } else if (!strcmp("noshadow", type)) {
- animation = new SGShadowAnimation(prop_root, node);
- } else if (!strcmp("shader", type)) {
- animation = new SGShaderAnimation(prop_root, node);
- } else {
- animation = new SGNullAnimation(node);
- SG_LOG(SG_INPUT, SG_WARN, "Unknown animation type " << type);
- }
-
- if (name != 0)
- animation->setName(name);
-
- osg::Node * object = 0;
- if (!name_nodes.empty()) {
- const char * name = name_nodes[0]->getStringValue();
- NodeFinder nodeFinder(name);
- model->accept(nodeFinder);
- object = nodeFinder.getNode();
- if (object == 0) {
- SG_LOG(SG_INPUT, SG_ALERT, "Object " << name << " not found");
- delete animation;
- animation = 0;
- }
- } else {
- object = model;
- }
-
- if ( animation == 0 )
- return;
-
- osg::Group* branch = animation->getBranch();
- splice_branch(branch, object);
-
- for (unsigned int i = 1; i < name_nodes.size(); i++) {
- const char * name = name_nodes[i]->getStringValue();
- NodeFinder nodeFinder(name);
- model->accept(nodeFinder);
- object = nodeFinder.getNode();
- if (object == 0) {
- SG_LOG(SG_INPUT, SG_ALERT, "Object " << name << " not found");
- delete animation;
- animation = 0;
- } else {
- osg::Group* oldParent = object->getParent(0);
- branch->addChild(object);
- oldParent->removeChild(object);
- }
- }
-
- if ( animation != 0 ) {
- animation->init();
- branch->setUpdateCallback(animation);
- if ( ignore ) {
- ignore_branches.insert( branch );
- }
- }
-}
-
\f
////////////////////////////////////////////////////////////////////////
// Global functions.
SGModelData *data,
const SGPath& externalTexturePath )
{
- osg::Switch* model = 0;
+ osg::ref_ptr<osg::Node> model;
SGPropertyNode props;
- // Load the 3D aircraft object itself
+ // Load the 3D aircraft object itself
SGPath modelpath = path, texturepath = path;
if ( !ulIsAbsolutePathName( path.c_str() ) ) {
SGPath tmp = fg_root;
modelpath = texturepath = tmp;
}
- // Check for an XML wrapper
+ // Check for an XML wrapper
if (modelpath.str().substr(modelpath.str().size() - 4, 4) == ".xml") {
readProperties(modelpath.str(), &props);
if (props.hasValue("/path")) {
texturepath.append(props.getStringValue("/texture-path"));
}
} else {
- if (model == 0)
+ if (!model)
model = new osg::Switch;
}
}
osgDB::FilePathList pathList = osgDB::getDataFilePathList();
osgDB::Registry::instance()->initFilePathLists();
- // Assume that textures are in
- // the same location as the XML file.
- if (model == 0) {
+ // Assume that textures are in
+ // the same location as the XML file.
+ if (!model) {
if (texturepath.extension() != "")
texturepath = texturepath.dir();
osgDB::Registry::instance()->getDataFilePathList().push_front(texturepath.str());
- osg::Node* node = osgDB::readNodeFile(modelpath.str());
- if (node == 0)
+ model = osgDB::readNodeFile(modelpath.str());
+ if (model == 0)
throw sg_io_exception("Failed to load 3D model",
sg_location(modelpath.str()));
- model = new osg::Switch;
- model->addChild(node, true);
}
osgDB::Registry::instance()->getDataFilePathList().push_front(externalTexturePath.str());
- // Set up the alignment node
- osg::MatrixTransform* alignmainmodel = new osg::MatrixTransform;
- alignmainmodel->addChild(model);
+ // Set up the alignment node
+ osg::ref_ptr<osg::MatrixTransform> alignmainmodel = new osg::MatrixTransform;
+ alignmainmodel->addChild(model.get());
osg::Matrix res_matrix;
res_matrix.makeRotate(
- props.getFloatValue("/offsets/heading-deg", 0.0)*SG_DEGREES_TO_RADIANS,
- osg::Vec3(0, 0, 1),
+ props.getFloatValue("/offsets/pitch-deg", 0.0)*SG_DEGREES_TO_RADIANS,
+ osg::Vec3(0, 1, 0),
props.getFloatValue("/offsets/roll-deg", 0.0)*SG_DEGREES_TO_RADIANS,
osg::Vec3(1, 0, 0),
- props.getFloatValue("/offsets/pitch-deg", 0.0)*SG_DEGREES_TO_RADIANS,
- osg::Vec3(0, 1, 0));
+ props.getFloatValue("/offsets/heading-deg", 0.0)*SG_DEGREES_TO_RADIANS,
+ osg::Vec3(0, 0, 1));
osg::Matrix tmat;
tmat.makeTranslate(props.getFloatValue("/offsets/x-m", 0.0),
props.getFloatValue("/offsets/z-m", 0.0));
alignmainmodel->setMatrix(res_matrix*tmat);
- unsigned int i;
-
- // Load sub-models
+ // Load sub-models
