#include <simgear_config.h>
#endif
-#include <osg/observer_ptr>
+#include <utility>
+
+#include <boost/foreach.hpp>
+
#include <osg/ref_ptr>
-#include <osg/Group>
-#include <osg/NodeCallback>
-#include <osg/Switch>
-#include <osg/MatrixTransform>
-#include <osgDB/Archive>
#include <osgDB/FileNameUtils>
#include <osgDB/FileUtils>
+#include <osgDB/ReaderWriter>
#include <osgDB/ReadFile>
-#include <osgDB/WriteFile>
-#include <osgDB/Registry>
#include <osgDB/SharedStateManager>
-#include <osgUtil/Optimizer>
+#include <simgear/math/SGMath.hxx>
+#include <simgear/scene/material/Effect.hxx>
+#include <simgear/scene/material/EffectGeode.hxx>
#include <simgear/scene/util/SGSceneFeatures.hxx>
-#include <simgear/scene/util/SGStateAttributeVisitor.hxx>
-#include <simgear/scene/util/SGTextureStateAttributeVisitor.hxx>
+#include <simgear/scene/util/SGSceneUserData.hxx>
+#include <simgear/scene/util/CopyOp.hxx>
+#include <simgear/scene/util/SplicingVisitor.hxx>
+
#include <simgear/structure/exception.hxx>
+#include <simgear/structure/Singleton.hxx>
#include <simgear/props/props.hxx>
#include <simgear/props/props_io.hxx>
#include <simgear/props/condition.hxx>
-#include "animation.hxx"
#include "model.hxx"
-SG_USING_STD(vector);
+using std::vector;
osg::Texture2D*
-SGLoadTexture2D(const std::string& path,
+SGLoadTexture2D(bool staticTexture, const std::string& path,
const osgDB::ReaderWriter::Options* options,
bool wrapu, bool wrapv, int)
{
image = osgDB::readImageFile(path);
osg::ref_ptr<osg::Texture2D> texture = new osg::Texture2D;
texture->setImage(image);
- texture->setDataVariance(osg::Object::STATIC);
+ if (staticTexture)
+ texture->setDataVariance(osg::Object::STATIC);
if (wrapu)
texture->setWrap(osg::Texture::WRAP_S, osg::Texture::REPEAT);
else
}
}
- // Make sure the texture is shared if we already have the same texture
- // somewhere ...
- {
- osg::ref_ptr<osg::Node> tmpNode = new osg::Node;
- osg::StateSet* stateSet = tmpNode->getOrCreateStateSet();
- stateSet->setTextureAttribute(0, texture.get());
-
- // OSGFIXME: don't forget that mutex here
- osgDB::Registry* registry = osgDB::Registry::instance();
- registry->getSharedStateManager()->share(tmpNode.get(), 0);
-
- // should be the same, but be paranoid ...
- stateSet = tmpNode->getStateSet();
- osg::StateAttribute* stateAttr;
- stateAttr = stateSet->getTextureAttribute(0, osg::StateAttribute::TEXTURE);
- osg::Texture2D* texture2D = dynamic_cast<osg::Texture2D*>(stateAttr);
- if (texture2D)
- texture = texture2D;
- }
-
return texture.release();
}
-class SGSwitchUpdateCallback : public osg::NodeCallback {
-public:
- SGSwitchUpdateCallback(SGCondition* condition) :
- mCondition(condition) {}
- virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
- {
- assert(dynamic_cast<osg::Switch*>(node));
- osg::Switch* s = static_cast<osg::Switch*>(node);
-
- if (mCondition && mCondition->test()) {
- s->setAllChildrenOn();
- // note, callback is responsible for scenegraph traversal so
- // should always include call traverse(node,nv) to ensure
- // that the rest of cullbacks and the scene graph are traversed.
