#include <simgear_config.h>
#endif
-#include <string.h> // for strcmp()
+#include <utility>
+
+#include <boost/foreach.hpp>
-#include <osg/observer_ptr>
#include <osg/ref_ptr>
-#include <osg/Group>
-#include <osg/NodeCallback>
-#include <osg/Switch>
-#include <osg/MatrixTransform>
-#include <osgDB/Archive>
#include <osgDB/FileNameUtils>
#include <osgDB/FileUtils>
+#include <osgDB/ReaderWriter>
#include <osgDB/ReadFile>
-#include <osgDB/Registry>
#include <osgDB/SharedStateManager>
-#include <osgUtil/Optimizer>
-#include <simgear/scene/util/SGStateAttributeVisitor.hxx>
-#include <simgear/scene/util/SGTextureStateAttributeVisitor.hxx>
+#include <simgear/math/SGMath.hxx>
+#include <simgear/scene/material/Effect.hxx>
+#include <simgear/scene/material/EffectGeode.hxx>
+#include <simgear/scene/util/SGSceneFeatures.hxx>
+#include <simgear/scene/util/SGSceneUserData.hxx>
+#include <simgear/scene/util/CopyOp.hxx>
+#include <simgear/scene/util/SplicingVisitor.hxx>
+
#include <simgear/structure/exception.hxx>
+#include <simgear/structure/Singleton.hxx>
#include <simgear/props/props.hxx>
#include <simgear/props/props_io.hxx>
#include <simgear/props/condition.hxx>
-#include "animation.hxx"
+#include "SGReaderWriterXMLOptions.hxx"
#include "model.hxx"
-SG_USING_STD(vector);
-SG_USING_STD(set);
-
-static inline
-int nMipMaps(int s)
-{
- s = s >> 2;
- int n = 0;
- do {
- ++n;
- s = s >> 1;
- } while(s);
- return n;
-}
-
-// Little helper class that holds an extra reference to a
-// loaded 3d model.
-// Since we clone all structural nodes from our 3d models,
-// the database pager will only see one single reference to
-// top node of the model and expire it relatively fast.
-// We attach that extra reference to every model cloned from
-// a base model in the pager. When that cloned model is deleted
-// this extra reference is deleted too. So if there are no
-// cloned models left the model will expire.
-class SGDatabaseReference : public osg::Observer {
-public:
- SGDatabaseReference(osg::Referenced* referenced) :
- mReferenced(referenced)
- { }
- virtual void objectDeleted(void*)
- {
- mReferenced = 0;
- }
-private:
- osg::ref_ptr<osg::Referenced> mReferenced;
-};
-
-// Visitor for
-class SGTextureUpdateVisitor : public SGTextureStateAttributeVisitor {
-public:
- SGTextureUpdateVisitor(const osgDB::FilePathList& pathList) :
- mPathList(pathList)
- { }
- osg::Texture2D* textureReplace(int unit, osg::StateSet::RefAttributePair& refAttr)
- {
- osg::Texture2D* texture = dynamic_cast<osg::Texture2D*>(refAttr.first.get());
- if (!texture)
- return 0;
-
- osg::ref_ptr<osg::Image> image = texture->getImage(0);
- if (!image)
- return 0;
-
- // The currently loaded file name
- std::string fullFilePath = image->getFileName();
- // The short name
- std::string fileName = osgDB::getSimpleFileName(fullFilePath);
- // The name that should be found with the current database path
- std::string fullLiveryFile = osgDB::findFileInPath(fileName, mPathList);
- // If they are identical then there is nothing to do
- if (fullLiveryFile == fullFilePath)
- return 0;
-
- image = osgDB::readImageFile(fullLiveryFile);
- if (!image)
- return 0;
-
- osg::CopyOp copyOp(osg::CopyOp::DEEP_COPY_ALL &
- ~osg::CopyOp::DEEP_COPY_IMAGES);
- texture = static_cast<osg::Texture2D*>(copyOp(texture));
- if (!texture)
- return 0;
- texture->setImage(image.get());
- return texture;
- }
- virtual void apply(osg::StateSet* stateSet)
- {
- if (!stateSet)
- return;
-
- // get a copy that we can safely modify the statesets values.
