]> git.mxchange.org Git - simgear.git/blobdiff - simgear/scene/sky/cloud.cxx
Frederic: The state selector was not referenced and got deleted as soon as the sky...
[simgear.git] / simgear / scene / sky / cloud.cxx
index 8fda63941149fa590f6d5e3893b67fc6f63d4146..7042c568c95b567be4ec8b025c729a429499640f 100644 (file)
 
 #include <simgear/compiler.h>
 
-#include <stdio.h>
-#include STL_IOSTREAM
+// #include <stdio.h>
+#include <math.h>
+
+// #if defined (__APPLE__) 
+// // any C++ header file undefines isinf and isnan
+// // so this should be included before <iostream>
+// inline int (isinf)(double r) { return isinf(r); }
+// inline int (isnan)(double r) { return isnan(r); } 
+// #endif
+
+// #include STL_IOSTREAM
 
 #include <plib/sg.h>
 #include <plib/ssg.h>
@@ -33,7 +42,7 @@
 #include "cloud.hxx"
 
 
-static ssgSimpleState *layer_states[SGCloudLayer::SG_MAX_CLOUD_COVERAGES];
+static ssgStateSelector *layer_states[SGCloudLayer::SG_MAX_CLOUD_COVERAGES];
 static bool state_initialized = false;
 
 
@@ -41,6 +50,7 @@ static bool state_initialized = false;
 SGCloudLayer::SGCloudLayer( const string &tex_path ) :
     layer_root(new ssgRoot),
     layer_transform(new ssgTransform),
+    state_sel(0),
     texture_path(tex_path),
     layer_span(0.0),
     layer_asl(0.0),
@@ -150,33 +160,57 @@ SGCloudLayer::rebuild()
     if ( !state_initialized ) { 
         state_initialized = true;
 
-        cout << "initializing cloud layers" << endl;
+        SG_LOG(SG_ASTRO, SG_INFO, "initializing cloud layers");
 
         SGPath cloud_path;
+        ssgStateSelector *state_sel;
+        ssgSimpleState *state;
 
+        state_sel = new ssgStateSelector( 2 );
+        state_sel->ref();
         cloud_path.set(texture_path.str());
         cloud_path.append("overcast.rgb");
-        layer_states[SG_CLOUD_OVERCAST] = sgCloudMakeState(cloud_path.str());
+        state_sel->setStep( 0, sgCloudMakeState(cloud_path.str()) );
+        cloud_path.set(texture_path.str());
+        cloud_path.append("overcast_top.rgb");
+        state_sel->setStep( 1, sgCloudMakeState(cloud_path.str()) );
+        layer_states[SG_CLOUD_OVERCAST] = state_sel;
 
+        state_sel = new ssgStateSelector( 2 );
+        state_sel->ref();
         cloud_path.set(texture_path.str());
         cloud_path.append("broken.rgba");
-        layer_states[SG_CLOUD_BROKEN]
-            = sgCloudMakeState(cloud_path.str());
+        state = sgCloudMakeState(cloud_path.str());
+        state_sel->setStep( 0, state );
+        state_sel->setStep( 1, state );
+        layer_states[SG_CLOUD_BROKEN] = state_sel;
 
+        state_sel = new ssgStateSelector( 2 );
+        state_sel->ref();
         cloud_path.set(texture_path.str());
         cloud_path.append("scattered.rgba");
-        layer_states[SG_CLOUD_SCATTERED]
-            = sgCloudMakeState(cloud_path.str());
+        state = sgCloudMakeState(cloud_path.str());
+        state_sel->setStep( 0, state );
+        state_sel->setStep( 1, state );
+        layer_states[SG_CLOUD_SCATTERED] = state_sel;
 
+        state_sel = new ssgStateSelector( 2 );
+        state_sel->ref();
         cloud_path.set(texture_path.str());
         cloud_path.append("few.rgba");
-        layer_states[SG_CLOUD_FEW]
-            = sgCloudMakeState(cloud_path.str());
+        state = sgCloudMakeState(cloud_path.str());
+        state_sel->setStep( 0, state );
+        state_sel->setStep( 1, state );
+        layer_states[SG_CLOUD_FEW] = state_sel;
 
