]> git.mxchange.org Git - simgear.git/blobdiff - simgear/scene/sky/cloud.cxx
Update some light parameters
[simgear.git] / simgear / scene / sky / cloud.cxx
index 4bdf7fec2d2a722e84decbd8102d6553672f79f8..720e53cddca449f7257929e784ca0a2bd85a6a03 100644 (file)
@@ -32,8 +32,9 @@
 
 #include "cloud.hxx"
 
-ssgSimpleState *
-SGCloudLayer::layer_states[SGCloudLayer::SG_MAX_CLOUD_COVERAGES];
+
+static ssgSimpleState *layer_states[SGCloudLayer::SG_MAX_CLOUD_COVERAGES];
+static bool state_initialized = false;
 
 
 // Constructor
@@ -47,6 +48,8 @@ SGCloudLayer::SGCloudLayer( const string &tex_path ) :
     layer_transition(0.0),
     layer_coverage(SG_CLOUD_CLEAR),
     scale(4000.0),
+    speed(0.0),
+    direction(0.0),
     last_lon(0.0),
     last_lat(0.0)
 {
@@ -55,9 +58,6 @@ SGCloudLayer::SGCloudLayer( const string &tex_path ) :
     tl[0] = tl[1] = tl[2] = tl[3] = NULL;
     layer[0] = layer[1] = layer[2] = layer[3] = NULL;
 
-    for ( int i = 0; i < SG_MAX_CLOUD_COVERAGES; ++i ) {
-        layer_states[i] = NULL;
-    }
     layer_root->addKid(layer_transform);
     rebuild();
 }
@@ -90,9 +90,16 @@ SGCloudLayer::getElevation_m () const
 }
 
 void
-SGCloudLayer::setElevation_m (float elevation_m)
+SGCloudLayer::setElevation_m (float elevation_m, bool set_span)
 {
     layer_asl = elevation_m;
+
+    if (set_span) {
+        if (elevation_m > 4000)
+            setSpan_m(  elevation_m * 10 );
+        else
+            setSpan_m( 40000 );
+    }
 }
 
 float
@@ -139,33 +146,37 @@ SGCloudLayer::setCoverage (Coverage coverage)
 void
 SGCloudLayer::rebuild()
 {
-                               // Initialize states and sizes if necessary.
-    if ( layer_states[0] == NULL ) {
+    // Initialize states and sizes if necessary.
+    if ( !state_initialized ) { 
+        state_initialized = true;
+
+        cout << "initializing cloud layers" << endl;
+
         SGPath cloud_path;
 
         cloud_path.set(texture_path.str());
         cloud_path.append("overcast.rgb");
-        layer_states[SG_CLOUD_OVERCAST] = SGCloudMakeState(cloud_path.str());
+        layer_states[SG_CLOUD_OVERCAST] = sgCloudMakeState(cloud_path.str());
 
         cloud_path.set(texture_path.str());
         cloud_path.append("broken.rgba");
         layer_states[SG_CLOUD_BROKEN]
-            = SGCloudMakeState(cloud_path.str());
+            = sgCloudMakeState(cloud_path.str());
 
         cloud_path.set(texture_path.str());
         cloud_path.append("scattered.rgba");
         layer_states[SG_CLOUD_SCATTERED]
-            = SGCloudMakeState(cloud_path.str());
+            = sgCloudMakeState(cloud_path.str());
 
         cloud_path.set(texture_path.str());
         cloud_path.append("few.rgba");
         layer_states[SG_CLOUD_FEW]
-            = SGCloudMakeState(cloud_path.str());
+            = sgCloudMakeState(cloud_path.str());
 
         cloud_path.set(texture_path.str());
         cloud_path.append("cirrus.rgba");
         layer_states[SG_CLOUD_CIRRUS]
-            = SGCloudMakeState(cloud_path.str());
+            = sgCloudMakeState(cloud_path.str());
 
         layer_states[SG_CLOUD_CLEAR] = 0;
     }
@@ -182,80 +193,79 @@ SGCloudLayer::rebuild()
     sgVec2 tc;
 
     const float layer_scale = layer_span / scale;
-    const float mpi = SG_PI/2;
+    const float mpi = SG_PI/4;
+    const float alt_diff = layer_asl * 0.8;
 
