#include "placement.hxx"
#include <simgear/compiler.h>
+#include <simgear/scene/util/OsgMath.hxx>
#include <simgear/scene/util/SGSceneUserData.hxx>
\f
void
SGModelPlacement::init( osg::Node * model )
{
- // remove previous model (in case of reinit)
- _transform->removeChild(0,1);
+ // remove previous models (in case of reinit)
+ _transform->removeChild(0, _transform->getNumChildren());
if (model != 0) {
_transform->addChild(model);
}
_selector->setValue(0, 1);
}
+void
+SGModelPlacement::add( osg::Node* model )
+{
+ if (model != 0) {
+ _transform->addChild(model);
+ }
+}
+
+void SGModelPlacement::clear()
+{
+ _selector = NULL;
+ _transform = NULL;
+}
+
void
SGModelPlacement::update()
{
_selector->setValue(0, visible);
}
-void
-SGModelPlacement::setLongitudeDeg (double lon_deg)
-{
- _position.setLongitudeDeg(lon_deg);
-}
-
-void
-SGModelPlacement::setLatitudeDeg (double lat_deg)
-{
- _position.setLatitudeDeg(lat_deg);
-}
-
-void
-SGModelPlacement::setElevationFt (double elev_ft)
-{
- _position.setElevationFt(elev_ft);
-}
-
-void
-SGModelPlacement::setPosition (double lon_deg, double lat_deg, double elev_ft)
-{
- _position = SGGeod::fromDegFt(lon_deg, lat_deg, elev_ft);
-}
-
void
SGModelPlacement::setPosition(const SGGeod& position)
{