vector<SGPropertyNode_ptr> model_nodes = props.getChildren("model");
- for (i = 0; i < model_nodes.size(); i++) {
+ for (unsigned i = 0; i < model_nodes.size(); i++) {
SGPropertyNode_ptr node = model_nodes[i];
- osg::MatrixTransform* align = new osg::MatrixTransform;
+ osg::ref_ptr<osg::MatrixTransform> align = new osg::MatrixTransform;
res_matrix.makeIdentity();
res_matrix.makeRotate(
- node->getFloatValue("offsets/heading-deg", 0.0)*SG_DEGREES_TO_RADIANS,
- osg::Vec3(0, 0, 1),
- node->getFloatValue("offsets/roll-deg", 0.0)*SG_DEGREES_TO_RADIANS,
+ node->getDoubleValue("offsets/pitch-deg", 0.0)*SG_DEGREES_TO_RADIANS,
+ osg::Vec3(0, 1, 0),
+ node->getDoubleValue("offsets/roll-deg", 0.0)*SG_DEGREES_TO_RADIANS,
osg::Vec3(1, 0, 0),
- node->getFloatValue("offsets/pitch-deg", 0.0)*SG_DEGREES_TO_RADIANS,
- osg::Vec3(0, 1, 0));
+ node->getDoubleValue("offsets/heading-deg", 0.0)*SG_DEGREES_TO_RADIANS,
+ osg::Vec3(0, 0, 1));
tmat.makeIdentity();
- tmat.makeTranslate(node->getFloatValue("offsets/x-m", 0.0),
- node->getFloatValue("offsets/y-m", 0.0),
- node->getFloatValue("offsets/z-m", 0.0));
+ tmat.makeTranslate(node->getDoubleValue("offsets/x-m", 0),
+ node->getDoubleValue("offsets/y-m", 0),
+ node->getDoubleValue("offsets/z-m", 0));
align->setMatrix(res_matrix*tmat);
- osg::Node* kid;
- const char * submodel = node->getStringValue("path");
+ osg::ref_ptr<osg::Node> kid;
+ const char* submodel = node->getStringValue("path");
try {
kid = sgLoad3DModel( fg_root, submodel, prop_root, sim_time_sec, load_panel );
SG_LOG(SG_INPUT, SG_ALERT, "Failed to load submodel: " << t.getFormattedMessage());
throw;
}
- align->addChild(kid);
+ align->addChild(kid.get());
align->setName(node->getStringValue("name", ""));
- model->addChild(align);
SGPropertyNode *cond = node->getNode("condition", false);
- if (cond)
- model->setUpdateCallback(new SGSwitchUpdateCallback(sgReadCondition(prop_root, cond)));
+ if (cond) {
+ osg::ref_ptr<osg::Switch> sw = new osg::Switch;
+ sw->setUpdateCallback(new SGSwitchUpdateCallback(sgReadCondition(prop_root, cond)));
+ alignmainmodel->addChild(sw.get());
+ sw->addChild(align.get());
+ sw->setName("submodel condition switch");
+ } else {
+ alignmainmodel->addChild(align.get());
+ }
}
- // restore old path list
- osgDB::setDataFilePathList(pathList);
-
if ( load_panel ) {
- // Load panels
+ // Load panels
vector<SGPropertyNode_ptr> panel_nodes = props.getChildren("panel");
- for (i = 0; i < panel_nodes.size(); i++) {
+ for (unsigned i = 0; i < panel_nodes.size(); i++) {
SG_LOG(SG_INPUT, SG_DEBUG, "Loading a panel");
- osg::Node * panel = load_panel(panel_nodes[i]);
+ osg::ref_ptr<osg::Node> panel = load_panel(panel_nodes[i]);
if (panel_nodes[i]->hasValue("name"))
panel->setName((char *)panel_nodes[i]->getStringValue("name"));
- model->addChild(panel);
+ alignmainmodel->addChild(panel.get());
}
}
if (data) {
alignmainmodel->setUserData(data);
- data->modelLoaded(path, &props, alignmainmodel);
+ data->modelLoaded(path, &props, alignmainmodel.get());
}
- // Load animations
- set<osg::Node*> ignore_branches;
- vector<SGPropertyNode_ptr> animation_nodes = props.getChildren("animation");
- for (i = 0; i < animation_nodes.size(); i++) {
- const char * name = animation_nodes[i]->getStringValue("name", 0);
- vector<SGPropertyNode_ptr> name_nodes =
- animation_nodes[i]->getChildren("object-name");
- sgMakeAnimation( model, name, name_nodes, prop_root, animation_nodes[i],
- sim_time_sec, texturepath, ignore_branches);
+
+ std::vector<SGPropertyNode_ptr> animation_nodes;
+ animation_nodes = props.getChildren("animation");
+ for (unsigned i = 0; i < animation_nodes.size(); ++i)
+ /// OSGFIXME: duh, why not only model?????
+ SGAnimation::animate(alignmainmodel.get(), animation_nodes[i], prop_root);
+
+ // restore old path list
+ osgDB::setDataFilePathList(pathList);
+
+ if (props.hasChild("debug-outfile")) {
+ std::string outputfile = props.getStringValue("debug-outfile",
+ "debug-model.osg");
+ osgDB::writeNodeFile(*alignmainmodel, outputfile);
}
- return alignmainmodel;
+ return alignmainmodel.release();
}
// end of model.cxx