+        state_sel = new ssgStateSelector( 2 );
+        state_sel->ref();
         cloud_path.set(texture_path.str());
         cloud_path.append("cirrus.rgba");
-        layer_states[SG_CLOUD_CIRRUS]
-            = sgCloudMakeState(cloud_path.str());
+        state = sgCloudMakeState(cloud_path.str());
+        state_sel->setStep( 0, state );
+        state_sel->setStep( 1, state );
+        layer_states[SG_CLOUD_CIRRUS] = state_sel;
 
         layer_states[SG_CLOUD_CLEAR] = 0;
     }
@@ -194,7 +228,16 @@ SGCloudLayer::rebuild()
 
     const float layer_scale = layer_span / scale;
     const float mpi = SG_PI/4;
-    const float alt_diff = layer_asl * 0.8;
+
+    // caclculate the difference between a flat-earth model and 
+    // a round earth model given the span and altutude ASL of
+    // the cloud layer. This is the difference in altitude between
+    // the top of the inverted bowl and the edge of the bowl.
+    // const float alt_diff = layer_asl * 0.8;
+    const float layer_to_core = (SG_EARTH_RAD * 1000 + layer_asl);
+    const float layer_angle = acos( 0.5*layer_span / layer_to_core);
+    const float border_to_core = layer_to_core * sin(layer_angle);
+    const float alt_diff = layer_to_core - border_to_core;
 
     for (int i = 0; i < 4; i++)
     {
@@ -267,6 +310,7 @@ SGCloudLayer::rebuild()
         if ( layer_states[layer_coverage] != NULL ) {
             layer[i]->setState( layer_states[layer_coverage] );
         }
+        state_sel = layer_states[layer_coverage];
     }
 
     // force a repaint of the sky colors with arbitrary defaults
@@ -360,11 +404,19 @@ bool SGCloudLayer::reposition( sgVec3 p, sgVec3 up, double lon, double lat,
         Point3D dest( lon, lat, 0.0 );
         double course = 0.0, dist = 0.0;
 
-        if (dest != start) {
-            calc_gc_course_dist( dest, start, &course, &dist );
-         }
+        calc_gc_course_dist( dest, start, &course, &dist );
         // cout << "course = " << course << ", dist = " << dist << endl;
 
+        // if start and dest are too close together,
+        // calc_gc_course_dist() can return a course of "nan".  If
+        // this happens, lets just use the last known good course.
+        // This is a hack, and it would probably be better to make
+        // calc_gc_course_dist() more robust.
+        if ( isnan(course) ) {
+            course = last_course;
+        } else {
+            last_course = course;
+        }
 
         // calculate cloud movement due to external forces
         double ax = 0.0, ay = 0.0, bx = 0.0, by = 0.0;
@@ -399,9 +451,10 @@ bool SGCloudLayer::reposition( sgVec3 p, sgVec3 up, double lon, double lat,
         if ( base[0] > -10.0 && base[0] < 10.0 ) {
             base[0] -= (int)base[0];
         } else {
-            base[0] = 0.0;
             SG_LOG(SG_ASTRO, SG_DEBUG,
-                       "Error: base = " << base[0] << "," << base[1]);
+                   "Error: base = " << base[0] << "," << base[1] <<
+                   " course = " << course << " dist = " << dist );
+            base[0] = 0.0;
         }
 
         base[1] += yoff;
@@ -412,12 +465,13 @@ bool SGCloudLayer::reposition( sgVec3 p, sgVec3 up, double lon, double lat,
         if ( base[1] > -10.0 && base[1] < 10.0 ) {
            base[1] -= (int)base[1];
         } else {
-           base[1] = 0.0;
            SG_LOG(SG_ASTRO, SG_ALERT,
-               "Error: base = " << base[0] << "," << base[1]);
+                  "Error: base = " << base[0] << "," << base[1] <<
+                  " course = " << course << " dist = " << dist );
+           base[1] = 0.0;
         }
 
-       // cout << "base = " << base[0] << "," << base[1] << endl;
+        // cout << "base = " << base[0] << "," << base[1] << endl;
 
         for (int i = 0; i < 4; i++)
         {
@@ -448,8 +502,9 @@ bool SGCloudLayer::reposition( sgVec3 p, sgVec3 up, double lon, double lat,
 }
 
 
-void SGCloudLayer::draw() {
+void SGCloudLayer::draw( bool top ) {
     if ( layer_coverage != SG_CLOUD_CLEAR ) {
+        state_sel->selectStep( top ? 1 : 0 );
         ssgCullAndDraw( layer_root );
     }
 }
@@ -459,7 +514,7 @@ void SGCloudLayer::draw() {
 ssgSimpleState *sgCloudMakeState( const string &path ) {
     ssgSimpleState *state = new ssgSimpleState();
 
-    cout << " texture = " << path << endl;
+    SG_LOG(SG_ASTRO, SG_INFO, " texture = ");
 
     state->setTexture( (char *)path.c_str() );
     state->setShadeModel( GL_SMOOTH );
@@ -476,9 +531,5 @@ ssgSimpleState *sgCloudMakeState( const string &path ) {
     state->enable( GL_ALPHA_TEST );
     state->setAlphaClamp( 0.01 );
 
-    // ref() the state so it doesn't get deleted if the last layer of
-    // it's type is deleted.
-    state->ref();
-
     return state;
 }