- osg::StateSet::TextureAttributeList attrList;
- attrList = stateSet->getTextureAttributeList();
- for (unsigned unit = 0; unit < attrList.size(); ++unit) {
- osg::StateSet::AttributeList::iterator i;
- i = attrList[unit].begin();
- while (i != attrList[unit].end()) {
- osg::Texture2D* texture = textureReplace(unit, i->second);
- if (texture) {
- stateSet->removeTextureAttribute(unit, i->second.first.get());
- stateSet->setTextureAttribute(unit, texture, i->second.second);
- stateSet->setTextureMode(unit, GL_TEXTURE_2D, osg::StateAttribute::ON);
- }
- ++i;
- }
- }
- }
-
-private:
- osgDB::FilePathList mPathList;
-};
-
-class SGTexCompressionVisitor : public SGTextureStateAttributeVisitor {
-public:
- SGTexCompressionVisitor(osg::Texture::InternalFormatMode formatMode) :
- mFormatMode(formatMode)
- { }
-
- virtual void apply(int, osg::StateSet::RefAttributePair& refAttr)
- {
- osg::Texture2D* texture = dynamic_cast<osg::Texture2D*>(refAttr.first.get());
- if (!texture)
- return;
-
- osg::Image* image = texture->getImage(0);
- if (!image)
- return;
-
- int s = image->s();
- int t = image->t();
-
- int mipmaplevels = 0;
- if (s < t) {
- mipmaplevels = nMipMaps(s);
- } else {
- mipmaplevels = nMipMaps(t);
- }
- texture->setNumMipmapLevels(mipmaplevels);
-
- if (s <= t && 32 <= s) {
- texture->setInternalFormatMode(mFormatMode);
- } else if (t < s && 32 <= t) {
- texture->setInternalFormatMode(mFormatMode);
- }
- }
-
-private:
- osg::Texture::InternalFormatMode mFormatMode;
-};
-
-class SGAcMaterialCrippleVisitor : public SGStateAttributeVisitor {
-public:
- virtual void apply(osg::StateSet::RefAttributePair& refAttr)
- {
- osg::Material* material = dynamic_cast<osg::Material*>(refAttr.first.get());
- if (!material)
- return;
- material->setColorMode(osg::Material::AMBIENT_AND_DIFFUSE);
- }
-};
-
-class SGReadFileCallback :
- public osgDB::Registry::ReadFileCallback {
-public:
- virtual osgDB::ReaderWriter::ReadResult
- readImage(const std::string& fileName, const osgDB::ReaderWriter::Options* opt)
- {
- std::string absFileName = osgDB::findDataFile(fileName);
- if (!osgDB::fileExists(absFileName)) {
- SG_LOG(SG_IO, SG_ALERT, "Cannot find image file \""
- << fileName << "\"");
- return osgDB::ReaderWriter::ReadResult::FILE_NOT_FOUND;
- }
-
- osgDB::Registry* registry = osgDB::Registry::instance();
- osgDB::ReaderWriter::ReadResult res = registry->readImageImplementation(absFileName, opt);
- if (res.loadedFromCache())
- SG_LOG(SG_IO, SG_INFO, "Returning cached image \""
- << res.getImage()->getFileName() << "\"");
- else
- SG_LOG(SG_IO, SG_INFO, "Reading image \""
- << res.getImage()->getFileName() << "\"");
-
- return res;
- }
-
- virtual osgDB::ReaderWriter::ReadResult
- readNode(const std::string& fileName, const osgDB::ReaderWriter::Options* opt)
- {
- std::string absFileName = osgDB::findDataFile(fileName);
- if (!osgDB::fileExists(absFileName)) {
- SG_LOG(SG_IO, SG_ALERT, "Cannot find model file \""
- << fileName << "\"");
- return osgDB::ReaderWriter::ReadResult::FILE_NOT_FOUND;
- }
-
- osgDB::Registry* registry = osgDB::Registry::instance();
- osgDB::ReaderWriter::ReadResult res;
- res = registry->readNodeImplementation(absFileName, opt);
- if (!res.validNode())
- return res;
-
- if (res.loadedFromCache()) {
- SG_LOG(SG_IO, SG_INFO, "Returning cached model \""
- << absFileName << "\"");
- } else {
- SG_LOG(SG_IO, SG_INFO, "Reading model \""
- << absFileName << "\"");
-
- if (osgDB::getLowerCaseFileExtension(absFileName) == "ac") {
- osg::Matrix m(1, 0, 0, 0,
- 0, 0, 1, 0,
- 0, -1, 0, 0,
- 0, 0, 0, 1);
-
- osg::ref_ptr<osg::Group> root = new osg::Group;
- osg::MatrixTransform* transform = new osg::MatrixTransform;
- root->addChild(transform);
-
- transform->setDataVariance(osg::Object::STATIC);
- transform->setMatrix(m);
- transform->addChild(res.getNode());
-
- res = osgDB::ReaderWriter::ReadResult(0);
-
- osgUtil::Optimizer optimizer;
- unsigned opts = osgUtil::Optimizer::FLATTEN_STATIC_TRANSFORMS;
- optimizer.optimize(root.get(), opts);
-
- // Ok, this step is questionable.
- // It is there to have the same visual appearance of ac objects for the
- // first cut. Osg's ac3d loader will correctly set materials from the
- // ac file. But the old plib loader used GL_AMBIENT_AND_DIFFUSE for the
- // materials that in effect igored the ambient part specified in the
- // file. We emulate that for the first cut here by changing all ac models
- // here. But in the long term we should use the unchanged model and fix
- // the input files instead ...
