]> git.mxchange.org Git - simgear.git/blobdiff - simgear/scene/model/placement.cxx
Compile even if OSG_USE_REF_PTR_IMPLICIT_OUTPUT_CONVERSION is not set.
[simgear.git] / simgear / scene / model / placement.cxx
index 486113d8287eba2fcd4becbcb47b513a9753575a..852844921f5424ede40e8297cf8c54a5a74dd926 100644 (file)
@@ -46,7 +46,7 @@ SGModelPlacement::update()
 {
   // The cartesian position
   SGVec3d position = SGVec3d::fromGeod(_position);
-  _transform->setPosition(position.osg());
+  _transform->setPosition(toOsg(position));
 
   // The orientation, composed from the horizontal local orientation and the
   // orientation wrt the horizontal local frame
@@ -56,7 +56,7 @@ SGModelPlacement::update()
   // the y axis 180 degrees.
   orient *= SGQuatd::fromRealImag(0, SGVec3d(0, 1, 0));
 
-  _transform->setAttitude(orient.osg());
+  _transform->setAttitude(toOsg(orient));
 }
 
 bool
@@ -138,7 +138,7 @@ void
 SGModelPlacement::setReferenceTime(const double& referenceTime)
 {
   SGSceneUserData* userData;
-  userData = SGSceneUserData::getOrCreateSceneUserData(_transform);
+  userData = SGSceneUserData::getOrCreateSceneUserData(_transform.get());
   SGSceneUserData::Velocity* vel = userData->getOrCreateVelocity();
   vel->referenceTime = referenceTime;
 }
@@ -147,7 +147,7 @@ void
 SGModelPlacement::setBodyLinearVelocity(const SGVec3d& linear)
 {
   SGSceneUserData* userData;
-  userData = SGSceneUserData::getOrCreateSceneUserData(_transform);
+  userData = SGSceneUserData::getOrCreateSceneUserData(_transform.get());
   SGSceneUserData::Velocity* vel = userData->getOrCreateVelocity();
   vel->linear = SGVec3d(-linear[0], linear[1], -linear[2]);
 }
@@ -156,7 +156,7 @@ void
 SGModelPlacement::setBodyAngularVelocity(const SGVec3d& angular)
 {
   SGSceneUserData* userData;
-  userData = SGSceneUserData::getOrCreateSceneUserData(_transform);
+  userData = SGSceneUserData::getOrCreateSceneUserData(_transform.get());
   SGSceneUserData::Velocity* vel = userData->getOrCreateVelocity();
   vel->angular = SGVec3d(-angular[0], angular[1], -angular[2]);
 }