]> git.mxchange.org Git - simgear.git/blobdiff - simgear/scene/sky/moon.cxx
Merge branch 'ehofman/sound'
[simgear.git] / simgear / scene / sky / moon.cxx
index 7ad47bba3effeb1b349e5fdab53a68d77649bc4e..a5366c71681d2908053173e1e950264ca821cb70 100644 (file)
@@ -32,6 +32,7 @@
 #include <stdio.h>
 #include <iostream>
 
+#include <simgear/structure/OSGVersion.hxx>
 #include <osg/Array>
 #include <osg/AlphaFunc>
 #include <osg/BlendFunc>
@@ -42,6 +43,9 @@
 #include <osg/ShadeModel>
 #include <osg/TexEnv>
 #include <osg/Texture2D>
+#if SG_OSG_MIN_VERSION_REQUIRED(2,9,5)
+#include <osgDB/Options>
+#endif
 
 #include <simgear/constants.h>
 #include <simgear/screen/colors.hxx>
@@ -165,28 +169,19 @@ bool SGMoon::repaint( double moon_angle ) {
 // declination, offset by our current position (p) so that it appears
 // fixed at a great distance from the viewer.  Also add in an optional
 // rotation (i.e. for the current time of day.)
-bool SGMoon::reposition( const SGVec3f& p, double angle,
-                        double rightAscension, double declination,
+bool SGMoon::reposition( double rightAscension, double declination,
                         double moon_dist )
 {
-    osg::Matrix T1, T2, GST, RA, DEC;
-
-    T1.makeTranslate(p.osg());
-
-    GST.makeRotate(SGD_DEGREES_TO_RADIANS*angle, osg::Vec3(0, 0, -1));
+    osg::Matrix T2, RA, DEC;
 
-    // xglRotatef( ((SGD_RADIANS_TO_DEGREES * rightAscension)- 90.0),
-    //             0.0, 0.0, 1.0);
     RA.makeRotate(rightAscension - 90.0 * SGD_DEGREES_TO_RADIANS,
                   osg::Vec3(0, 0, 1));
 
-    // xglRotatef((SGD_RADIANS_TO_DEGREES * declination), 1.0, 0.0, 0.0);
     DEC.makeRotate(declination, osg::Vec3(1, 0, 0));
 
-    // xglTranslatef(0,moon_dist);
     T2.makeTranslate(osg::Vec3(0, moon_dist, 0));
 
-    moon_transform->setMatrix(T2*DEC*RA*GST*T1);
+    moon_transform->setMatrix(T2*DEC*RA);
 
     return true;
 }