- SGAcMaterialCrippleVisitor matCriple;
- root->accept(matCriple);
-
- res = osgDB::ReaderWriter::ReadResult(root.get());
- }
-
- osgUtil::Optimizer optimizer;
- unsigned opts = 0;
- // Don't use this one. It will break animation names ...
- // opts |= osgUtil::Optimizer::REMOVE_REDUNDANT_NODES;
-
- // opts |= osgUtil::Optimizer::REMOVE_LOADED_PROXY_NODES;
- // opts |= osgUtil::Optimizer::COMBINE_ADJACENT_LODS;
- // opts |= osgUtil::Optimizer::SHARE_DUPLICATE_STATE;
- opts |= osgUtil::Optimizer::MERGE_GEOMETRY;
- // opts |= osgUtil::Optimizer::CHECK_GEOMETRY;
- // opts |= osgUtil::Optimizer::SPATIALIZE_GROUPS;
- // opts |= osgUtil::Optimizer::COPY_SHARED_NODES;
- opts |= osgUtil::Optimizer::TRISTRIP_GEOMETRY;
- // opts |= osgUtil::Optimizer::TESSELATE_GEOMETRY;
- // opts |= osgUtil::Optimizer::OPTIMIZE_TEXTURE_SETTINGS;
- optimizer.optimize(res.getNode(), opts);
-
- // OSGFIXME
- registry->getSharedStateManager()->share(res.getNode());
-
- // OSGFIXME: guard that with a flag
- // OSGFIXME: in the long term it is unclear if we have an OpenGL context here...
- osg::Texture::Extensions* e = osg::Texture::getExtensions(0, true);
- if (e->isTextureCompressionARBSupported()) {
- SGTexCompressionVisitor texComp(osg::Texture::USE_ARB_COMPRESSION);
- res.getNode()->accept(texComp);
- } else if (e->isTextureCompressionS3TCSupported()) {
- SGTexCompressionVisitor texComp(osg::Texture::USE_S3TC_DXT5_COMPRESSION);
- res.getNode()->accept(texComp);
- }
- }
-
- // Add an extra reference to the model stored in the database.
- // That it to avoid expiring the object from the cache even if it is still
- // in use. Note that the object cache will think that a model is unused if the
- // reference count is 1. If we clone all structural nodes here we need that extra
- // reference to the original object
- SGDatabaseReference* databaseReference = new SGDatabaseReference(res.getNode());
- osg::CopyOp::CopyFlags flags = osg::CopyOp::DEEP_COPY_ALL;
- flags &= ~osg::CopyOp::DEEP_COPY_TEXTURES;
- flags &= ~osg::CopyOp::DEEP_COPY_IMAGES;
- flags &= ~osg::CopyOp::DEEP_COPY_ARRAYS;
- flags &= ~osg::CopyOp::DEEP_COPY_PRIMITIVES;
- // This will safe display lists ...
- flags &= ~osg::CopyOp::DEEP_COPY_DRAWABLES;
- flags &= ~osg::CopyOp::DEEP_COPY_SHAPES;
- res = osgDB::ReaderWriter::ReadResult(osg::CopyOp(flags)(res.getNode()));
- res.getNode()->addObserver(databaseReference);
-
- SGTextureUpdateVisitor liveryUpdate(osgDB::getDataFilePathList());
- res.getNode()->accept(liveryUpdate);
-
- // OSGFIXME: don't forget that mutex here
- registry->getOrCreateSharedStateManager()->share(res.getNode(), 0);
-
- return res;
- }
-};
-
-class SGReadCallbackInstaller {
-public:
- SGReadCallbackInstaller()
- {
- osg::Referenced::setThreadSafeReferenceCounting(true);
-
- osgDB::Registry* registry = osgDB::Registry::instance();
- osgDB::ReaderWriter::Options* options = new osgDB::ReaderWriter::Options;
- options->setObjectCacheHint(osgDB::ReaderWriter::Options::CACHE_ALL);
- registry->setOptions(options);
- registry->getOrCreateSharedStateManager()->setShareMode(osgDB::SharedStateManager::SHARE_TEXTURES);
- registry->setReadFileCallback(new SGReadFileCallback);
- }
-};
-
-static SGReadCallbackInstaller readCallbackInstaller;
+using std::vector;
osg::Texture2D*
-SGLoadTexture2D(const std::string& path, bool wrapu, bool wrapv,
- int mipmaplevels)
+SGLoadTexture2D(bool staticTexture, const std::string& path,
+ const osgDB::ReaderWriter::Options* options,
+ bool wrapu, bool wrapv, int)
{
- osg::Image* image = osgDB::readImageFile(path);
- osg::Texture2D* texture = new osg::Texture2D;