- traverse(node, nv);
- } else
- s->setAllChildrenOff();
- }
+namespace simgear
+{
+using namespace std;
+using namespace osg;
+using simgear::CopyOp;
-private:
- SGSharedPtr<SGCondition> mCondition;
-};
+Node* copyModel(Node* model)
+{
+ const CopyOp::CopyFlags flags = (CopyOp::DEEP_COPY_ALL
+ & ~CopyOp::DEEP_COPY_TEXTURES
+ & ~CopyOp::DEEP_COPY_IMAGES
+ & ~CopyOp::DEEP_COPY_STATESETS
+ & ~CopyOp::DEEP_COPY_STATEATTRIBUTES
+ & ~CopyOp::DEEP_COPY_ARRAYS
+ & ~CopyOp::DEEP_COPY_PRIMITIVES
+ // This will preserve display lists ...
+ & ~CopyOp::DEEP_COPY_DRAWABLES
+ & ~CopyOp::DEEP_COPY_SHAPES);
+ return (CopyOp(flags))(model);
+}
-\f
-////////////////////////////////////////////////////////////////////////
-// Global functions.
-////////////////////////////////////////////////////////////////////////
-
-osg::Node *
-sgLoad3DModel( const string &fg_root, const string &path,
- SGPropertyNode *prop_root,
- double sim_time_sec, osg::Node *(*load_panel)(SGPropertyNode *),
- SGModelData *data,
- const SGPath& externalTexturePath )
+TextureUpdateVisitor::TextureUpdateVisitor(const osgDB::FilePathList& pathList) :
+ NodeAndDrawableVisitor(NodeVisitor::TRAVERSE_ALL_CHILDREN),
+ _pathList(pathList)
{
- osg::ref_ptr<osg::Node> model;
- SGPropertyNode props;
-
- // Load the 3D aircraft object itself
- SGPath modelpath = path, texturepath = path;
- if ( !ulIsAbsolutePathName( path.c_str() ) ) {
- SGPath tmp = fg_root;
- tmp.append(modelpath.str());
- modelpath = texturepath = tmp;
- }
+}
- // Check for an XML wrapper
- if (modelpath.str().substr(modelpath.str().size() - 4, 4) == ".xml") {
- readProperties(modelpath.str(), &props);
- if (props.hasValue("/path")) {
- modelpath = modelpath.dir();
- modelpath.append(props.getStringValue("/path"));
- if (props.hasValue("/texture-path")) {
- texturepath = texturepath.dir();
- texturepath.append(props.getStringValue("/texture-path"));
- }
- } else {
- if (!model)
- model = new osg::Switch;
- }
- }
+void TextureUpdateVisitor::apply(Node& node)
+{
+ StateSet* stateSet = cloneStateSet(node.getStateSet());
+ if (stateSet)
+ node.setStateSet(stateSet);
+ traverse(node);
+}
- osg::ref_ptr<osgDB::ReaderWriter::Options> options
- = new osgDB::ReaderWriter::Options(*osgDB::Registry::instance()
- ->getOptions());
+void TextureUpdateVisitor::apply(Drawable& drawable)
+{
+ StateSet* stateSet = cloneStateSet(drawable.getStateSet());
+ if (stateSet)
+ drawable.setStateSet(stateSet);
+}
- // Assume that textures are in
- // the same location as the XML file.
