#include <plib/sg.h>
#include <simgear/math/sg_random.h>
#include <simgear/math/sg_geodesy.hxx>
-#include <simgear/math/polar3d.hxx>
#include <algorithm>
#include <vector>
using namespace simgear;
-#if defined (__CYGWIN__)
-#include <ieeefp.h>
-#endif
-
float SGCloudField::fieldSize = 50000.0f;
double SGCloudField::timer_dt = 0.0;
float SGCloudField::view_distance = 20000.0f;
sgVec3 SGCloudField::view_vec, SGCloudField::view_X, SGCloudField::view_Y;
-SGCloudField::StateSetMap SGCloudField::cloudTextureMap;
// reposition the cloud layer at the specified origin and orientation
bool SGCloudField::reposition( const SGVec3f& p, const SGVec3f& up, double lon, double lat,
// First time or very large distance
SGVec3<double> cart;
SGGeodesy::SGGeodToCart(SGGeod::fromRad(lon, lat), cart);
- T.makeTranslate(cart.osg());
+ T.makeTranslate(toOsg(cart));
LON.makeRotate(lon, osg::Vec3(0, 0, 1));
LAT.makeRotate(90.0 * SGD_DEGREES_TO_RADIANS - lat, osg::Vec3(0, 1, 0));
SGVec3<double> cart;
SGGeodesy::SGGeodToCart(SGGeod::fromRad(cld_pos.getLongitudeRad(), cld_pos.getLatitudeRad()), cart);
- T.makeTranslate(cart.osg());
+ T.makeTranslate(toOsg(cart));
LON.makeRotate(cld_pos.getLongitudeRad(), osg::Vec3(0, 0, 1));
LAT.makeRotate(90.0 * SGD_DEGREES_TO_RADIANS - cld_pos.getLatitudeRad(), osg::Vec3(0, 1, 0));
field_transform->setMatrix( LAT*LON*T );
}
- field_root->getStateSet()->setRenderBinDetails(asl, "DepthSortedBin");
+ // Render the clouds in order from farthest away layer to nearest one.
+ field_root->getStateSet()->setRenderBinDetails(CLOUDS_BIN, "DepthSortedBin");
return true;
}
osg::ref_ptr<osg::PositionAttitudeTransform> transform = new osg::PositionAttitudeTransform;
- transform->setPosition(pos.osg());
+ transform->setPosition(toOsg(pos));
transform->addChild(geode.get());
field_group[x][y]->addChild(transform.get(), true);