+ osg::Image* image;
+ if (options)
+ image = osgDB::readImageFile(path, options);
+ else
+ image = osgDB::readImageFile(path);
+ osg::ref_ptr<osg::Texture2D> texture = new osg::Texture2D;
texture->setImage(image);
+ if (staticTexture)
+ texture->setDataVariance(osg::Object::STATIC);
if (wrapu)
texture->setWrap(osg::Texture::WRAP_S, osg::Texture::REPEAT);
else
int s = image->s();
int t = image->t();
- if (mipmaplevels < 0) {
- if (s < t) {
- mipmaplevels = nMipMaps(s);
- } else {
- mipmaplevels = nMipMaps(t);
- }
- }
- texture->setNumMipmapLevels(mipmaplevels);
-
- // OSGFIXME: guard with a flag
- if (osg::Texture::getExtensions(0, true)->isTextureCompressionARBSupported()) {
- if (s <= t && 32 <= s) {
- texture->setInternalFormatMode(osg::Texture::USE_ARB_COMPRESSION);
- } else if (t < s && 32 <= t) {
- texture->setInternalFormatMode(osg::Texture::USE_ARB_COMPRESSION);
- }
- } else if (osg::Texture::getExtensions(0, true)->isTextureCompressionS3TCSupported()) {
- if (s <= t && 32 <= s) {
- texture->setInternalFormatMode(osg::Texture::USE_S3TC_DXT5_COMPRESSION);
- } else if (t < s && 32 <= t) {
- texture->setInternalFormatMode(osg::Texture::USE_S3TC_DXT5_COMPRESSION);
- }
+ if (s <= t && 32 <= s) {
+ SGSceneFeatures::instance()->setTextureCompression(texture.get());
+ } else if (t < s && 32 <= t) {
+ SGSceneFeatures::instance()->setTextureCompression(texture.get());
}
}
- return texture;
+
+ return texture.release();
}
-class SGSwitchUpdateCallback : public osg::NodeCallback {
-public:
- SGSwitchUpdateCallback(SGCondition* condition) :
- mCondition(condition) {}
- virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
- {
- assert(dynamic_cast<osg::Switch*>(node));
- osg::Switch* s = static_cast<osg::Switch*>(node);
-
- if (mCondition && mCondition->test()) {
- s->setAllChildrenOn();
- // note, callback is responsible for scenegraph traversal so
- // should always include call traverse(node,nv) to ensure
- // that the rest of cullbacks and the scene graph are traversed.
- traverse(node, nv);
- } else
- s->setAllChildrenOff();
- }
+namespace simgear
+{
+using namespace std;
+using namespace osg;
+using simgear::CopyOp;
-private:
- SGCondition* mCondition;
-};
+Node* copyModel(Node* model)
+{
+ const CopyOp::CopyFlags flags = (CopyOp::DEEP_COPY_ALL
+ & ~CopyOp::DEEP_COPY_TEXTURES
+ & ~CopyOp::DEEP_COPY_IMAGES
+ & ~CopyOp::DEEP_COPY_STATESETS
+ & ~CopyOp::DEEP_COPY_STATEATTRIBUTES
+ & ~CopyOp::DEEP_COPY_ARRAYS
+ & ~CopyOp::DEEP_COPY_PRIMITIVES
+ // This will preserve display lists ...
+ & ~CopyOp::DEEP_COPY_DRAWABLES
+ & ~CopyOp::DEEP_COPY_SHAPES);
+ return (CopyOp(flags))(model);
+}
-/**
- * Locate a named node in a branch.
- */
-class NodeFinder : public osg::NodeVisitor {
-public:
- NodeFinder(const std::string& nameToFind) :
- osg::NodeVisitor(osg::NodeVisitor::NODE_VISITOR,
- osg::NodeVisitor::TRAVERSE_ALL_CHILDREN),
- mName(nameToFind),
- mNode(0)
- { }
- virtual void apply(osg::Node& node)
- {
- if (mNode)
- return;
- if (mName == node.getName()) {
- mNode = &node;
- return;
- }
- traverse(node);
- }
+TextureUpdateVisitor::TextureUpdateVisitor(const osgDB::FilePathList& pathList) :
+ NodeAndDrawableVisitor(NodeVisitor::TRAVERSE_ALL_CHILDREN),
+ _pathList(pathList)
+{
+}
- osg::Node* getNode() const
- { return mNode; }
-private:
- std::string mName;
- osg::Node* mNode;
-};
+void TextureUpdateVisitor::apply(Node& node)
+{
+ StateSet* stateSet = cloneStateSet(node.getStateSet());
+ if (stateSet)
+ node.setStateSet(stateSet);
+ traverse(node);
+}
-/**
- * Splice a branch in between all child nodes and their parents.