-    for (int i = -2; i < 2; i++)
+    for (int i = 0; i < 4; i++)
     {
-        int row = i + 2;
-
-        if ( layer[row] != NULL ) {
-            layer_transform->removeKid(layer[row]); // automatic delete
+        if ( layer[i] != NULL ) {
+            layer_transform->removeKid(layer[i]); // automatic delete
         }
 
-        vl[row] = new ssgVertexArray( 10 );
-        cl[row] = new ssgColourArray( 10 );
-        tl[row] = new ssgTexCoordArray( 10 );
+        vl[i] = new ssgVertexArray( 10 );
+        cl[i] = new ssgColourArray( 10 );
+        tl[i] = new ssgTexCoordArray( 10 );
 
 
-        sgSetVec3( vertex, layer_span*i/2, -layer_span,
-                           -250 * (cos((i+2)*mpi) + 3) );
+        sgSetVec3( vertex, layer_span*(i-2)/2, -layer_span,
+                           alt_diff * (sin(i*mpi) - 2) );
 
-        sgSetVec2( tc, base[0] + layer_scale * (i+2)/4, base[1] );
+        sgSetVec2( tc, base[0] + layer_scale * i/4, base[1] );
 
-        sgSetVec4( color, 1.0f, 1.0f, 1.0f, (i == -2) ? 0.0f : 0.15f );
+        sgSetVec4( color, 1.0f, 1.0f, 1.0f, (i == 0) ? 0.0f : 0.15f );
 
-        cl[row]->add( color );
-        vl[row]->add( vertex );
-        tl[row]->add( tc );
+        cl[i]->add( color );
+        vl[i]->add( vertex );
+        tl[i]->add( tc );
 
-        for (int j = -2; j < 2; j++)
+        for (int j = 0; j < 4; j++)
         {
-            sgSetVec3( vertex, layer_span*(i+1)/2, layer_span*j/2,
-                               -250 * (cos((i+3)*mpi) + cos((j+2)*mpi) + 2) );
+            sgSetVec3( vertex, layer_span*(i-1)/2, layer_span*(j-2)/2,
+                               alt_diff * (sin((i+1)*mpi) + sin(j*mpi) - 2) );
 
-            sgSetVec2( tc, base[0] + layer_scale * (i+3)/4,
-                           base[1] + layer_scale * (j+2)/4 );
+            sgSetVec2( tc, base[0] + layer_scale * (i+1)/4,
+                           base[1] + layer_scale * j/4 );
 
             sgSetVec4( color, 1.0f, 1.0f, 1.0f,
-                              ((j == -2) || (i == 1)) ?  
-                              ((j == -2) && (i == 1)) ? 0.0f : 0.15f : 1.0f );
+                              ( (j == 0) || (i == 3)) ?  
+                              ( (j == 0) && (i == 3)) ? 0.0f : 0.15f : 1.0f );
 
-            cl[row]->add( color );
-            vl[row]->add( vertex );
-            tl[row]->add( tc );
+            cl[i]->add( color );
+            vl[i]->add( vertex );
+            tl[i]->add( tc );
 
 
-            sgSetVec3( vertex, layer_span*i/2, layer_span*(j+1)/2,
-                               -250 * (cos((i+2)*mpi) + cos((j+3)*mpi) + 2) );
+            sgSetVec3( vertex, layer_span*(i-2)/2, layer_span*(j-1)/2,
+                               alt_diff * (sin(i*mpi) + sin((j+1)*mpi) - 2) );
 
