]> git.mxchange.org Git - simgear.git/blobdiff - simgear/scene/model/model.cxx
Do not modify danymically generated textures.
[simgear.git] / simgear / scene / model / model.cxx
index 4c49fd359ef81d4003256e21fa0a3d336461524b..54e749245e5082d575e56467944d5046f8a415db 100644 (file)
@@ -7,42 +7,35 @@
 #include <simgear_config.h>
 #endif
 
-#include <osg/observer_ptr>
 #include <osg/ref_ptr>
-#include <osg/Group>
-#include <osg/NodeCallback>
-#include <osg/Switch>
-#include <osg/MatrixTransform>
-#include <osgDB/Archive>
-#include <osgDB/FileNameUtils>
-#include <osgDB/FileUtils>
 #include <osgDB/ReadFile>
-#include <osgDB/WriteFile>
-#include <osgDB/Registry>
 #include <osgDB/SharedStateManager>
-#include <osgUtil/Optimizer>
 
 #include <simgear/scene/util/SGSceneFeatures.hxx>
-#include <simgear/scene/util/SGStateAttributeVisitor.hxx>
-#include <simgear/scene/util/SGTextureStateAttributeVisitor.hxx>
 
 #include <simgear/structure/exception.hxx>
 #include <simgear/props/props.hxx>
 #include <simgear/props/props_io.hxx>
 #include <simgear/props/condition.hxx>
 
-#include "animation.hxx"
 #include "model.hxx"
 
-SG_USING_STD(vector);
+using std::vector;
 
 osg::Texture2D*
-SGLoadTexture2D(const std::string& path, bool wrapu, bool wrapv, int)
+SGLoadTexture2D(bool staticTexture, const std::string& path,
+                const osgDB::ReaderWriter::Options* options,
+                bool wrapu, bool wrapv, int)
 {
-  osg::Image* image = osgDB::readImageFile(path);
+  osg::Image* image;
+  if (options)
+    image = osgDB::readImageFile(path, options);
+  else
+    image = osgDB::readImageFile(path);
   osg::ref_ptr<osg::Texture2D> texture = new osg::Texture2D;
   texture->setImage(image);
-  texture->setDataVariance(osg::Object::STATIC);
+  if (staticTexture)
+    texture->setDataVariance(osg::Object::STATIC);
   if (wrapu)
     texture->setWrap(osg::Texture::WRAP_S, osg::Texture::REPEAT);
   else
@@ -63,206 +56,7 @@ SGLoadTexture2D(const std::string& path, bool wrapu, bool wrapv, int)
     }
   }
 
-  // Make sure the texture is shared if we already have the same texture
-  // somewhere ...
-  {
-    osg::ref_ptr<osg::Node> tmpNode = new osg::Node;
-    osg::StateSet* stateSet = tmpNode->getOrCreateStateSet();
-    stateSet->setTextureAttribute(0, texture.get());
-
-    // OSGFIXME: don't forget that mutex here
-    osgDB::Registry* registry = osgDB::Registry::instance();
-    registry->getSharedStateManager()->share(tmpNode.get(), 0);
-
-    // should be the same, but be paranoid ...
-    stateSet = tmpNode->getStateSet();
-    osg::StateAttribute* stateAttr;
-    stateAttr = stateSet->getTextureAttribute(0, osg::StateAttribute::TEXTURE);
-    osg::Texture2D* texture2D = dynamic_cast<osg::Texture2D*>(stateAttr);
-    if (texture2D)
-      texture = texture2D;
-  }
-
   return texture.release();
 }
 