- if (!model) {
- if (texturepath.extension() != "")
- texturepath = texturepath.dir();
+Texture2D* TextureUpdateVisitor::textureReplace(int unit, const StateAttribute* attr)
+{
+ using namespace osgDB;
+ const Texture2D* texture = dynamic_cast<const Texture2D*>(attr);
- options->setDatabasePath(texturepath.str());
- if (!externalTexturePath.str().empty())
- options->getDatabasePathList().push_back(externalTexturePath.str());
+ if (!texture)
+ return 0;
- model = osgDB::readNodeFile(modelpath.str(), options.get());
- if (model == 0)
- throw sg_io_exception("Failed to load 3D model",
- sg_location(modelpath.str()));
- }
+ const Image* image = texture->getImage();
+ const string* fullFilePath = 0;
+ if (image) {
+ // The currently loaded file name
+ fullFilePath = &image->getFileName();
- // Set up the alignment node
- osg::ref_ptr<osg::MatrixTransform> alignmainmodel = new osg::MatrixTransform;
- alignmainmodel->addChild(model.get());
- osg::Matrix res_matrix;
- res_matrix.makeRotate(
- props.getFloatValue("/offsets/pitch-deg", 0.0)*SG_DEGREES_TO_RADIANS,
- osg::Vec3(0, 1, 0),
- props.getFloatValue("/offsets/roll-deg", 0.0)*SG_DEGREES_TO_RADIANS,
- osg::Vec3(1, 0, 0),
- props.getFloatValue("/offsets/heading-deg", 0.0)*SG_DEGREES_TO_RADIANS,
- osg::Vec3(0, 0, 1));
-
- osg::Matrix tmat;
- tmat.makeTranslate(props.getFloatValue("/offsets/x-m", 0.0),
- props.getFloatValue("/offsets/y-m", 0.0),
- props.getFloatValue("/offsets/z-m", 0.0));
- alignmainmodel->setMatrix(res_matrix*tmat);
-
- // Load sub-models
- vector<SGPropertyNode_ptr> model_nodes = props.getChildren("model");
- for (unsigned i = 0; i < model_nodes.size(); i++) {
- SGPropertyNode_ptr node = model_nodes[i];
- osg::ref_ptr<osg::MatrixTransform> align = new osg::MatrixTransform;
- res_matrix.makeIdentity();
- res_matrix.makeRotate(
- node->getDoubleValue("offsets/pitch-deg", 0.0)*SG_DEGREES_TO_RADIANS,
- osg::Vec3(0, 1, 0),
- node->getDoubleValue("offsets/roll-deg", 0.0)*SG_DEGREES_TO_RADIANS,
- osg::Vec3(1, 0, 0),
- node->getDoubleValue("offsets/heading-deg", 0.0)*SG_DEGREES_TO_RADIANS,
- osg::Vec3(0, 0, 1));
-
- tmat.makeIdentity();
- tmat.makeTranslate(node->getDoubleValue("offsets/x-m", 0),
- node->getDoubleValue("offsets/y-m", 0),
- node->getDoubleValue("offsets/z-m", 0));
- align->setMatrix(res_matrix*tmat);
-
- osg::ref_ptr<osg::Node> kid;
- const char* submodel = node->getStringValue("path");
- try {
- kid = sgLoad3DModel( fg_root, submodel, prop_root, sim_time_sec, load_panel );
-
- } catch (const sg_throwable &t) {
- SG_LOG(SG_INPUT, SG_ALERT, "Failed to load submodel: " << t.getFormattedMessage());
- throw;
+ } else {
+ fullFilePath = &texture->getName();
+ }
+ // The short name
+ string fileName = getSimpleFileName(*fullFilePath);
+ if (fileName.empty())
+ return 0;
+ // The name that should be found with the current database path
+ string fullLiveryFile = findFileInPath(fileName, _pathList);
+ // If it is empty or they are identical then there is nothing to do
+ if (fullLiveryFile.empty() || fullLiveryFile == *fullFilePath)
+ return 0;
+ Image* newImage = readImageFile(fullLiveryFile);
+ if (!newImage)
+ return 0;
+ CopyOp copyOp(CopyOp::DEEP_COPY_ALL & ~CopyOp::DEEP_COPY_IMAGES);
+ Texture2D* newTexture = static_cast<Texture2D*>(copyOp(texture));
+ if (!newTexture) {
+ return 0;
+ } else {
+ newTexture->setImage(newImage);
+ return newTexture;
}
- align->addChild(kid.get());
+}
- align->setName(node->getStringValue("name", ""));