- */
-static void
-splice_branch(osg::Group* group, osg::Node* child)
+void TextureUpdateVisitor::apply(Drawable& drawable)
{
- osg::Node::ParentList parents = child->getParents();
- group->addChild(child);
- osg::Node::ParentList::iterator i;
- for (i = parents.begin(); i != parents.end(); ++i)
- (*i)->replaceChild(child, group);
+ StateSet* stateSet = cloneStateSet(drawable.getStateSet());
+ if (stateSet)
+ drawable.setStateSet(stateSet);
}
-void
-sgMakeAnimation( osg::Node * model,
- const char * name,
- vector<SGPropertyNode_ptr> &name_nodes,
- SGPropertyNode *prop_root,
- SGPropertyNode_ptr node,
- double sim_time_sec,
- SGPath &texture_path,
- set<osg::Node*> &ignore_branches )
+Texture2D* TextureUpdateVisitor::textureReplace(int unit, const StateAttribute* attr)
{
- bool ignore = false;
- SGAnimation * animation = 0;
- const char * type = node->getStringValue("type", "none");
- if (!strcmp("none", type)) {
- animation = new SGNullAnimation(node);
- } else if (!strcmp("range", type)) {
- animation = new SGRangeAnimation(prop_root, node);
- } else if (!strcmp("billboard", type)) {
- animation = new SGBillboardAnimation(node);
- } else if (!strcmp("select", type)) {
- animation = new SGSelectAnimation(prop_root, node);
- } else if (!strcmp("spin", type)) {
- animation = new SGSpinAnimation(prop_root, node, sim_time_sec );
- } else if (!strcmp("timed", type)) {
- animation = new SGTimedAnimation(node);
- } else if (!strcmp("rotate", type)) {
- animation = new SGRotateAnimation(prop_root, node);
- } else if (!strcmp("translate", type)) {
- animation = new SGTranslateAnimation(prop_root, node);
- } else if (!strcmp("scale", type)) {
- animation = new SGScaleAnimation(prop_root, node);
- } else if (!strcmp("texrotate", type)) {
- animation = new SGTexRotateAnimation(prop_root, node);
- } else if (!strcmp("textranslate", type)) {
- animation = new SGTexTranslateAnimation(prop_root, node);
- } else if (!strcmp("texmultiple", type)) {
- animation = new SGTexMultipleAnimation(prop_root, node);
- } else if (!strcmp("blend", type)) {
- animation = new SGBlendAnimation(prop_root, node);
- ignore = true;
- } else if (!strcmp("alpha-test", type)) {
- animation = new SGAlphaTestAnimation(node);
- } else if (!strcmp("material", type)) {
- animation = new SGMaterialAnimation(prop_root, node, texture_path);
- } else if (!strcmp("flash", type)) {
- animation = new SGFlashAnimation(node);
- } else if (!strcmp("dist-scale", type)) {
- animation = new SGDistScaleAnimation(node);
- } else if (!strcmp("noshadow", type)) {
- animation = new SGShadowAnimation(prop_root, node);
- } else if (!strcmp("shader", type)) {
- animation = new SGShaderAnimation(prop_root, node);
- } else {
- animation = new SGNullAnimation(node);
- SG_LOG(SG_INPUT, SG_WARN, "Unknown animation type " << type);
- }
+ using namespace osgDB;
+ const Texture2D* texture = dynamic_cast<const Texture2D*>(attr);
- if (name != 0)
- animation->setName(name);
-
- osg::Node * object = 0;
- if (!name_nodes.empty()) {
- const char * name = name_nodes[0]->getStringValue();
- NodeFinder nodeFinder(name);
- model->accept(nodeFinder);
- object = nodeFinder.getNode();
- if (object == 0) {
- SG_LOG(SG_INPUT, SG_ALERT, "Object " << name << " not found");
- delete animation;
- animation = 0;
- }
- } else {
- object = model;
- }
+ if (!texture)
+ return 0;
- if ( animation == 0 )
- return;
-
- osg::Group* branch = animation->getBranch();
- splice_branch(branch, object);
-
- for (unsigned int i = 1; i < name_nodes.size(); i++) {
- const char * name = name_nodes[i]->getStringValue();
- NodeFinder nodeFinder(name);
- model->accept(nodeFinder);
- object = nodeFinder.getNode();
- if (object == 0) {
- SG_LOG(SG_INPUT, SG_ALERT, "Object " << name << " not found");
- delete animation;
- animation = 0;
- } else {
- osg::Group* oldParent = object->getParent(0);
- branch->addChild(object);
- oldParent->removeChild(object);
- }
- }
+ const Image* image = texture->getImage();
+ const string* fullFilePath = 0;
+ if (image) {
+ // The currently loaded file name
+ fullFilePath = &image->getFileName();
- if ( animation != 0 ) {
- animation->init();
- branch->setUpdateCallback(animation);
- if ( ignore ) {
- ignore_branches.insert( branch );
+ } else {
+ fullFilePath = &texture->getName();
+ }
+ // The short name
+ string fileName = getSimpleFileName(*fullFilePath);
+ if (fileName.empty())
+ return 0;
+ // The name that should be found with the current database path
+ string fullLiveryFile = findFileInPath(fileName, _pathList);
+ // If it is empty or they are identical then there is nothing to do
+ if (fullLiveryFile.empty() || fullLiveryFile == *fullFilePath)
+ return 0;
+ Image* newImage = readImageFile(fullLiveryFile);
+ if (!newImage)
+ return 0;
+ CopyOp copyOp(CopyOp::DEEP_COPY_ALL & ~CopyOp::DEEP_COPY_IMAGES);
+ Texture2D* newTexture = static_cast<Texture2D*>(copyOp(texture));
+ if (!newTexture) {
+ return 0;
+ } else {
+ newTexture->setImage(newImage);
+ return newTexture;
}
- }
}
-\f
-////////////////////////////////////////////////////////////////////////
-// Global functions.
