template <class T>
class SGPersonalityParameter {
public:
- SGPersonalityParameter( SGPropertyNode *props, const char *name, T defval )
+ SGPersonalityParameter(const SGPropertyNode *props, const char *name, T defval )
: _var( defval ), _min( defval ), _max( defval ) {
- SGPropertyNode_ptr node = props->getNode( name );
+ const SGPropertyNode* node = props->getNode( name );
if ( node != 0 ) {
- SGPropertyNode_ptr rand_n = node->getNode( "random" );
+ const SGPropertyNode* rand_n = node->getNode( "random" );
if ( rand_n != 0 ) {
- _min = rand_n->getDoubleValue( "min", 0.0 );
- _max = rand_n->getDoubleValue( "max", 1.0 );
+ _min = getNodeValue( rand_n, "min", (T)0 );
+ _max = getNodeValue( rand_n, "max", (T)1 );
shuffle();
} else {
_var = _min = _max = getNodeValue( props, name, defval );
SGPersonalityParameter<T> &operator-=( T v ) { _var -= v; return *this; }
T shuffle() { return ( _var = _min + sg_random() * ( _max - _min ) ); }
T value() const { return _var; }
- T getNodeValue( SGPropertyNode *props, const char *name, T defval ) const;
+ T getNodeValue(const SGPropertyNode *props, const char *name, T defval ) const;
operator T() const { return _var; }
private:
T _max;
};
+template <> double
+SGPersonalityParameter<double>::getNodeValue( const SGPropertyNode *props,
+ const char *name,
+ double defval ) const;
+
#endif // _SG_PERSPARAM_HXX
+