]> git.mxchange.org Git - simgear.git/blobdiff - simgear/scene/sky/cloudfield.hxx
Remove an extern SGSky *thesky reference that isn't used in the code anyway.
[simgear.git] / simgear / scene / sky / cloudfield.hxx
index 2a547eb61497cac658f1bc2e11c70da2132b2747..5016c6329f3bba01622d770249757aa84cae695b 100644 (file)
@@ -16,7 +16,7 @@
 //
 // You should have received a copy of the GNU General Public License
 // along with this program; if not, write to the Free Software
-// Foundation, 59 Temple Place, Suite 330, Boston, MA 02111-1307, USA
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
 //
 //
 
@@ -37,12 +37,17 @@ public:
        SGNewCloud      *aCloud;
        sgVec3          eyePos;
        float           dist;
+       float           heading;
+       float           alt;
        bool operator<(const culledCloud &b) const {
-               return this->dist < b.dist;
+               return (this->dist < b.dist);
        }
 };
 typedef vector<culledCloud> list_of_culledCloud;
 
+/**
+ * A layer of 3D clouds.
+ */
 class SGCloudField {
 
 private:
@@ -51,12 +56,6 @@ private:
                SGNewCloud      *aCloud;
                sgVec3          pos;
                bool            visible;
-//             float           dist;
-//             bool            culled;
-
-//             bool operator<(const Cloud &b) {
-//                     return this->dist < b.dist;
-//             }
        };
 
 
@@ -77,14 +76,17 @@ private:
        sgMat4 transform;
        double deltax, deltay, alt;
     double last_lon, last_lat, last_course;
-
+    sgSphere field_sphere;
        float   last_density;
+       bool    draw_in_3d;
 
 public:
 
        SGCloudField();
        ~SGCloudField();
 
+       void clear(void);
+
        // add one cloud, data is not copied, ownership given
        void addCloud( sgVec3 pos, SGNewCloud *cloud);
 
@@ -92,16 +94,20 @@ public:
        void buildTestLayer(void);
 
        // Render a cloud field
-       void Render(void);
+       void Render( float *sun_color );
 
        // reposition the cloud layer at the specified origin and orientation
-       void reposition( sgVec3 p, sgVec3 up, double lon, double lat, double alt, double dt);
+       void reposition( sgVec3 p, sgVec3 up, double lon, double lat, double alt, double dt, float direction, float speed);
+
+       bool is3D(void) { return draw_in_3d; }
 
        // visibility distance for clouds in meters
        static float CloudVis;
 
-       static float density;
+       static sgVec3 view_vec, view_X, view_Y;
 
+       static float density;
+       static double timer_dt;
        static double fieldSize;
        static bool enable3D;