-////////////////////////////////////////////////////////////////////////
-
-osg::Node *
-sgLoad3DModel( const string &fg_root, const string &path,
- SGPropertyNode *prop_root,
- double sim_time_sec, osg::Node *(*load_panel)(SGPropertyNode *),
- SGModelData *data,
- const SGPath& externalTexturePath )
+StateSet* TextureUpdateVisitor::cloneStateSet(const StateSet* stateSet)
{
- osg::Switch* model = 0;
- SGPropertyNode props;
-
- // Load the 3D aircraft object itself
- SGPath modelpath = path, texturepath = path;
- if ( !ulIsAbsolutePathName( path.c_str() ) ) {
- SGPath tmp = fg_root;
- tmp.append(modelpath.str());
- modelpath = texturepath = tmp;
- }
+ typedef std::pair<int, Texture2D*> Tex2D;
+ vector<Tex2D> newTextures;
+ StateSet* result = 0;
- // Check for an XML wrapper
- if (modelpath.str().substr(modelpath.str().size() - 4, 4) == ".xml") {
- readProperties(modelpath.str(), &props);
- if (props.hasValue("/path")) {
- modelpath = modelpath.dir();
- modelpath.append(props.getStringValue("/path"));
- if (props.hasValue("/texture-path")) {
- texturepath = texturepath.dir();
- texturepath.append(props.getStringValue("/texture-path"));
- }
- } else {
- if (model == 0)
- model = new osg::Switch;
+ if (!stateSet)
+ return 0;
+ int numUnits = stateSet->getTextureAttributeList().size();
+ if (numUnits > 0) {
+ for (int i = 0; i < numUnits; ++i) {
+ const StateAttribute* attr
+ = stateSet->getTextureAttribute(i, StateAttribute::TEXTURE);
+ Texture2D* newTexture = textureReplace(i, attr);
+ if (newTexture)
+ newTextures.push_back(Tex2D(i, newTexture));
+ }
+ if (!newTextures.empty()) {
+ result = static_cast<StateSet*>(stateSet->clone(CopyOp()));
+ for (vector<Tex2D>::iterator i = newTextures.begin();
+ i != newTextures.end();
+ ++i) {
+ result->setTextureAttribute(i->first, i->second);
+ }
+ }
}
- }
+ return result;
+}
- osgDB::FilePathList pathList = osgDB::getDataFilePathList();
- osgDB::Registry::instance()->initFilePathLists();
+UserDataCopyVisitor::UserDataCopyVisitor() :
+ NodeVisitor(NodeVisitor::NODE_VISITOR,
+ NodeVisitor::TRAVERSE_ALL_CHILDREN)
+{
+}
- // Assume that textures are in
- // the same location as the XML file.
