]> git.mxchange.org Git - simgear.git/blobdiff - simgear/scene/sky/cloud.hxx
Don't reset the random texture base when rebuilding a cloud layer
[simgear.git] / simgear / scene / sky / cloud.hxx
index 9e38687c7ecb526c713cef63560dd4bf269fa956..81c9e038b624622ae3fa8a6c61e45cf834197ea1 100644 (file)
@@ -189,7 +189,8 @@ public:
 
     /** return the 3D layer cloud associated with this 2D layer */
     SGCloudField *get_layer3D(void) { return layer3D; }
-
+protected:
+    void setTextureOffset(const osg::Vec2& offset);
 private:
 
     osg::ref_ptr<osg::Switch> layer_root;