+StateSet* TextureUpdateVisitor::cloneStateSet(const StateSet* stateSet)
+{
+ typedef std::pair<int, Texture2D*> Tex2D;
+ vector<Tex2D> newTextures;
+ StateSet* result = 0;
+
+ if (!stateSet)
+ return 0;
+ int numUnits = stateSet->getTextureAttributeList().size();
+ if (numUnits > 0) {
+ for (int i = 0; i < numUnits; ++i) {
+ const StateAttribute* attr
+ = stateSet->getTextureAttribute(i, StateAttribute::TEXTURE);
+ Texture2D* newTexture = textureReplace(i, attr);
+ if (newTexture)
+ newTextures.push_back(Tex2D(i, newTexture));
+ }
+ if (!newTextures.empty()) {
+ result = static_cast<StateSet*>(stateSet->clone(CopyOp()));
+ for (vector<Tex2D>::iterator i = newTextures.begin();
+ i != newTextures.end();
+ ++i) {
+ result->setTextureAttribute(i->first, i->second);
+ }
+ }
+ }
+ return result;
+}
- SGPropertyNode *cond = node->getNode("condition", false);
- if (cond) {
- osg::ref_ptr<osg::Switch> sw = new osg::Switch;
- sw->setUpdateCallback(new SGSwitchUpdateCallback(sgReadCondition(prop_root, cond)));
- alignmainmodel->addChild(sw.get());
- sw->addChild(align.get());
- sw->setName("submodel condition switch");
- } else {
- alignmainmodel->addChild(align.get());
+UserDataCopyVisitor::UserDataCopyVisitor() :
+ NodeVisitor(NodeVisitor::NODE_VISITOR,
+ NodeVisitor::TRAVERSE_ALL_CHILDREN)
+{
+}
+
+void UserDataCopyVisitor::apply(Node& node)
+{
+ ref_ptr<SGSceneUserData> userData;
+ userData = SGSceneUserData::getSceneUserData(&node);
+ if (userData.valid()) {
+ SGSceneUserData* newUserData = new SGSceneUserData(*userData);
+ newUserData->setVelocity(0);
+ node.setUserData(newUserData);
}
- }
+ node.traverse(*this);
+}
- if ( load_panel ) {
- // Load panels
- vector<SGPropertyNode_ptr> panel_nodes = props.getChildren("panel");
- for (unsigned i = 0; i < panel_nodes.size(); i++) {
- SG_LOG(SG_INPUT, SG_DEBUG, "Loading a panel");
- osg::ref_ptr<osg::Node> panel = load_panel(panel_nodes[i]);
- if (panel_nodes[i]->hasValue("name"))
- panel->setName((char *)panel_nodes[i]->getStringValue("name"));
- alignmainmodel->addChild(panel.get());
+namespace
+{
+class MakeEffectVisitor : public SplicingVisitor
+{
+public:
+ typedef std::map<string, SGPropertyNode_ptr> EffectMap;
+ using SplicingVisitor::apply;
+ MakeEffectVisitor(const osgDB::ReaderWriter::Options* options = 0)
+ : _options(options)
+ {
}
- }
+ virtual void apply(osg::Group& node);
+ virtual void apply(osg::Geode& geode);
+ EffectMap& getEffectMap() { return _effectMap; }
+ const EffectMap& getEffectMap() const { return _effectMap; }
+ void setDefaultEffect(SGPropertyNode* effect)
+ {
+ _currentEffectParent = effect;
+ }
+ SGPropertyNode* getDefaultEffect() { return _currentEffectParent; }
+protected:
+ EffectMap _effectMap;
+ SGPropertyNode_ptr _currentEffectParent;
+ osg::ref_ptr<const osgDB::ReaderWriter::Options> _options;
+};
- if (data) {
- alignmainmodel->setUserData(data);
- data->modelLoaded(path, &props, alignmainmodel.get());
- }
+void MakeEffectVisitor::apply(osg::Group& node)
+{
+ SGPropertyNode_ptr savedEffectRoot;
+ const string& nodeName = node.getName();
+ bool restoreEffect = false;
+ if (!nodeName.empty()) {
+ EffectMap::iterator eitr = _effectMap.find(nodeName);
+ if (eitr != _effectMap.end()) {
+ savedEffectRoot = _currentEffectParent;
+ _currentEffectParent = eitr->second;
+ restoreEffect = true;
+ }
+ }
+ SplicingVisitor::apply(node);
+ // If a new node was created, copy the user data too.