- if (model == 0) {
- if (texturepath.extension() != "")
- texturepath = texturepath.dir();
+void UserDataCopyVisitor::apply(Node& node)
+{
+ ref_ptr<SGSceneUserData> userData;
+ userData = SGSceneUserData::getSceneUserData(&node);
+ if (userData.valid()) {
+ SGSceneUserData* newUserData = new SGSceneUserData(*userData);
+ newUserData->setVelocity(0);
+ node.setUserData(newUserData);
+ }
+ node.traverse(*this);
+}
- osgDB::Registry::instance()->getDataFilePathList().push_front(texturepath.str());
+namespace
+{
+class MakeEffectVisitor : public SplicingVisitor
+{
+public:
+ typedef std::map<string, SGPropertyNode_ptr> EffectMap;
+ using SplicingVisitor::apply;
+ MakeEffectVisitor(const SGReaderWriterXMLOptions* options = 0)
+ : _options(options)
+ {
+ }
+ virtual void apply(osg::Group& node);
+ virtual void apply(osg::Geode& geode);
+ EffectMap& getEffectMap() { return _effectMap; }
+ const EffectMap& getEffectMap() const { return _effectMap; }
+ void setDefaultEffect(SGPropertyNode* effect)
+ {
+ _currentEffectParent = effect;
+ }
+ SGPropertyNode* getDefaultEffect() { return _currentEffectParent; }
+protected:
+ EffectMap _effectMap;
+ SGPropertyNode_ptr _currentEffectParent;
+ osg::ref_ptr<const SGReaderWriterXMLOptions> _options;
+};
- osg::Node* node = osgDB::readNodeFile(modelpath.str());
- if (node == 0)
- throw sg_io_exception("Failed to load 3D model",
- sg_location(modelpath.str()));
- model = new osg::Switch;
- model->addChild(node, true);
- }
+void MakeEffectVisitor::apply(osg::Group& node)
+{
+ SGPropertyNode_ptr savedEffectRoot;
+ const string& nodeName = node.getName();
+ bool restoreEffect = false;
+ if (!nodeName.empty()) {
+ EffectMap::iterator eitr = _effectMap.find(nodeName);
+ if (eitr != _effectMap.end()) {
+ savedEffectRoot = _currentEffectParent;
+ _currentEffectParent = eitr->second;
+ restoreEffect = true;
+ }
+ }
+ SplicingVisitor::apply(node);
+ // If a new node was created, copy the user data too.
+ ref_ptr<SGSceneUserData> userData = SGSceneUserData::getSceneUserData(&node);
+ if (userData.valid() && _childStack.back().back().get() != &node)
+ _childStack.back().back()->setUserData(new SGSceneUserData(*userData));
+ if (restoreEffect)
+ _currentEffectParent = savedEffectRoot;
+}
- osgDB::Registry::instance()->getDataFilePathList().push_front(externalTexturePath.str());
-
- // Set up the alignment node
- osg::MatrixTransform* alignmainmodel = new osg::MatrixTransform;
- alignmainmodel->addChild(model);
- osg::Matrix res_matrix;
- res_matrix.makeRotate(
- props.getFloatValue("/offsets/heading-deg", 0.0)*SG_DEGREES_TO_RADIANS,
- osg::Vec3(0, 0, 1),
- props.getFloatValue("/offsets/roll-deg", 0.0)*SG_DEGREES_TO_RADIANS,
- osg::Vec3(1, 0, 0),
- props.getFloatValue("/offsets/pitch-deg", 0.0)*SG_DEGREES_TO_RADIANS,
- osg::Vec3(0, 1, 0));
-
- osg::Matrix tmat;
- tmat.makeTranslate(props.getFloatValue("/offsets/x-m", 0.0),
- props.getFloatValue("/offsets/y-m", 0.0),
- props.getFloatValue("/offsets/z-m", 0.0));
- alignmainmodel->setMatrix(res_matrix*tmat);
-
- unsigned int i;
-
- // Load sub-models
- vector<SGPropertyNode_ptr> model_nodes = props.getChildren("model");
- for (i = 0; i < model_nodes.size(); i++) {
- SGPropertyNode_ptr node = model_nodes[i];
- osg::MatrixTransform* align = new osg::MatrixTransform;
- res_matrix.makeIdentity();
- res_matrix.makeRotate(
- node->getFloatValue("offsets/heading-deg", 0.0)*SG_DEGREES_TO_RADIANS,
- osg::Vec3(0, 0, 1),
- node->getFloatValue("offsets/roll-deg", 0.0)*SG_DEGREES_TO_RADIANS,
- osg::Vec3(1, 0, 0),
- node->getFloatValue("offsets/pitch-deg", 0.0)*SG_DEGREES_TO_RADIANS,
- osg::Vec3(0, 1, 0));
-
- tmat.makeIdentity();
- tmat.makeTranslate(node->getFloatValue("offsets/x-m", 0.0),
- node->getFloatValue("offsets/y-m", 0.0),
- node->getFloatValue("offsets/z-m", 0.0));
- align->setMatrix(res_matrix*tmat);
-
- osg::Node* kid;
- const char * submodel = node->getStringValue("path");
- try {
- kid = sgLoad3DModel( fg_root, submodel, prop_root, sim_time_sec, load_panel );
-
- } catch (const sg_throwable &t) {
