]> git.mxchange.org Git - simgear.git/blobdiff - simgear/scene/sky/cloud.cxx
Improved tile cache priority scheme.
[simgear.git] / simgear / scene / sky / cloud.cxx
index 84e4f5f8cdc024f3b9079b11d6f3b4916111e5a2..0c5b6e21acf7d8f3f03267660df7b2deca8a5297 100644 (file)
 
 #include <math.h>
 
+#include <simgear/structure/OSGVersion.hxx>
 #include <osg/AlphaFunc>
 #include <osg/BlendFunc>
+#include <osg/CullFace>
 #include <osg/Geode>
 #include <osg/Geometry>
 #include <osg/Material>
@@ -42,6 +44,9 @@
 #include <osg/TextureCubeMap>
 #include <osg/TexMat>
 #include <osg/Fog>
+#if SG_OSG_MIN_VERSION_REQUIRED(2,9,5)
+#include <osgDB/Options>
+#endif
 
 #include <simgear/math/sg_random.h>
 #include <simgear/misc/PathOptions.hxx>
 #include <simgear/scene/model/model.hxx>
 #include <simgear/scene/util/RenderConstants.hxx>
 #include <simgear/scene/util/StateAttributeFactory.hxx>
-#include <simgear/math/polar3d.hxx>
+#include <simgear/screen/extensions.hxx>
 
 #include "newcloud.hxx"
 #include "cloudfield.hxx"
 #include "cloud.hxx"
 
 using namespace simgear;
+using namespace osg;
+
 #if defined(__MINGW32__)
 #define isnan(x) _isnan(x)
 #endif
@@ -68,10 +75,6 @@ using namespace simgear;
 // #  endif
 // #endif
 
-#if defined (__CYGWIN__)
-#include <ieeefp.h>
-#endif
-
 static osg::ref_ptr<osg::StateSet> layer_states[SGCloudLayer::SG_MAX_CLOUD_COVERAGES];
 static osg::ref_ptr<osg::StateSet> layer_states2[SGCloudLayer::SG_MAX_CLOUD_COVERAGES];
 static osg::ref_ptr<osg::TextureCubeMap> cubeMap;
@@ -80,6 +83,13 @@ static bool bump_mapping = false;
 
 bool SGCloudLayer::enable_bump_mapping = false;
 
+const std::string SGCloudLayer::SG_CLOUD_OVERCAST_STRING = "overcast";
+const std::string SGCloudLayer::SG_CLOUD_BROKEN_STRING = "broken";
+const std::string SGCloudLayer::SG_CLOUD_SCATTERED_STRING = "scattered";
+const std::string SGCloudLayer::SG_CLOUD_FEW_STRING = "few";
+const std::string SGCloudLayer::SG_CLOUD_CIRRUS_STRING = "cirrus";
+const std::string SGCloudLayer::SG_CLOUD_CLEAR_STRING = "clear";
+
 // make an StateSet for a cloud layer given the named texture
 static osg::StateSet*
 SGMakeState(const SGPath &path, const char* colorTexture,
@@ -95,7 +105,6 @@ SGMakeState(const SGPath &path, const char* colorTexture,
     StateAttributeFactory* attribFactory = StateAttributeFactory::instance();
     stateSet->setAttributeAndModes(attribFactory->getSmoothShadeModel());
     stateSet->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
-    stateSet->setMode(GL_CULL_FACE, osg::StateAttribute::OFF);
     stateSet->setAttributeAndModes(attribFactory->getStandardAlphaFunc());
     stateSet->setAttributeAndModes(attribFactory->getStandardBlendFunc());
 
@@ -142,9 +151,7 @@ SGCloudLayer::SGCloudLayer( const string &tex_path ) :
     layer_coverage(SG_CLOUD_CLEAR),
     scale(4000.0),
     speed(0.0),
-    direction(0.0),
-    last_lon(0.0),
-    last_lat(0.0)
+    direction(0.0)
 {
     // XXX
     // Render bottoms before the rest of transparent objects (rendered
@@ -157,6 +164,7 @@ SGCloudLayer::SGCloudLayer( const string &tex_path ) :
   osg::StateSet *rootSet = layer_root->getOrCreateStateSet();
   rootSet->setRenderBinDetails(CLOUDS_BIN, "DepthSortedBin");
   rootSet->setTextureAttribute(0, new osg::TexMat);
+  rootSet->setMode(GL_CULL_FACE, osg::StateAttribute::ON);
   // Combiner for fog color and cloud alpha
   osg::TexEnvCombine* combine0 = new osg::TexEnvCombine;
   osg::TexEnvCombine* combine1 = new osg::TexEnvCombine;
@@ -191,7 +199,6 @@ SGCloudLayer::SGCloudLayer( const string &tex_path ) :
   rootSet->setDataVariance(osg::Object::DYNAMIC);
 
