// 0 degrees = high noon
// 90 degrees = sun rise/set
// 180 degrees = darkest midnight
- bool repaint( const SGVec3f& sky_color, const SGVec3f& fog_color,
- double sun_angle, double vis );
+ bool repaint( const SGVec3f& sun_color, const SGVec3f& sky_color,
+ const SGVec3f& fog_color, double sun_angle, double vis );
// reposition the sky at the specified origin and orientation
// lon specifies a rotation about the Z axis