ssgRoot *layer_root;
ssgTransform *layer_transform;
- ssgLeaf * layer;
+ ssgLeaf * layer[4];
- ssgColourArray *cl;
- ssgVertexArray *vl;
- ssgTexCoordArray *tl;
+ ssgColourArray *cl[4];
+ ssgVertexArray *vl[4];
+ ssgTexCoordArray *tl[4];
// height above sea level (meters)
SGPath texture_path;