-            sgSetVec2( tc, base[0] + layer_scale * (i+2)/4,
-                           base[1] + layer_scale * (j+3)/4 );
+            sgSetVec2( tc, base[0] + layer_scale * i/4,
+                           base[1] + layer_scale * (j+1)/4 );
 
             sgSetVec4( color, 1.0f, 1.0f, 1.0f,
-                              ((j == 1) || (i == -2)) ?
-                              ((j == 1) && (i == -2)) ? 0.0f : 0.15f : 1.0f );
-            cl[row]->add( color );
-            vl[row]->add( vertex );
-            tl[row]->add( tc );
+                              ((j == 3) || (i == 0)) ?
+                              ((j == 3) && (i == 0)) ? 0.0f : 0.15f : 1.0f );
+            cl[i]->add( color );
+            vl[i]->add( vertex );
+            tl[i]->add( tc );
         }
 
-        sgSetVec3( vertex, layer_span*(i+1)/2, layer_span, 
-                           -250 * (cos((i+3)*mpi) + 3) );
+        sgSetVec3( vertex, layer_span*(i-1)/2, layer_span, 
+                           alt_diff * (sin((i+1)*mpi) - 2) );
 
-        sgSetVec2( tc, base[0] + layer_scale * (i+3)/4,
+        sgSetVec2( tc, base[0] + layer_scale * (i+1)/4,
                        base[1] + layer_scale );
 
-        sgSetVec4( color, 1.0f, 1.0f, 1.0f, (i == 1) ? 0.0f : 0.15f );
+        sgSetVec4( color, 1.0f, 1.0f, 1.0f, (i == 3) ? 0.0f : 0.15f );
 
-        cl[row]->add( color );
-        vl[row]->add( vertex );
-        tl[row]->add( tc );
+        cl[i]->add( color );
+        vl[i]->add( vertex );
+        tl[i]->add( tc );
 
-        layer[row] = new ssgVtxTable ( GL_TRIANGLE_STRIP, vl[row], NULL, tl[row], cl[row] );
-        layer_transform->addKid( layer[row] );
+        layer[i] = new ssgVtxTable(GL_TRIANGLE_STRIP, vl[i], NULL, tl[i], cl[i]);
+        layer_transform->addKid( layer[i] );
 
         if ( layer_states[layer_coverage] != NULL ) {
-            layer[row]->setState( layer_states[layer_coverage] );
+            layer[i]->setState( layer_states[layer_coverage] );
         }
     }
 
@@ -269,9 +279,9 @@ SGCloudLayer::rebuild()
 bool SGCloudLayer::repaint( sgVec3 fog_color ) {
     float *color;
 
-    for ( int row = 0; row < 4; row++ )
-        for ( int i = 0; i < 10; ++i ) {
-            color = cl[row]->get( i );
+    for ( int i = 0; i < 4; i++ )
+        for ( int j = 0; j < 10; ++j ) {
+            color = cl[i]->get( j );
             sgCopyVec3( color, fog_color );
         }
 
@@ -285,7 +295,7 @@ bool SGCloudLayer::repaint( sgVec3 fog_color ) {
 // spin specifies a rotation about the new Z axis (and orients the
 // sunrise/set effects
 bool SGCloudLayer::reposition( sgVec3 p, sgVec3 up, double lon, double lat,
-                              double alt )
+                              double alt, double dt )
 {
     sgMat4 T1, LON, LAT;
     sgVec3 axis;
@@ -343,15 +353,35 @@ bool SGCloudLayer::reposition( sgVec3 p, sgVec3 up, double lon, double lat,
         last_lat = lat;
     }
 
-    if ( lon != last_lon || lat != last_lat ) {
+    double sp_dist = speed*dt;
+
+    if ( lon != last_lon || lat != last_lat || sp_dist != 0 ) {
         Point3D start( last_lon, last_lat, 0.0 );
         Point3D dest( lon, lat, 0.0 );
-        double course, dist;
-        calc_gc_course_dist( dest, start, &course, &dist );
+        double course = 0.0, dist = 0.0;
+
+        if (dest != start) {
+            calc_gc_course_dist( dest, start, &course, &dist );
+         }
         // cout << "course = " << course << ", dist = " << dist << endl;
 
