field_transform->setMatrix( LAT*LON*T );
}
- field_root->getStateSet()->setRenderBinDetails(asl, "DepthSortedBin");
+ // Render the clouds in order from farthest away layer to nearest one.
+ field_root->getStateSet()->setRenderBinDetails(CLOUDS_BIN, "DepthSortedBin");
return true;
}