+ ref_ptr<SGSceneUserData> userData = SGSceneUserData::getSceneUserData(&node);
+ if (userData.valid() && _childStack.back().back().get() != &node)
+ _childStack.back().back()->setUserData(new SGSceneUserData(*userData));
+ if (restoreEffect)
+ _currentEffectParent = savedEffectRoot;
+}
- std::vector<SGPropertyNode_ptr> animation_nodes;
- animation_nodes = props.getChildren("animation");
- for (unsigned i = 0; i < animation_nodes.size(); ++i)
- /// OSGFIXME: duh, why not only model?????
- SGAnimation::animate(alignmainmodel.get(), animation_nodes[i], prop_root,
- options.get());
-
- if (props.hasChild("debug-outfile")) {
- std::string outputfile = props.getStringValue("debug-outfile",
- "debug-model.osg");
- osgDB::writeNodeFile(*alignmainmodel, outputfile);
- }
+void MakeEffectVisitor::apply(osg::Geode& geode)
+{
+ if (pushNode(getNewNode(geode)))
+ return;
+ osg::StateSet* ss = geode.getStateSet();
+ if (!ss) {
+ pushNode(&geode);
+ return;
+ }
+ SGPropertyNode_ptr ssRoot = new SGPropertyNode;
+ makeParametersFromStateSet(ssRoot, ss);
+ SGPropertyNode_ptr effectRoot = new SGPropertyNode;
+ effect::mergePropertyTrees(effectRoot, ssRoot, _currentEffectParent);
+ Effect* effect = makeEffect(effectRoot, true, _options);
+ EffectGeode* eg = dynamic_cast<EffectGeode*>(&geode);
+ if (eg) {
+ eg->setEffect(effect);
+ } else {
+ eg = new EffectGeode;
+ eg->setEffect(effect);
+ ref_ptr<SGSceneUserData> userData = SGSceneUserData::getSceneUserData(&geode);
+ if (userData.valid())
+ eg->setUserData(new SGSceneUserData(*userData));
+ for (int i = 0; i < geode.getNumDrawables(); ++i)
+ eg->addDrawable(geode.getDrawable(i));
+ }
+ pushResultNode(&geode, eg);
+
+}
+
+}
- return alignmainmodel.release();
+namespace
+{
+class DefaultEffect : public simgear::Singleton<DefaultEffect>
+{
+public:
+ DefaultEffect()
+ {
+ _effect = new SGPropertyNode;
+ makeChild(_effect.ptr(), "inherits-from")
+ ->setStringValue("Effects/model-default");
+ }
+ virtual ~DefaultEffect() {}
+ SGPropertyNode* getEffect() { return _effect.ptr(); }
+protected:
+ SGPropertyNode_ptr _effect;
+};
}
+ref_ptr<Node> instantiateEffects(osg::Node* modelGroup,
+ PropertyList& effectProps,
+ const osgDB::ReaderWriter::Options* options)
+{
+ SGPropertyNode_ptr defaultEffectPropRoot;
+ MakeEffectVisitor visitor(options);
+ MakeEffectVisitor::EffectMap& emap = visitor.getEffectMap();
+ for (PropertyList::iterator itr = effectProps.begin(),
+ end = effectProps.end();
+ itr != end;
+ ++itr)
+ {
+ SGPropertyNode_ptr configNode = *itr;
+ std::vector<SGPropertyNode_ptr> objectNames =
+ configNode->getChildren("object-name");
+ SGPropertyNode* defaultNode = configNode->getChild("default");
+ if (defaultNode && defaultNode->getValue<bool>())
+ defaultEffectPropRoot = configNode;
+ BOOST_FOREACH(SGPropertyNode_ptr objNameNode, objectNames) {
+ emap.insert(make_pair(objNameNode->getStringValue(), configNode));
+ }
+ configNode->removeChild("default");
+ configNode->removeChildren("object-name");
+ }
+ if (!defaultEffectPropRoot)
+ defaultEffectPropRoot = DefaultEffect::instance()->getEffect();
+ visitor.setDefaultEffect(defaultEffectPropRoot.ptr());
+ modelGroup->accept(visitor);
+ osg::NodeList& result = visitor.getResults();
+ return ref_ptr<Node>(result[0].get());
+}
+}
// end of model.cxx