// Some drivers don't properly reset glBendFunc with a
// glPopAttrib() so we reset it to the 'default' here.
- // glBlendFunc ( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ) ;
+ glBlendFunc ( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ) ;
glPopAttrib();
// cout << "pop error = " << glGetError() << endl;