]> git.mxchange.org Git - simgear.git/blobdiff - simgear/scene/sky/cloudfield.cxx
Improved tile cache priority scheme.
[simgear.git] / simgear / scene / sky / cloudfield.cxx
index b99a2d167e904daf723710c5c982e50e376f02ce..7d738563f5ac936e2ccdf5e160033c0dd7e464fc 100644 (file)
 
 #include <simgear/compiler.h>
 
-#include <plib/sg.h>
 #include <simgear/math/sg_random.h>
 #include <simgear/math/sg_geodesy.hxx>
-#include <simgear/math/polar3d.hxx>
 
 #include <algorithm>
 #include <vector>
@@ -66,7 +64,7 @@ using namespace simgear;
 float SGCloudField::fieldSize = 50000.0f;
 double SGCloudField::timer_dt = 0.0;
 float SGCloudField::view_distance = 20000.0f;
-sgVec3 SGCloudField::view_vec, SGCloudField::view_X, SGCloudField::view_Y;
+SGVec3f SGCloudField::view_vec, SGCloudField::view_X, SGCloudField::view_Y;
 
 // reposition the cloud layer at the specified origin and orientation
 bool SGCloudField::reposition( const SGVec3f& p, const SGVec3f& up, double lon, double lat,