   base = osg::Vec2(sg_random(), sg_random());
-
   group_top->addChild(layer_transform.get());
   group_bottom->addChild(layer_transform.get());
 
@@ -277,9 +284,72 @@ SGCloudLayer::setCoverage (Coverage coverage)
     if (coverage != layer_coverage) {
         layer_coverage = coverage;
         rebuild();
+        
+        double coverage_norm = 0.0;
+        if( coverage ==  SG_CLOUD_FEW)
+            coverage_norm = 2.0/8.0;   // <1-2
+        else if( coverage == SG_CLOUD_SCATTERED )
+            coverage_norm = 4.0/8.0;   // 3-4
+        else if( coverage == SG_CLOUD_BROKEN )
+            coverage_norm = 6.0/8.0;   // 5-7
+        else if( coverage == SG_CLOUD_OVERCAST )
+            coverage_norm = 8.0/8.0;   // 8
+        
+        layer3D->setCoverage(coverage_norm);
+        layer3D->applyCoverage();
     }
 }
 
+const std::string &
+SGCloudLayer::getCoverageString( Coverage coverage )
+{
+       switch( coverage ) {
+               case SG_CLOUD_OVERCAST:
+                       return SG_CLOUD_OVERCAST_STRING;
+               case SG_CLOUD_BROKEN:
+                       return SG_CLOUD_BROKEN_STRING;
+               case SG_CLOUD_SCATTERED:
+                       return SG_CLOUD_SCATTERED_STRING;
+               case SG_CLOUD_FEW:
+                       return SG_CLOUD_FEW_STRING;
+               case SG_CLOUD_CIRRUS:
+                       return SG_CLOUD_CIRRUS_STRING;
+               case SG_CLOUD_CLEAR:
+               default:
+                       return SG_CLOUD_CLEAR_STRING;
+       }
+}
+
+SGCloudLayer::Coverage 
+SGCloudLayer::getCoverageType( const std::string & coverage )
+{
+       if( SG_CLOUD_OVERCAST_STRING == coverage ) {
+               return SG_CLOUD_OVERCAST;
+       } else if( SG_CLOUD_BROKEN_STRING == coverage ) {
+               return SG_CLOUD_BROKEN;
+       } else if( SG_CLOUD_SCATTERED_STRING == coverage ) {
+               return SG_CLOUD_SCATTERED;
+       } else if( SG_CLOUD_FEW_STRING == coverage ) {
+               return SG_CLOUD_FEW;
+       } else if( SG_CLOUD_CIRRUS_STRING == coverage ) {
+               return SG_CLOUD_CIRRUS;
+       } else {
+               return SG_CLOUD_CLEAR;
+       }
+}
+
+const std::string &
+SGCloudLayer::getCoverageString() const
+{
+       return getCoverageString(layer_coverage);
+}
+
+void
+SGCloudLayer::setCoverageString( const std::string & coverage )
+{
+       setCoverage( getCoverageType(coverage) );
+}
+
 void
 SGCloudLayer::setTextureOffset(const osg::Vec2& offset)
 {
@@ -291,6 +361,15 @@ SGCloudLayer::setTextureOffset(const osg::Vec2& offset)
     texMat->setMatrix(osg::Matrix::translate(offset[0], offset[1], 0.0));
 }
 
