# include <windows.h>
#endif
-#include GLUT_H
+// #include GLUT_H
#ifndef WIN32
#include <GL/glx.h>
*/
SkyContext::SkyContext()
{
- _iWidth = glutGet(GLUT_WINDOW_WIDTH);
- _iHeight = glutGet(GLUT_WINDOW_HEIGHT);
+ // _iWidth = glutGet(GLUT_WINDOW_WIDTH);
+ // _iHeight = glutGet(GLUT_WINDOW_HEIGHT);
+ _iWidth = 640;
+ _iHeight = 480;
// materials and structure classes
AddCurrentGLContext();