osg::Texture2D*
SGLoadTexture2D(bool staticTexture, const std::string& path,
- const osgDB::ReaderWriter::Options* options = 0,
+ const osgDB::Options* options = 0,
bool wrapu = true, bool wrapv = true, int mipmaplevels = -1);
inline osg::Texture2D*
SGLoadTexture2D(const std::string& path,
- const osgDB::ReaderWriter::Options* options = 0,
+ const osgDB::Options* options = 0,
bool wrapu = true, bool wrapv = true, int mipmaplevels = -1)
{
return SGLoadTexture2D(true, path, options, wrapu, wrapv, mipmaplevels);
inline osg::Texture2D*
SGLoadTexture2D(const SGPath& path,
- const osgDB::ReaderWriter::Options* options = 0,
+ const osgDB::Options* options = 0,
bool wrapu = true, bool wrapv = true,
int mipmaplevels = -1)
{
inline osg::Texture2D*
SGLoadTexture2D(bool staticTexture, const SGPath& path,
- const osgDB::ReaderWriter::Options* options = 0,
+ const osgDB::Options* options = 0,
bool wrapu = true, bool wrapv = true,
int mipmaplevels = -1)
{