+// colors for debugging the cloud layers
+#ifdef CLOUD_DEBUG
+Vec3 cloudColors[] = {Vec3(1.0f, 1.0f, 1.0f), Vec3(1.0f, 0.0f, 0.0f),
+                      Vec3(0.0f, 1.0f, 0.0f), Vec3(0.0f, 0.0f, 1.0f)};
+#else
+Vec3 cloudColors[] = {Vec3(1.0f, 1.0f, 1.0f), Vec3(1.0f, 1.0f, 1.0f),
+                      Vec3(1.0f, 1.0f, 1.0f), Vec3(1.0f, 1.0f, 1.0f)};
+#endif
+
 // build the cloud object
 void
 SGCloudLayer::rebuild()
@@ -457,10 +536,23 @@ SGCloudLayer::rebuild()
         
         layer_states[SG_CLOUD_CLEAR] = 0;
         layer_states2[SG_CLOUD_CLEAR] = 0;
+#if 1
+        // experimental optimization that may not make any difference
+        // at all :/
+        osg::CopyOp copyOp;
+        for (int i = 0; i < SG_MAX_CLOUD_COVERAGES; ++i) {
+            StateAttributeFactory *saf = StateAttributeFactory::instance();
+            if (layer_states[i].valid()) {
+                if (layer_states[i] == layer_states2[i])
+                    layer_states2[i] = static_cast<osg::StateSet*>(layer_states[i]->clone(copyOp));
+                layer_states[i]->setAttribute(saf ->getCullFaceFront());
+                layer_states2[i]->setAttribute(saf ->getCullFaceBack());
+            }
+        }
+#endif
     }
 
     scale = 4000.0;
-    last_lon = last_lat = -999.0f;
 
     setTextureOffset(base);
     // build the cloud layer
@@ -490,7 +582,7 @@ SGCloudLayer::rebuild()
       osg::Vec3 vertex(layer_span*(i-2)/2, -layer_span,
                        alt_diff * (sin(i*mpi) - 2));
       osg::Vec2 tc(layer_scale * i/4, 0.0f);
-      osg::Vec4 color(1.0f, 1.0f, 1.0f, (i == 0) ? 0.0f : 0.15f);
+      osg::Vec4 color(cloudColors[0], (i == 0) ? 0.0f : 0.15f);
       
       cl[i]->push_back(color);
       vl[i]->push_back(vertex);
@@ -500,7 +592,7 @@ SGCloudLayer::rebuild()
         vertex = osg::Vec3(layer_span*(i-1)/2, layer_span*(j-2)/2,
                            alt_diff * (sin((i+1)*mpi) + sin(j*mpi) - 2));
         tc = osg::Vec2(layer_scale * (i+1)/4, layer_scale * j/4);
-        color = osg::Vec4(1.0f, 1.0f, 1.0f,
+        color = osg::Vec4(cloudColors[0],
                           ( (j == 0) || (i == 3)) ?  
                           ( (j == 0) && (i == 3)) ? 0.0f : 0.15f : 1.0f );
         
@@ -511,7 +603,7 @@ SGCloudLayer::rebuild()
         vertex = osg::Vec3(layer_span*(i-2)/2, layer_span*(j-1)/2,
                            alt_diff * (sin(i*mpi) + sin((j+1)*mpi) - 2) );
         tc = osg::Vec2(layer_scale * i/4, layer_scale * (j+1)/4 );
-        color = osg::Vec4(1.0f, 1.0f, 1.0f,
+        color = osg::Vec4(cloudColors[0],
                           ((j == 3) || (i == 0)) ?
                           ((j == 3) && (i == 0)) ? 0.0f : 0.15f : 1.0f );
         cl[i]->push_back(color);
@@ -524,7 +616,7 @@ SGCloudLayer::rebuild()
       
       tc = osg::Vec2(layer_scale * (i+1)/4, layer_scale);
       
-      color = osg::Vec4(1.0f, 1.0f, 1.0f, (i == 3) ? 0.0f : 0.15f );
+      color = osg::Vec4(cloudColors[0], (i == 3) ? 0.0f : 0.15f );
       
       cl[i]->push_back( color );
       vl[i]->push_back( vertex );
@@ -555,7 +647,7 @@ SGCloudLayer::rebuild()
       osg::StateSet* stateSet = static_cast<osg::StateSet*>(layer_states2[layer_coverage]->clone(copyOp));
       stateSet->setDataVariance(osg::Object::DYNAMIC);
       group_top->setStateSet(stateSet);
-      stateSet = static_cast<osg::StateSet*>(layer_states2[layer_coverage]->clone(copyOp));
+      stateSet = static_cast<osg::StateSet*>(layer_states[layer_coverage]->clone(copyOp));
       stateSet->setDataVariance(osg::Object::DYNAMIC);
       group_bottom->setStateSet(stateSet);
     }
@@ -563,7 +655,7 @@ SGCloudLayer::rebuild()
 