- SG_LOG(SG_INPUT, SG_ALERT, "Failed to load submodel: " << t.getFormattedMessage());
- throw;
+void MakeEffectVisitor::apply(osg::Geode& geode)
+{
+ if (pushNode(getNewNode(geode)))
+ return;
+ osg::StateSet* ss = geode.getStateSet();
+ if (!ss) {
+ pushNode(&geode);
+ return;
+ }
+ SGPropertyNode_ptr ssRoot = new SGPropertyNode;
+ makeParametersFromStateSet(ssRoot, ss);
+ SGPropertyNode_ptr effectRoot = new SGPropertyNode;
+ effect::mergePropertyTrees(effectRoot, ssRoot, _currentEffectParent);
+ Effect* effect = makeEffect(effectRoot, true, _options.get());
+ EffectGeode* eg = dynamic_cast<EffectGeode*>(&geode);
+ if (eg) {
+ eg->setEffect(effect);
+ } else {
+ eg = new EffectGeode;
+ eg->setEffect(effect);
+ ref_ptr<SGSceneUserData> userData = SGSceneUserData::getSceneUserData(&geode);
+ if (userData.valid())
+ eg->setUserData(new SGSceneUserData(*userData));
+ for (int i = 0; i < geode.getNumDrawables(); ++i) {
+ osg::Drawable *drawable = geode.getDrawable(i);
+ eg->addDrawable(drawable);
+
+ // Generate tangent vectors etc if needed
+ osg::Geometry *geom = dynamic_cast<osg::Geometry*>(drawable);
+ if(geom) eg->runGenerators(geom);
+ }
}
- align->addChild(kid);
+ pushResultNode(&geode, eg);
- align->setName(node->getStringValue("name", ""));
- model->addChild(align);
+}
- SGPropertyNode *cond = node->getNode("condition", false);
- if (cond)
- model->setUpdateCallback(new SGSwitchUpdateCallback(sgReadCondition(prop_root, cond)));
- }
+}
- // restore old path list
- osgDB::setDataFilePathList(pathList);
-
- if ( load_panel ) {
- // Load panels
- vector<SGPropertyNode_ptr> panel_nodes = props.getChildren("panel");
- for (i = 0; i < panel_nodes.size(); i++) {
- SG_LOG(SG_INPUT, SG_DEBUG, "Loading a panel");
- osg::Node * panel = load_panel(panel_nodes[i]);
- if (panel_nodes[i]->hasValue("name"))
- panel->setName((char *)panel_nodes[i]->getStringValue("name"));
- model->addChild(panel);
+namespace
+{
+class DefaultEffect : public simgear::Singleton<DefaultEffect>
+{
+public:
+ DefaultEffect()
+ {
+ _effect = new SGPropertyNode;
+ makeChild(_effect.ptr(), "inherits-from")
+ ->setStringValue("Effects/model-default");
}
- }
-
- if (data) {
- alignmainmodel->setUserData(data);
- data->modelLoaded(path, &props, alignmainmodel);
- }
- // Load animations
- set<osg::Node*> ignore_branches;
- vector<SGPropertyNode_ptr> animation_nodes = props.getChildren("animation");
- for (i = 0; i < animation_nodes.size(); i++) {
- const char * name = animation_nodes[i]->getStringValue("name", 0);
- vector<SGPropertyNode_ptr> name_nodes =
- animation_nodes[i]->getChildren("object-name");
- sgMakeAnimation( model, name, name_nodes, prop_root, animation_nodes[i],
- sim_time_sec, texturepath, ignore_branches);
- }
-
- return alignmainmodel;
+ virtual ~DefaultEffect() {}
+ SGPropertyNode* getEffect() { return _effect.ptr(); }
+protected:
+ SGPropertyNode_ptr _effect;
+};
}
+ref_ptr<Node> instantiateEffects(osg::Node* modelGroup,
+ PropertyList& effectProps,
+ const SGReaderWriterXMLOptions* options)
+{
+ SGPropertyNode_ptr defaultEffectPropRoot;
+ MakeEffectVisitor visitor(options);
+ MakeEffectVisitor::EffectMap& emap = visitor.getEffectMap();
+ for (PropertyList::iterator itr = effectProps.begin(),
+ end = effectProps.end();
+ itr != end;
+ ++itr)
+ {
+ SGPropertyNode_ptr configNode = *itr;
+ std::vector<SGPropertyNode_ptr> objectNames =
+ configNode->getChildren("object-name");
+ SGPropertyNode* defaultNode = configNode->getChild("default");
+ if (defaultNode && defaultNode->getValue<bool>())
+ defaultEffectPropRoot = configNode;
+ BOOST_FOREACH(SGPropertyNode_ptr objNameNode, objectNames) {
+ emap.insert(make_pair(objNameNode->getStringValue(), configNode));
+ }
+ configNode->removeChild("default");
+ configNode->removeChildren("object-name");
+ }
+ if (!defaultEffectPropRoot)
+ defaultEffectPropRoot = DefaultEffect::instance()->getEffect();
+ visitor.setDefaultEffect(defaultEffectPropRoot.ptr());
+ modelGroup->accept(visitor);
+ osg::NodeList& result = visitor.getResults();
+ return ref_ptr<Node>(result[0].get());
+}
+}
// end of model.cxx