-        double xoff = cos( course ) * dist / (2 * scale);
-        double yoff = sin( course ) * dist / (2 * scale);
+
+        // calculate cloud movement due to external forces
+        double ax = 0.0, ay = 0.0, bx = 0.0, by = 0.0;
+
+        if (dist > 0.0) {
+            ax = cos(course) * dist;
+            ay = sin(course) * dist;
+        }
+
+        if (sp_dist > 0) {
+            bx = cos(-direction * SGD_DEGREES_TO_RADIANS) * sp_dist;
+            by = sin(-direction * SGD_DEGREES_TO_RADIANS) * sp_dist;
+        }
+
+
+        double xoff = (ax + bx) / (2 * scale);
+        double yoff = (ay + by) / (2 * scale);
 
         const float layer_scale = layer_span / scale;
 
@@ -389,26 +419,24 @@ bool SGCloudLayer::reposition( sgVec3 p, sgVec3 up, double lon, double lat,
 
        // cout << "base = " << base[0] << "," << base[1] << endl;
 
-        for (int i = -2; i < 2; i++)
+        for (int i = 0; i < 4; i++)
         {
-            int row = i + 2;
-
-            tc = tl[row]->get( 0 );
-            sgSetVec2( tc, base[0] + layer_scale * (i+2)/4, base[1] );
+            tc = tl[i]->get( 0 );
+            sgSetVec2( tc, base[0] + layer_scale * i/4, base[1] );
             
-            for (int j = -2; j < 2; j++)
+            for (int j = 0; j < 4; j++)
             {
-                tc = tl[row]->get( (j+2)*2+1 );
-                sgSetVec2( tc, base[0] + layer_scale * (i+3)/4,
-                               base[1] + layer_scale * (j+2)/4 );
+                tc = tl[i]->get( j*2+1 );
+                sgSetVec2( tc, base[0] + layer_scale * (i+1)/4,
+                               base[1] + layer_scale * j/4 );
  
-               tc = tl[row]->get( (j+3)*2 );
-                sgSetVec2( tc, base[0] + layer_scale * (i+2)/4,
-                               base[1] + layer_scale * (j+3)/4 );
+               tc = tl[i]->get( (j+1)*2 );
+                sgSetVec2( tc, base[0] + layer_scale * i/4,
+                               base[1] + layer_scale * (j+1)/4 );
             }
  
-            tc = tl[row]->get( 9 );
-            sgSetVec2( tc, base[0] + layer_scale * (i+3)/4,
+            tc = tl[i]->get( 9 );
+            sgSetVec2( tc, base[0] + layer_scale * (i+1)/4,
                            base[1] + layer_scale );
         }
  
@@ -428,9 +456,11 @@ void SGCloudLayer::draw() {
 
 
 // make an ssgSimpleState for a cloud layer given the named texture
-ssgSimpleState *SGCloudMakeState( const string &path ) {
+ssgSimpleState *sgCloudMakeState( const string &path ) {
     ssgSimpleState *state = new ssgSimpleState();
 
+    cout << " texture = " << path << endl;
+
     state->setTexture( (char *)path.c_str() );
     state->setShadeModel( GL_SMOOTH );
     state->disable( GL_LIGHTING );
@@ -438,8 +468,10 @@ ssgSimpleState *SGCloudMakeState( const string &path ) {
     state->enable( GL_TEXTURE_2D );
     state->enable( GL_COLOR_MATERIAL );
     state->setColourMaterial( GL_AMBIENT_AND_DIFFUSE );
-    state->setMaterial( GL_EMISSION, 0, 0, 0, 1 );
-    state->setMaterial( GL_SPECULAR, 0, 0, 0, 1 );
+    state->setMaterial( GL_EMISSION, 0.05, 0.05, 0.05, 1.0 );
+    state->setMaterial( GL_AMBIENT, 0.2, 0.2, 0.2, 1.0 );
+    state->setMaterial( GL_DIFFUSE, 0.5, 0.5, 0.5, 1.0 );
+    state->setMaterial( GL_SPECULAR, 1.0, 1.0, 1.0, 1.0 );
     state->enable( GL_BLEND );
     state->enable( GL_ALPHA_TEST );
     state->setAlphaClamp( 0.01 );