]> git.mxchange.org Git - simgear.git/blobdiff - simgear/scene/model/particles.cxx
Improove bounding volume building in the scenery loading process.
[simgear.git] / simgear / scene / model / particles.cxx
index ca4cdb6e3071a93fd3081f15a3e577bb1d05f555..9f3aeb7d686414cbc4b57b67904e4cc7f205389e 100644 (file)
 #  include <simgear_config.h>
 #endif
 
+#include <simgear/math/SGMath.hxx>
+#include <simgear/math/SGGeod.hxx>
 #include <simgear/misc/sg_path.hxx>
 #include <simgear/props/props.hxx>
 #include <simgear/props/props_io.hxx>
+#include <simgear/structure/OSGVersion.hxx>
 
 #include <osgParticle/SmokeTrailEffect>
 #include <osgParticle/FireEffect>
 #include <osgParticle/SectorPlacer>
 #include <osgParticle/ConstantRateCounter>
 #include <osgParticle/ParticleSystemUpdater>
+#include <osgParticle/ParticleSystem>
 #include <osgParticle/FluidProgram>
 
 #include <osg/Geode>
+#include <osg/Group>
 #include <osg/MatrixTransform>
+#include <osg/Node>
 
 #include "particles.hxx"
 
+#if SG_OSG_VERSION >= 27004
+#define OSG_PARTICLE_FIX 1
+#endif
+
 namespace simgear
 {
 void GlobalParticleCallback::operator()(osg::Node* node, osg::NodeVisitor* nv)
 {
+    enabled = !enabledNode || enabledNode->getBoolValue();
+    if (!enabled)
+        return;
     SGQuatd q
         = SGQuatd::fromLonLatDeg(modelRoot->getFloatValue("/position/longitude-deg",0),
                                  modelRoot->getFloatValue("/position/latitude-deg",0));
     osg::Matrix om(q.osg());
     osg::Vec3 v(0,0,9.81);
     gravity = om.preMult(v);
-
-    osg::Vec3 w(-modelRoot->getFloatValue("/environment/wind-from-north-fps",0) * SG_FEET_TO_METER, 
-                -modelRoot->getFloatValue("/environment/wind-from-east-fps",0) * SG_FEET_TO_METER, 0);
+    const osg::Vec3& zUpWind = Particles::getWindVector();
+    osg::Vec3 w(zUpWind.y(), zUpWind.x(), - zUpWind.z());
     wind = om.preMult(w);
 
     //SG_LOG(SG_GENERAL, SG_ALERT, "wind vector:"<<w[0]<<","<<w[1]<<","<<w[2]<<"\n");
@@ -61,10 +73,19 @@ void GlobalParticleCallback::operator()(osg::Node* node, osg::NodeVisitor* nv)
 //static members
 osg::Vec3 GlobalParticleCallback::gravity;
 osg::Vec3 GlobalParticleCallback::wind;
+bool GlobalParticleCallback::enabled = true;
+SGConstPropertyNode_ptr GlobalParticleCallback::enabledNode = 0;
 
 osg::ref_ptr<osg::Group> Particles::commonRoot;
 osg::ref_ptr<osgParticle::ParticleSystemUpdater> Particles::psu = new osgParticle::ParticleSystemUpdater;
 osg::ref_ptr<osg::Geode> Particles::commonGeode = new osg::Geode;;
+osg::Vec3 Particles::_wind;
+
+Particles::Particles() : 
+    useGravity(false),
+    useWind(false)
+{
+}
 
 template <typename Object>
 class PointerGuard{
@@ -81,6 +102,34 @@ private:
     Object* _ptr;
 };
 
+osg::Group* Particles::getCommonRoot()
+{
+    if(!commonRoot.valid())
+    {
+        SG_LOG(SG_GENERAL, SG_DEBUG, "Particle common root called!\n");
+        commonRoot = new osg::Group;
+        commonRoot.get()->setName("common particle system root");
+        commonGeode.get()->setName("common particle system geode");
+        commonRoot.get()->addChild(commonGeode.get());
+        commonRoot.get()->addChild(psu.get());
+    }
+    return commonRoot.get();
+}
+
+void transformParticles(osgParticle::ParticleSystem* particleSys,
+                        const osg::Matrix& mat)
+{
+    const int numParticles = particleSys->numParticles();
+    if (particleSys->areAllParticlesDead())
+        return;
+    for (int i = 0; i < numParticles; ++i) {
+        osgParticle::Particle* P = particleSys->getParticle(i);
+        if (!P->isAlive())
+            continue;
+        P->transformPositionVelocity(mat);
+    }
+}
+
 osg::Group * Particles::appendParticles(const SGPropertyNode* configNode,
                                           SGPropertyNode* modelRoot,
                                           const osgDB::ReaderWriter::Options*
@@ -140,9 +189,19 @@ osg::Group * Particles::appendParticles(const SGPropertyNode* configNode,
         osg::Geode* g = new osg::Geode;
         align->addChild(g);
         g->addDrawable(particleSys);
+#ifndef OSG_PARTICLE_FIX
         emitter->setReferenceFrame(osgParticle::Emitter::ABSOLUTE_RF);
+#endif
     } else {
+#ifdef OSG_PARTICLE_FIX
+        callback()->particleFrame = new osg::MatrixTransform();
+        osg::Geode* g = new osg::Geode;
+        g->addDrawable(particleSys);
+        callback()->particleFrame->addChild(g);
+        getCommonRoot()->addChild(callback()->particleFrame.get());
+#else
         getCommonGeode()->addDrawable(particleSys);
+#endif
     }
     std::string textureFile;
     if (configNode->hasValue("texture")) {
@@ -366,14 +425,14 @@ osg::Group * Particles::appendParticles(const SGPropertyNode* configNode,
                                                     osg::Vec4(r2,g2,b2,a2)));
 