-class SGSwitchUpdateCallback : public osg::NodeCallback {
-public:
-  SGSwitchUpdateCallback(SGCondition* condition) :
-    mCondition(condition) {}
-  virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
-  { 
-    assert(dynamic_cast<osg::Switch*>(node));
-    osg::Switch* s = static_cast<osg::Switch*>(node);
-
-    if (mCondition && mCondition->test()) {
-      s->setAllChildrenOn();
-      // note, callback is responsible for scenegraph traversal so
-      // should always include call traverse(node,nv) to ensure 
-      // that the rest of cullbacks and the scene graph are traversed.
-      traverse(node, nv);
-    } else
-      s->setAllChildrenOff();
-  }
-
-private:
-  SGSharedPtr<SGCondition> mCondition;
-};
-
-\f
-////////////////////////////////////////////////////////////////////////
-// Global functions.
-////////////////////////////////////////////////////////////////////////
-
-osg::Node *
-sgLoad3DModel( const string &fg_root, const string &path,
-               SGPropertyNode *prop_root,
-               double sim_time_sec, osg::Node *(*load_panel)(SGPropertyNode *),
-               SGModelData *data,
-               const SGPath& externalTexturePath )
-{
-  osg::ref_ptr<osg::Node> model;
-  SGPropertyNode props;
-
-  // Load the 3D aircraft object itself
-  SGPath modelpath = path, texturepath = path;
-  if ( !ulIsAbsolutePathName( path.c_str() ) ) {
-    SGPath tmp = fg_root;
-    tmp.append(modelpath.str());
-    modelpath = texturepath = tmp;
-  }
-
-  // Check for an XML wrapper
-  if (modelpath.str().substr(modelpath.str().size() - 4, 4) == ".xml") {
-    readProperties(modelpath.str(), &props);
-    if (props.hasValue("/path")) {
-      modelpath = modelpath.dir();
-      modelpath.append(props.getStringValue("/path"));
-      if (props.hasValue("/texture-path")) {
-        texturepath = texturepath.dir();
-        texturepath.append(props.getStringValue("/texture-path"));
-      }
-    } else {
-      if (!model)
-        model = new osg::Switch;
-    }
-  }
-
-  osgDB::FilePathList pathList = osgDB::getDataFilePathList();
-  osgDB::Registry::instance()->initFilePathLists();
-
-  // Assume that textures are in
-  // the same location as the XML file.
-  if (!model) {
-    if (texturepath.extension() != "")
-          texturepath = texturepath.dir();
-
-    osgDB::Registry::instance()->getDataFilePathList().push_front(texturepath.str());
-
-    model = osgDB::readNodeFile(modelpath.str());
-    if (model == 0)
-      throw sg_io_exception("Failed to load 3D model", 
-                            sg_location(modelpath.str()));
-  }
-
-  osgDB::Registry::instance()->getDataFilePathList().push_front(externalTexturePath.str());
-
-  // Set up the alignment node
-  osg::ref_ptr<osg::MatrixTransform> alignmainmodel = new osg::MatrixTransform;
-  alignmainmodel->addChild(model.get());
-  osg::Matrix res_matrix;
-  res_matrix.makeRotate(
-    props.getFloatValue("/offsets/pitch-deg", 0.0)*SG_DEGREES_TO_RADIANS,
-    osg::Vec3(0, 1, 0),
-    props.getFloatValue("/offsets/roll-deg", 0.0)*SG_DEGREES_TO_RADIANS,
-    osg::Vec3(1, 0, 0),
-    props.getFloatValue("/offsets/heading-deg", 0.0)*SG_DEGREES_TO_RADIANS,
-    osg::Vec3(0, 0, 1));
-
-  osg::Matrix tmat;
-  tmat.makeTranslate(props.getFloatValue("/offsets/x-m", 0.0),
-                     props.getFloatValue("/offsets/y-m", 0.0),
-                     props.getFloatValue("/offsets/z-m", 0.0));
-  alignmainmodel->setMatrix(res_matrix*tmat);
-
-  // Load sub-models
-  vector<SGPropertyNode_ptr> model_nodes = props.getChildren("model");
-  for (unsigned i = 0; i < model_nodes.size(); i++) {
-    SGPropertyNode_ptr node = model_nodes[i];
-    osg::ref_ptr<osg::MatrixTransform> align = new osg::MatrixTransform;
-    res_matrix.makeIdentity();
-    res_matrix.makeRotate(
-      node->getDoubleValue("offsets/pitch-deg", 0.0)*SG_DEGREES_TO_RADIANS,
-      osg::Vec3(0, 1, 0),
-      node->getDoubleValue("offsets/roll-deg", 0.0)*SG_DEGREES_TO_RADIANS,
-      osg::Vec3(1, 0, 0),
-      node->getDoubleValue("offsets/heading-deg", 0.0)*SG_DEGREES_TO_RADIANS,
-      osg::Vec3(0, 0, 1));
-    
-    tmat.makeIdentity();
-    tmat.makeTranslate(node->getDoubleValue("offsets/x-m", 0),
-                       node->getDoubleValue("offsets/y-m", 0),
-                       node->getDoubleValue("offsets/z-m", 0));
-    align->setMatrix(res_matrix*tmat);
-
-    osg::ref_ptr<osg::Node> kid;
-    const char* submodel = node->getStringValue("path");
-    try {
-      kid = sgLoad3DModel( fg_root, submodel, prop_root, sim_time_sec, load_panel );
-
-    } catch (const sg_throwable &t) {
-      SG_LOG(SG_INPUT, SG_ALERT, "Failed to load submodel: " << t.getFormattedMessage());
-      throw;
-    }
-    align->addChild(kid.get());
-
-    align->setName(node->getStringValue("name", ""));
-
-    SGPropertyNode *cond = node->getNode("condition", false);
-    if (cond) {
-      osg::ref_ptr<osg::Switch> sw = new osg::Switch;
-      sw->setUpdateCallback(new SGSwitchUpdateCallback(sgReadCondition(prop_root, cond)));
-      alignmainmodel->addChild(sw.get());
-      sw->addChild(align.get());
-      sw->setName("submodel condition switch");
-    } else {
-      alignmainmodel->addChild(align.get());
-    }
-  }
-
-  if ( load_panel ) {
-    // Load panels
-    vector<SGPropertyNode_ptr> panel_nodes = props.getChildren("panel");
-    for (unsigned i = 0; i < panel_nodes.size(); i++) {
-        SG_LOG(SG_INPUT, SG_DEBUG, "Loading a panel");
-        osg::ref_ptr<osg::Node> panel = load_panel(panel_nodes[i]);
-        if (panel_nodes[i]->hasValue("name"))
-            panel->setName((char *)panel_nodes[i]->getStringValue("name"));
-        alignmainmodel->addChild(panel.get());
-    }
-  }
-
-  if (data) {
-    alignmainmodel->setUserData(data);
-    data->modelLoaded(path, &props, alignmainmodel.get());
-  }
-
-  std::vector<SGPropertyNode_ptr> animation_nodes;
-  animation_nodes = props.getChildren("animation");
-  for (unsigned i = 0; i < animation_nodes.size(); ++i)
-    /// OSGFIXME: duh, why not only model?????
-    SGAnimation::animate(alignmainmodel.get(), animation_nodes[i], prop_root);
-
-  // restore old path list
-  osgDB::setDataFilePathList(pathList);
-
-  if (props.hasChild("debug-outfile")) {
-    std::string outputfile = props.getStringValue("debug-outfile",
-                                                  "debug-model.osg");
-    osgDB::writeNodeFile(*alignmainmodel, outputfile);
-  }
-
-  return alignmainmodel.release();
-}
-
 // end of model.cxx