 // repaint the cloud layer colors
 bool SGCloudLayer::repaint( const SGVec3f& fog_color ) {
-    osg::Vec4f combineColor(fog_color.osg(), cloud_alpha);
+    osg::Vec4f combineColor(toOsg(fog_color), cloud_alpha);
     osg::TexEnvCombine* combiner
         = dynamic_cast<osg::TexEnvCombine*>(layer_root->getStateSet()
                                             ->getTextureAttribute(1, osg::StateAttribute::TEXENV));
@@ -583,7 +675,7 @@ bool SGCloudLayer::reposition( const SGVec3f& p, const SGVec3f& up, double lon,
                               double alt, double dt )
 {
     // combine p and asl (meters) to get translation offset
-    osg::Vec3 asl_offset(up.osg());
+    osg::Vec3 asl_offset(toOsg(up));
     asl_offset.normalize();
     if ( alt <= layer_asl ) {
         asl_offset *= layer_asl;
@@ -593,7 +685,7 @@ bool SGCloudLayer::reposition( const SGVec3f& p, const SGVec3f& up, double lon,
 
     // cout << "asl_offset = " << asl_offset[0] << "," << asl_offset[1]
     //      << "," << asl_offset[2] << endl;
-    asl_offset += p.osg();
+    asl_offset += toOsg(p);
     // cout << "  asl_offset = " << asl_offset[0] << "," << asl_offset[1]
     //      << "," << asl_offset[2] << endl;
 
@@ -637,20 +729,17 @@ bool SGCloudLayer::reposition( const SGVec3f& p, const SGVec3f& up, double lon,
         
 
     // now calculate update texture coordinates
-    if ( last_lon < -900 ) {
-        last_lon = lon;
-        last_lat = lat;
+    SGGeod pos = SGGeod::fromRad(lon, lat);
+    if ( last_pos == SGGeod() ) {
+        last_pos = pos;
     }
 
     double sp_dist = speed*dt;
-
-    if ( lon != last_lon || lat != last_lat || sp_dist != 0 ) {
-        Point3D start( last_lon, last_lat, 0.0 );
-        Point3D dest( lon, lat, 0.0 );
-        double course = 0.0, dist = 0.0;
-
-        calc_gc_course_dist( dest, start, &course, &dist );
-        // cout << "course = " << course << ", dist = " << dist << endl;
+    
+    
+    if ( lon != last_pos.getLongitudeRad() || lat != last_pos.getLatitudeRad() || sp_dist != 0 ) {
+        double course = SGGeodesy::courseDeg(last_pos, pos) * SG_DEGREES_TO_RADIANS, 
+            dist = SGGeodesy::distanceM(last_pos, pos);
 
         // if start and dest are too close together,
         // calc_gc_course_dist() can return a course of "nan".  If
@@ -667,7 +756,7 @@ bool SGCloudLayer::reposition( const SGVec3f& p, const SGVec3f& up, double lon,
         double ax = 0.0, ay = 0.0, bx = 0.0, by = 0.0;
 
         if (dist > 0.0) {
-            ax = cos(course) * dist;
+            ax = -cos(course) * dist;
             ay = sin(course) * dist;
         }
 
@@ -680,7 +769,8 @@ bool SGCloudLayer::reposition( const SGVec3f& p, const SGVec3f& up, double lon,
         double xoff = (ax + bx) / (2 * scale);
         double yoff = (ay + by) / (2 * scale);
 
-        const float layer_scale = layer_span / scale;
+
+//        const float layer_scale = layer_span / scale;
 
         // cout << "xoff = " << xoff << ", yoff = " << yoff << endl;
         base[0] += xoff;
@@ -715,8 +805,7 @@ bool SGCloudLayer::reposition( const SGVec3f& p, const SGVec3f& up, double lon,
         // cout << "base = " << base[0] << "," << base[1] << endl;
 
         setTextureOffset(base);
-        last_lon = lon;
-        last_lat = lat;
+        last_pos = pos;
     }
 
     layer3D->reposition( p, up, lon, lat, dt, layer_asl);
@@ -733,7 +822,3 @@ void SGCloudLayer::set_enable3dClouds(bool enable) {
         cloud_root->setChildValue(layer_root.get(),   true);
     }
 }
-
-void SGCloudLayer::applyDensity() {
-    layer3D->applyDensity();
-}