         float startsize=1, endsize=0.1f;
-        const SGPropertyNode* startsizenode = particlenode->getChild("start/size");
+        const SGPropertyNode* startsizenode = particlenode->getNode("start/size");
         if (startsizenode) {
             if (startsizenode->hasValue("value"))
                 startsize = startsizenode->getFloatValue("value",0);
             else
                 callback()->setupStartSizeData(startsizenode, modelRoot);
         }
-        const SGPropertyNode* endsizenode = particlenode->getChild("end/size");
+        const SGPropertyNode* endsizenode = particlenode->getNode("end/size");
         if (endsizenode) {
             if (endsizenode->hasValue("value"))
                 endsize = endsizenode->getFloatValue("value",0);
@@ -415,10 +474,14 @@ osg::Group * Particles::appendParticles(const SGPropertyNode* configNode,
             program->setFluidToWater();
 
         if (programnode->getBoolValue("gravity", true)) {
+#ifdef OSG_PARTICLE_FIX
+            program->setToGravity();
+#else
             if (attach == "world")
                 callback()->setupProgramGravity(true);
             else
                 program->setToGravity();
+#endif
         } else
             program->setAcceleration(osg::Vec3(0,0,0));
 
@@ -447,7 +510,7 @@ osg::Group * Particles::appendParticles(const SGPropertyNode* configNode,
 void Particles::operator()(osg::Node* node, osg::NodeVisitor* nv)
 {
     //SG_LOG(SG_GENERAL, SG_ALERT, "callback!\n");
-
+    using namespace osg;
     if (shooterValue)
         shooter->setInitialSpeedRange(shooterValue->getValue(),
                                       (shooterValue->getValue()
@@ -458,7 +521,7 @@ void Particles::operator()(osg::Node* node, osg::NodeVisitor* nv)
     else if (counterCond)
         counter->setRateRange(counterStaticValue,
                               counterStaticValue + counterStaticExtraRange);
-    if (counterCond && !counterCond->test())
+    if (!GlobalParticleCallback::getEnabled() || (counterCond && !counterCond->test()))
         counter->setRateRange(0, 0);
     bool colorchange=false;
     for (int i = 0; i < 8; ++i) {
@@ -468,7 +531,7 @@ void Particles::operator()(osg::Node* node, osg::NodeVisitor* nv)
         }
     }
     if (colorchange)
-        particleSys->getDefaultParticleTemplate().setColorRange(osgParticle::rangev4( osg::Vec4(staticColorComponents[0], staticColorComponents[1], staticColorComponents[2], staticColorComponents[3]), osg::Vec4(staticColorComponents[4], staticColorComponents[5], staticColorComponents[6], staticColorComponents[7])));
+        particleSys->getDefaultParticleTemplate().setColorRange(osgParticle::rangev4( Vec4(staticColorComponents[0], staticColorComponents[1], staticColorComponents[2], staticColorComponents[3]), Vec4(staticColorComponents[4], staticColorComponents[5], staticColorComponents[6], staticColorComponents[7])));
     if (startSizeValue)
         startSize = startSizeValue->getValue();
     if (endSizeValue)
@@ -477,11 +540,36 @@ void Particles::operator()(osg::Node* node, osg::NodeVisitor* nv)
         particleSys->getDefaultParticleTemplate().setSizeRange(osgParticle::rangef(startSize, endSize));
     if (lifeValue)
         particleSys->getDefaultParticleTemplate().setLifeTime(lifeValue->getValue());
-    if (program) {
+#ifdef OSG_PARTICLE_FIX
+    if (particleFrame.valid()) {
+        MatrixList mlist = node->getWorldMatrices();
+        if (!mlist.empty()) {
+            const Matrix& particleMat = particleFrame->getMatrix();
+            Vec3d emitOrigin(mlist[0](3, 0), mlist[0](3, 1), mlist[0](3, 2));
+            Vec3d displace
+                = emitOrigin - Vec3d(particleMat(3, 0), particleMat(3, 1),
+                                     particleMat(3, 2));
+            if (displace * displace > 10000.0 * 10000.0) {
+                // Make new frame for particle system, coincident with
+                // the emitter frame, but oriented with local Z.
+                SGGeod geod = SGGeod::fromCart(SGVec3d(emitOrigin));
+                Matrix newParticleMat = geod.makeZUpFrame();
+                Matrix changeParticleFrame
+                    = particleMat * Matrix::inverse(newParticleMat);
+                particleFrame->setMatrix(newParticleMat);
+                transformParticles(particleSys.get(), changeParticleFrame);
+            }
+        }
+    }
+    if (program.valid() && useWind)
+        program->setWind(_wind);
+#else
+    if (program.valid()) {
         if (useGravity)
             program->setAcceleration(GlobalParticleCallback::getGravityVector());
         if (useWind)
             program->setWind(GlobalParticleCallback::getWindVector());
     }
+#endif
 }
 } // namespace simgear